Should The Skulk View Change When On Walls?

[Deleted User][Deleted User] Join Date: 2003-11-28 Member: 23688
im pretty shure this has been talked about before, but i aint seen a topic like it since i joined <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

shouldnt the skulk view change when on walls/roofs? i think it would be cool, wolud make things a little harder though, and i dont know if the hl engine would allow it. what do you guys think?

Comments

  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    It has, and it was tried, and rejected, because disorienting people isn't fun. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DiscoDuckDiscoDuck Join Date: 2003-01-17 Member: 12393Members
    It was tried but the view would "bump" whenever the skulk went over ridges or stuff like that. So the only option if you wanted to have this added would be to have maps with plain flat walls.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    <!--QuoteBegin--CommunistWithAGun+Jan 6 2004, 12:26 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Jan 6 2004, 12:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It has, and it was tried, and rejected, because disorienting people isn't fun. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Doing it to <i>other people</i> is fun. It's when you do it to yourself that things become un-fun. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin--Maus+Jan 5 2004, 06:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maus @ Jan 5 2004, 06:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--CommunistWithAGun+Jan 6 2004, 12:26 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Jan 6 2004, 12:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It has, and it was tried, and rejected, because disorienting people isn't fun. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Doing it to <i>other people</i> is fun. It's when you do it to yourself that things become un-fun. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    lol
  • rennexrennex Join Date: 2002-11-01 Member: 2688Members
    It was pretty cumbersome to me in the AvP series so I'd say no.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    It would be cool the first time you play it. Then it would just be annoying. And yeah, spinning people <b>is</b> fun.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    It is possible by the HL engine, but it's not really fun, for the reasons stated. For the example, why don't you just imagine what would happen in a vent if you moved around a bit <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    It could be a client option, but that would be too much of a detail to be actually cared about. If it was put on by default, people who have it off would be seen as exploiters. If off by default, no-one would turn it on for anything more than to try it out/atmosphere. It's much more friendly to have it NOT change around. Try AvP2 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> (I havent tried the 1 so can't say)
  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    I stopped playing as Aliens in AVP2 because of the HIGHLY ANNOYING(!!) camera rotation.
  • ExtremeExtreme Join Date: 2003-12-10 Member: 24225Members
    It would make it more "realistic", but when running at marines I usually use walls to my advantage, and it would totally screw me up if my view was changing from sideways to straight to sideways.
  • Marik_SteeleMarik_Steele To rule in hell... Join Date: 2002-11-20 Member: 9466Members
    Feel free to refer all further discussion to <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=58473' target='_blank'>this thread/poll.</a>
This discussion has been closed.