Ns_achio

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Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--QuoteBegin-john_sheu+Jun 4 2004, 05:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (john_sheu @ Jun 4 2004, 05:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Kouji, as to the reflection, remember to link the "reflected" door button with the "real" one; make sure that when the door button is used, the "reflected" one is updated as well.

    [edit]
    ah well, doesn't look like that door is intended to be used anyways <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    [/edit] <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I've already done that. As for the door, it is indeed broken but the button can still be pressed.

    Look pretty cool btw pressing the button and seeing the reflected on do the same thing <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • dPPdPP Join Date: 2003-09-27 Member: 21272Members, Constellation
    Wow didnt know this guy was so good at mapping, keep up the not good but amazing work mate, i love it
  • OmegamanOmegaman Join Date: 2004-01-11 Member: 25239Members
    I rarely visit these mapping forums, but this is <b>incredible</b>.

    Just one thing: There will be Easter Eggs, right?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    tnx for them comments <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    And whenever I create a map or game, eastereggs are a musthave if you ask me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    kouji you think you can send me a partial compile so i can test it out?
  • Steel_TrollSteel_Troll Join Date: 2004-02-12 Member: 26455Members
    edited June 2004
    Im loving the map!!!There are very few maps that have a rich, beleivable story base, and yours is the best ive seen by far!The ambience, the lighting... *drool*

    So what if its spooky or dark?! Its marines Vs. Aliens in a battle of Natural Selection, its bound to be edgy, twitchy and spooky.... I love the corridors and the burst pipe room with the water... OMG U R THE WINAR!!!11

    I hope you keep it up and finish it soon, i would love to see some machinery etc in the loading bay, like the robot in the opening train ride in Half-Life... and a few more nooks and cranies for skulks to hide in for an ambush.In the room with the water, is it possible to have the water move slightly so it dosn't look completely still?Ie ripples or waves, just a thought....

    About the ready room, do you have any ideas for that? it could be a little space ship in which the marines are ariving in....anyway...

    Well done man this map should DEFO be an official map

    KOUJI'S NS_ACHIO FOR OFFICIAL MAP!!11 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • john_sheujohn_sheu Join Date: 2004-02-26 Member: 26917Members
    Don't want to be the losar-tron on the thread here, but even if the map does look admittedly awesome, "official" or not we shouldn't speculate on until Kouji gets at least to an alpha state. I have no doubt that this map is capable of such status; we just should be a bit more careful, though.
  • DerangedDeranged Join Date: 2004-04-07 Member: 27774Members
    I just want to play it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    Wow, no one is allowed to be this good.

    Good job to say the least Kouji.
  • acer_r2acer_r2 Join Date: 2004-06-04 Member: 29099Members
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    <b>Kouji</b> - I've just been scanning back through the thread (never noticed this one until today)...anyways, I noticed you were doing a medlab and was just curious if you wanted 2 textures that I made for my old (discontinued) map ns_odlers (2 years ago)... Fairly simple surgical table textures which leave out the gore but give the "impression" (pardon the pun) of use...

    I wont post the pics here (for fear of scavangers) but I will show you what they look like in hammer...

    gimme a pm if you want em
  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
    That reflection looks very good but watch r_speeds as im sure people have metioned alreadyl.
  • StegSteg Join Date: 2003-09-18 Member: 20985Members, Constellation
    Wow looks very cool, of course looks isnt everything it has to play well to, I love the corridors and the darkness. Keep the work up and finish it soon!
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    I want more... more more more!!!

    Screenshots that is.

    Can't wait for release!
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Hey Mr. Kouji San! I can not help but notice that the reflection is a lot brighter than the rest of the room, I feel it really does spoil the atmosphere. It would look a lot nicer if you toned the lights down a bit underneath that func_wall. Although if its just that blue texture you are using just ignore me and mock me.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited June 2004
    <!--QuoteBegin-Steel Troll+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Steel Troll)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> is it possible to have the water move slightly so it dosn't look completely still?Ie ripples or waves, just a thought....

    About the ready room, do you have any ideas for that? it could be a little space ship in which the marines are ariving in....anyway...
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Ingame it has a slight wave action of 0.3, any more then that and it will lose its credibility :/. About the RR, yeh I have ideas and no I'm not telling... Mean arent I?

    <!--QuoteBegin-john_sheu+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (john_sheu)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Don't want to be the losar-tron on the thread here, but even if the map does look admittedly awesome, "official" or not we shouldn't speculate on until Kouji gets at least to an alpha state. I have no doubt that this map is capable of such status; we just should be a bit more careful, though. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I dont mind speculation in the thread >_< But you do have a point and I agree...

    <!--QuoteBegin-Some tall guy+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Some tall guy)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->That reflection looks very good but watch r_speeds as im sure people have metioned alreadyl. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Actually your the first one <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> the r_speeds are on average int his area 650 and at one point it tops the 700 limit (720). Going to fix it later since I'm moving on to a next area...

    <!--QuoteBegin-Thursday-+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday-)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Hey Mr. Kouji San! I can not help but notice that the reflection is a lot brighter than the rest of the room, I feel it really does spoil the atmosphere. It would look a lot nicer if you toned the lights down a bit underneath that func_wall. Although if its just that blue texture you are using just ignore me and mock me.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Its the texture, I set its opaque key somehow, and the result was that on some angles the texture went from its normal darker color to this type of lighter color.
    I already fixed it so it won't do that anymore. And just for you I'll get a new screenshot online <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    <span style='color:gray'>[edit]
    btw translating my name into english you actually said:

    mr. mr. decoy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    almost forgot to thank you all for the compliments, so uhm thanks!!!</span>
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited June 2004
    1/5
    I see what you mean btw thursday since it still is to bright... Going to darken the texture...
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited June 2004
    2/5
    Excuse the grey textured wall but that has not been built yet <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited June 2004
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited June 2004
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited June 2004
    5/5
    I'll also edit the layout shot in the first post since there are it has grown a little <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    edited June 2004
    Picture 3/5 looks like it's missing something, it seems empty in an area... But all of the other pictures look great! Keep up the good work!
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited June 2004
    hehe lol its the angle of the shot, I just wanted to give a wider view of the watercleansing monitoring.
    If you look at the layout, the part you incircled has a corridor behind it just arround the corner seen in shot 5/5

    The lef wall is going to change since there will be a view into space which will again show a part of the exterior of achio and maybe even look into another part of the ship if the r_speeds are kind to me (into the launch control bridge)
    <span style='color:gray'>
    [edit]
    Now that I look at it again it does look very confusing at the moment <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--></span>
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    Your map is just full of these confusing angles, isn't it... one of the things that makes it so awesome.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-Kouji San+Jun 7 2004, 09:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kouji San @ Jun 7 2004, 09:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Its the texture, I set its opaque key somehow, and the result was that on some angles the texture went from its normal darker color to this type of lighter color.
    I already fixed it so it won't do that anymore. And just for you I'll get a new screenshot online <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    <span style='color:gray'>[edit]
    btw translating my name into english you actually said:

    mr. mr. decoy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    almost forgot to thank you all for the compliments, so uhm thanks!!!</span> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Heh Mr Mr Decoy sounds like some 50s british lingo.

    Anyway that does spoil the atmosphere of the reflection some what, maybe a darker blue instead of lighter blue could sort the thing out? Or maybe a dark colour with a faint white light over the top? Really needs playing with though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Have fun compiling. Tee Hee.
  • PogoPPogoP Environment Artist Join Date: 2004-01-31 Member: 25827Members, NS2 Developer, Constellation
    Those screenshots look great, anymore news yet? Updated layouts?
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    kouji is it time yet? <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Well I need to work out some r_speeds issues in some areas and also those two areas I talked to you about... Well one is half done and the other well not even started on that one, but I think it is time...

    Let me clearify what chrono and I are talking about <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    <span style='color:purple'><span style='font-size:12pt;line-height:100%'><b>An alpha release of achio</b></span></span>

    <span style='color:gray'>Check the first post for the download link, not there yet I still have to collect all the files <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--></span>
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    edited June 2004
    kouji ive added you on MSN if you dont mind so i can talk to you about bugs/glitchs i find


    edit/ ok i just tested it for like 5 min in general i think the map needs some crates laying around cuz those hallways will slaughter skulks but not too much its just some hallways

    the hive is VERY NICELY MADE it actualy looks like what youd expect from a alien hive but it has 1 problem from that realy long hallway the RT can be taken out easily i suggest putting something to block fire to the RT from one side

    all in all i found this map to be awsome kouji your doing a exelent job i suggest you keep it up and i believe this map should one day become official <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • CloistCloist Join Date: 2004-02-04 Member: 26041Members
    Excellent man just freaking great, just played it and the scenery, atmosphere and architecture are original. Gets my vote for the official, bit of trouble with r_speeds but its only an alpha <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->.

    Dying for more Kouji <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
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