Pr-21 "sledgehammer"

BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
edited January 2004 in NS Customization
Payload Rifle Model 21 chambered in .458 Socom.
Fires a 300 grain bullet at over 2100 fps. Why let cars, onoses, or even walls stand between you and happyness?

Couldn't think of any witty names or anything so there it is. Haven't modelled anything specific in a while so it's fairly simple. RIS rails by SAS.stu. The barrel section rotates to the side like the MG-42's to change barrels/caliber.

Also a carbine version.

Comments

  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    edited January 2004
    Interesting. I like the carbine version.

    Ejection port?

    I wouldn't have the open ports along the barrel go back so far.
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    edited January 2004
    Didn't model the ejection port, or a lot of other small details. I probably will one day, it was just something I was toying with <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    The port goes back so far because I originally envisioned it pivoting out so that you can change the barrel. I dunno why you would need to change the barrel, but oh well <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> I just liked how it looked. Maybe to quickly re-chamber the weapon to use another caliber or something.
  • MetalHeartMetalHeart Join Date: 2003-08-05 Member: 18971Members
    "chambered in .458 Socom."

    hell......real hammer <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    I like it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Very good job m8 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • itsmemoitsmemo Join Date: 2003-07-17 Member: 18232Members, Constellation
    Very nice, especially the carbine version, are you going to release them? Im willing to mesh either... if it gets skinned..
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    edited January 2004
    lol someone needs to do a great job skinning if it's going to look good (not much detail in the model).

    But if someone will mesh, sure I'll release <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I'm not sure what it would replace though....
  • MalambisBZMalambisBZ Join Date: 2002-11-21 Member: 9559Members
    Some parts look really flat, like an extruded shape.. especially the trigger guard.
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
  • Tobias_RieperTobias_Rieper Join Date: 2002-10-26 Member: 1625Awaiting Authorization
    Already a series of rifles called the "sledgehammer", chambered in .458 SOCOM as well as other big-bore calibers. Nice model though, unique look to it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    see www.tromix.com for info.
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Some parts look really flat, like an extruded shape.. especially the trigger guard. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Yeah, I noticed that too. This is why I try and refrain from designing weapons <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    If I see another gun already designed, I usually put as much detail in it as I can in the shape, etc, but if I try to make one on my own it always looks simplistic <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    nifty... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    so when r u gonna post the final product
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    Oye. Do I see some half exposed faces?

    I thought I told you to stop doing that! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin--Phyco+Jan 6 2004, 07:26 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Phyco @ Jan 6 2004, 07:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so when r u gonna post the final product <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    when do u think?

    hes only got a model so far from what we can see, so it isnt releasable yet...
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    <!--QuoteBegin--coolcookiecooks+Jan 5 2004, 11:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coolcookiecooks @ Jan 5 2004, 11:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Phyco+Jan 6 2004, 07:26 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Phyco @ Jan 6 2004, 07:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so when r u gonna post the final product <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    when do u think?

    hes only got a model so far from what we can see, so it isnt releasable yet... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I think he means, when will it be ready for skinning and animating...and calm down...
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Oye. Do I see some half exposed faces?

    I thought I told you to stop doing that! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> whoops

    lol forgot about that
  • FaT_CaMFaT_CaM Join Date: 2003-04-11 Member: 15394Members
    Was this inspired by the quake 2 shotgun?
    <img src='http://www.terra.es/personal5/ezamora/games/quake2/q2armas/shotgun.gif' border='0' alt='user posted image'>
    <img src='http://www.ifrance.com/quake2fr/images/m_shotg.jpg' border='0' alt='user posted image'>

    Not that theres a problem wiht it of course...
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    Nope, although it does kinda resemble it doesn't it?
  • rabbityrabbity Join Date: 2003-07-02 Member: 17866Members
    you should move the cocking handle a lil bit more to the front, you're talking big, long rounds so you prolly have to pull it back further, compared to a 9mm smg or something
  • funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
    uhg its got everything i hate in a gun <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> sorry
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    It's a good concept, I think, and inspired me to think of a hack job. I don't know if or when I'll have anything to show for it, but good job, Burncycle. You've made me stop and think! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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