Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
<!--QuoteBegin-john_sheu+Jun 4 2004, 05:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (john_sheu @ Jun 4 2004, 05:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Kouji, as to the reflection, remember to link the "reflected" door button with the "real" one; make sure that when the door button is used, the "reflected" one is updated as well.
[edit] ah well, doesn't look like that door is intended to be used anyways <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> [/edit] <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I've already done that. As for the door, it is indeed broken but the button can still be pressed.
Look pretty cool btw pressing the button and seeing the reflected on do the same thing <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
tnx for them comments <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
And whenever I create a map or game, eastereggs are a musthave if you ask me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Im loving the map!!!There are very few maps that have a rich, beleivable story base, and yours is the best ive seen by far!The ambience, the lighting... *drool*
So what if its spooky or dark?! Its marines Vs. Aliens in a battle of Natural Selection, its bound to be edgy, twitchy and spooky.... I love the corridors and the burst pipe room with the water... OMG U R THE WINAR!!!11
I hope you keep it up and finish it soon, i would love to see some machinery etc in the loading bay, like the robot in the opening train ride in Half-Life... and a few more nooks and cranies for skulks to hide in for an ambush.In the room with the water, is it possible to have the water move slightly so it dosn't look completely still?Ie ripples or waves, just a thought....
About the ready room, do you have any ideas for that? it could be a little space ship in which the marines are ariving in....anyway...
Well done man this map should DEFO be an official map
KOUJI'S NS_ACHIO FOR OFFICIAL MAP!!11 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Don't want to be the losar-tron on the thread here, but even if the map does look admittedly awesome, "official" or not we shouldn't speculate on until Kouji gets at least to an alpha state. I have no doubt that this map is capable of such status; we just should be a bit more careful, though.
I just want to play it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<b>Kouji</b> - I've just been scanning back through the thread (never noticed this one until today)...anyways, I noticed you were doing a medlab and was just curious if you wanted 2 textures that I made for my old (discontinued) map ns_odlers (2 years ago)... Fairly simple surgical table textures which leave out the gore but give the "impression" (pardon the pun) of use...
I wont post the pics here (for fear of scavangers) but I will show you what they look like in hammer...
Wow looks very cool, of course looks isnt everything it has to play well to, I love the corridors and the darkness. Keep the work up and finish it soon!
Hey Mr. Kouji San! I can not help but notice that the reflection is a lot brighter than the rest of the room, I feel it really does spoil the atmosphere. It would look a lot nicer if you toned the lights down a bit underneath that func_wall. Although if its just that blue texture you are using just ignore me and mock me.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited June 2004
<!--QuoteBegin-Steel Troll+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Steel Troll)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> is it possible to have the water move slightly so it dosn't look completely still?Ie ripples or waves, just a thought....
About the ready room, do you have any ideas for that? it could be a little space ship in which the marines are ariving in....anyway... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Ingame it has a slight wave action of 0.3, any more then that and it will lose its credibility :/. About the RR, yeh I have ideas and no I'm not telling... Mean arent I?
<!--QuoteBegin-john_sheu+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (john_sheu)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Don't want to be the losar-tron on the thread here, but even if the map does look admittedly awesome, "official" or not we shouldn't speculate on until Kouji gets at least to an alpha state. I have no doubt that this map is capable of such status; we just should be a bit more careful, though. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I dont mind speculation in the thread >_< But you do have a point and I agree...
<!--QuoteBegin-Some tall guy+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Some tall guy)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->That reflection looks very good but watch r_speeds as im sure people have metioned alreadyl. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Actually your the first one <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> the r_speeds are on average int his area 650 and at one point it tops the 700 limit (720). Going to fix it later since I'm moving on to a next area...
<!--QuoteBegin-Thursday-+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday-)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Hey Mr. Kouji San! I can not help but notice that the reflection is a lot brighter than the rest of the room, I feel it really does spoil the atmosphere. It would look a lot nicer if you toned the lights down a bit underneath that func_wall. Although if its just that blue texture you are using just ignore me and mock me. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Its the texture, I set its opaque key somehow, and the result was that on some angles the texture went from its normal darker color to this type of lighter color. I already fixed it so it won't do that anymore. And just for you I'll get a new screenshot online <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<span style='color:gray'>[edit] btw translating my name into english you actually said:
mr. mr. decoy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
almost forgot to thank you all for the compliments, so uhm thanks!!!</span>
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited June 2004
2/5 Excuse the grey textured wall but that has not been built yet <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited June 2004
5/5 I'll also edit the layout shot in the first post since there are it has grown a little <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited June 2004
hehe lol its the angle of the shot, I just wanted to give a wider view of the watercleansing monitoring. If you look at the layout, the part you incircled has a corridor behind it just arround the corner seen in shot 5/5
The lef wall is going to change since there will be a view into space which will again show a part of the exterior of achio and maybe even look into another part of the ship if the r_speeds are kind to me (into the launch control bridge) <span style='color:gray'> [edit] Now that I look at it again it does look very confusing at the moment <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--></span>
<!--QuoteBegin-Kouji San+Jun 7 2004, 09:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kouji San @ Jun 7 2004, 09:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Its the texture, I set its opaque key somehow, and the result was that on some angles the texture went from its normal darker color to this type of lighter color. I already fixed it so it won't do that anymore. And just for you I'll get a new screenshot online <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<span style='color:gray'>[edit] btw translating my name into english you actually said:
mr. mr. decoy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
almost forgot to thank you all for the compliments, so uhm thanks!!!</span> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Heh Mr Mr Decoy sounds like some 50s british lingo.
Anyway that does spoil the atmosphere of the reflection some what, maybe a darker blue instead of lighter blue could sort the thing out? Or maybe a dark colour with a faint white light over the top? Really needs playing with though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Have fun compiling. Tee Hee.
kouji is it time yet? <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
Well I need to work out some r_speeds issues in some areas and also those two areas I talked to you about... Well one is half done and the other well not even started on that one, but I think it is time...
Let me clearify what chrono and I are talking about <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<span style='color:purple'><span style='font-size:12pt;line-height:100%'><b>An alpha release of achio</b></span></span>
<span style='color:gray'>Check the first post for the download link, not there yet I still have to collect all the files <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--></span>
kouji ive added you on MSN if you dont mind so i can talk to you about bugs/glitchs i find
edit/ ok i just tested it for like 5 min in general i think the map needs some crates laying around cuz those hallways will slaughter skulks but not too much its just some hallways
the hive is VERY NICELY MADE it actualy looks like what youd expect from a alien hive but it has 1 problem from that realy long hallway the RT can be taken out easily i suggest putting something to block fire to the RT from one side
all in all i found this map to be awsome kouji your doing a exelent job i suggest you keep it up and i believe this map should one day become official <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Excellent man just freaking great, just played it and the scenery, atmosphere and architecture are original. Gets my vote for the official, bit of trouble with r_speeds but its only an alpha <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->.
Dying for more Kouji <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
Comments
[edit]
ah well, doesn't look like that door is intended to be used anyways <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
[/edit] <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I've already done that. As for the door, it is indeed broken but the button can still be pressed.
Look pretty cool btw pressing the button and seeing the reflected on do the same thing <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Just one thing: There will be Easter Eggs, right?
And whenever I create a map or game, eastereggs are a musthave if you ask me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
So what if its spooky or dark?! Its marines Vs. Aliens in a battle of Natural Selection, its bound to be edgy, twitchy and spooky.... I love the corridors and the burst pipe room with the water... OMG U R THE WINAR!!!11
I hope you keep it up and finish it soon, i would love to see some machinery etc in the loading bay, like the robot in the opening train ride in Half-Life... and a few more nooks and cranies for skulks to hide in for an ambush.In the room with the water, is it possible to have the water move slightly so it dosn't look completely still?Ie ripples or waves, just a thought....
About the ready room, do you have any ideas for that? it could be a little space ship in which the marines are ariving in....anyway...
Well done man this map should DEFO be an official map
KOUJI'S NS_ACHIO FOR OFFICIAL MAP!!11 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Good job to say the least Kouji.
I wont post the pics here (for fear of scavangers) but I will show you what they look like in hammer...
gimme a pm if you want em
Screenshots that is.
Can't wait for release!
About the ready room, do you have any ideas for that? it could be a little space ship in which the marines are ariving in....anyway...
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Ingame it has a slight wave action of 0.3, any more then that and it will lose its credibility :/. About the RR, yeh I have ideas and no I'm not telling... Mean arent I?
<!--QuoteBegin-john_sheu+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (john_sheu)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Don't want to be the losar-tron on the thread here, but even if the map does look admittedly awesome, "official" or not we shouldn't speculate on until Kouji gets at least to an alpha state. I have no doubt that this map is capable of such status; we just should be a bit more careful, though. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I dont mind speculation in the thread >_< But you do have a point and I agree...
<!--QuoteBegin-Some tall guy+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Some tall guy)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->That reflection looks very good but watch r_speeds as im sure people have metioned alreadyl. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Actually your the first one <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> the r_speeds are on average int his area 650 and at one point it tops the 700 limit (720). Going to fix it later since I'm moving on to a next area...
<!--QuoteBegin-Thursday-+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday-)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Hey Mr. Kouji San! I can not help but notice that the reflection is a lot brighter than the rest of the room, I feel it really does spoil the atmosphere. It would look a lot nicer if you toned the lights down a bit underneath that func_wall. Although if its just that blue texture you are using just ignore me and mock me.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Its the texture, I set its opaque key somehow, and the result was that on some angles the texture went from its normal darker color to this type of lighter color.
I already fixed it so it won't do that anymore. And just for you I'll get a new screenshot online <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<span style='color:gray'>[edit]
btw translating my name into english you actually said:
mr. mr. decoy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
almost forgot to thank you all for the compliments, so uhm thanks!!!</span>
I see what you mean btw thursday since it still is to bright... Going to darken the texture...
Excuse the grey textured wall but that has not been built yet <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I'll also edit the layout shot in the first post since there are it has grown a little <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
If you look at the layout, the part you incircled has a corridor behind it just arround the corner seen in shot 5/5
The lef wall is going to change since there will be a view into space which will again show a part of the exterior of achio and maybe even look into another part of the ship if the r_speeds are kind to me (into the launch control bridge)
<span style='color:gray'>
[edit]
Now that I look at it again it does look very confusing at the moment <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--></span>
I already fixed it so it won't do that anymore. And just for you I'll get a new screenshot online <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<span style='color:gray'>[edit]
btw translating my name into english you actually said:
mr. mr. decoy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
almost forgot to thank you all for the compliments, so uhm thanks!!!</span> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Heh Mr Mr Decoy sounds like some 50s british lingo.
Anyway that does spoil the atmosphere of the reflection some what, maybe a darker blue instead of lighter blue could sort the thing out? Or maybe a dark colour with a faint white light over the top? Really needs playing with though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Have fun compiling. Tee Hee.
Let me clearify what chrono and I are talking about <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<span style='color:purple'><span style='font-size:12pt;line-height:100%'><b>An alpha release of achio</b></span></span>
<span style='color:gray'>Check the first post for the download link, not there yet I still have to collect all the files <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--></span>
edit/ ok i just tested it for like 5 min in general i think the map needs some crates laying around cuz those hallways will slaughter skulks but not too much its just some hallways
the hive is VERY NICELY MADE it actualy looks like what youd expect from a alien hive but it has 1 problem from that realy long hallway the RT can be taken out easily i suggest putting something to block fire to the RT from one side
all in all i found this map to be awsome kouji your doing a exelent job i suggest you keep it up and i believe this map should one day become official <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Dying for more Kouji <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->