<!--QuoteBegin-DarkATi+Feb 22 2004, 01:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ Feb 22 2004, 01:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> is it an Oh - Nos or an Aww - Nos? (Onos) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> or Pwnos? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
and what's the plural of onos? is it oni? or onosses? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited February 2004
We're drifting a little bit off-topic here so I'll quote the important stuff: <!--QuoteBegin-Kouji San+Feb 22 2004, 03:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kouji San @ Feb 22 2004, 03:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b><span style='color:purple'>One more week of my school project people and its back to mapping...</span></b> Sorry I havent done much on the map the last few weeks... What I did manage to do was to add more detail to the infestation in the hive, tweaked the lighting and mist create more eyecandy and did something about the water since it looked... like it was lit up (change to texture) Also fixed some stuck issues for onos and skulk<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> That should answer your question Dark Soul <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
<!--QuoteBegin-HellBringer+Feb 23 2004, 03:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HellBringer @ Feb 23 2004, 03:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> how do u make mist or what not? i got a steam one but dunno how to do mist. if this is particularly compicated to answere than nm. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Just use an env_sprite with haze.spr for instance or a similar sprite. Set it's rendermode to Additive and fiddle arround with it's FX amount and your done <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited March 2004
Allright the ION cannon I'm talking about in my signiture <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I have a question for you all, since I'm having trouble getting the color right of the ION charging beams. 2 color to shoose from for the ION beam. - The Borg from startrek kind of weapons <span style='color:green'><b>GREEN</b></span> - The ION cannon fregat from Homeworld <span style='color:blue'><b>BLUE</b></span> Not talking about the external look but the internal charge unit and it's light casted into the room... I'll get 2 screenshots of the light effect of both (keep in mind this is NOT the final lighting or architecture <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> )
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
I only have the green lights in there yet <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> there will be more lights but first I need a color for the ION cannon. My preferance is green to btw, but don't tell anyone <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Green and white lights will run perfectly together <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited March 2004
Allright going with <span style='color:green'>green</span> since it is the most popular it seems. Adding more different colored lights while building more detail/items to counter the saturation of green. Also putting the last finishing touches on the remaining architecture.
<b>Drake: </b> I'll keep that in mind about damage. I happen to like damage <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> the starboard was hit by the meteorite so it seems logical to have damage in this section and it could work out nicely, flickering between the 2 colors, well I have to look into that to see how it would look ingame...
But first I need to fix the dreaded <i><b><span style='color:purple'>Warning: Leaf portals saw into leaf</span></b></i> error. I seem to encounter it everytime I add a new room... I like living on the edge of maximum detail of the engine.
Minor setback, but I shall fix <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> I'll get a screenshot online when it's finished
<b>Thank you all for the input people, i was stuck on the color and your feedback helped me out. Much obliged...</b>
<!--QuoteBegin-Kouji San+Mar 7 2004, 02:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kouji San @ Mar 7 2004, 02:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But first I need to fix the dreaded <i><b><span style='color:purple'>Warning: Leaf portals saw into leaf</span></b></i> error. I seem to encounter it everytime I add a new room... I like living on the edge of maximum detail of the engine. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Have you tried compiling with -full vis? It was designed to fix these errors, I believe. (I had a map which got that error every time I didn't compile with -full)
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
<b>ShdwStal:</b> I always compile with -full vis to check r_speeds more accurate. It's a very weird error @ the moment. An old section is not convex all of a sudden<span style='color:gray'>(I think it is)</span>, but I haven't changed anything there. I only added the new room which from which nothing is rendered in the old section<span style='color:gray'>(gl_wireframe 2)</span>
For the people who like blue, the engines, a new type of engine: now I have to design a believable engine system <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> , Anyway where was I. The energy pipes are going to be blue there (a lighter blue then the screenshot of the ION cannon)
And at the last moment I maybe even flip them arround green for engines, blue for ION cannons. Ah well I'll sort that out when I get to building them <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Back to leaf portals sawing crap <span style='color:gray'>*sigh*</span>
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited March 2004
tnx don't worry I'll finish this map if its the last thing i'll do <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
About the leaf portals, I think this links will give you an idea of what it is (one thing is certain... it's annoying <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->) <a href='http://members.lycos.co.uk/EditHalfLife/tutorials/leafs.htm' target='_blank'>leaf portals saw into leaf</a>
[edit] I get this error once I add a new room, since I like living on the edge of maximum detail the hl engine can handle I get this problem sometimes. It's a problem of a very complex room which can been seen from another room which is not possible but VIS thinks it is. The way I fix it is to decrease the detail used or make use of HINT brushes (HINT sometimes work)
Right someone maps (once finished <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ) has earned a spot on my caln server.
One of the few
co_posiedon ns_stargate-xt9 (Hey its mad fun) ns_hydrosity (By our very own Mouse go AUS!) and now to be added
ns_achio
Now finish it already <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I run a linux box, and forgive me if I sound like the rest of 'em linux zealots, but it *would* be nice if you could perhaps make the computer terminal screens a bit more linux-y. [rant] I mean, after all, the TSA being the non-governmental non-corporation organization like they are would probably trust an open-source OS that they could audit themselves. [/rant] I'd be happy to provide the text from my very own terminal, perhaps even a few easter eggs on 'em ;-)
I don't know how hard that would be, I suppose I'd just make a texture with a "plausible" output from console. Basically, the same text as now, but with a linux touch. As to easter egg, I was thinking that perhaps "using" the computer would switch it to vt2 showing the output from the command-line seti@home program <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> (in case you don't know, the it's the distributed-computing thing from Berkeley that a lot of people use as a screensaver; it's a project to find extraterrestrial life. Most people run it as a screensaver, but I like to run a command-line version of it because it goes faster)
I like that green light, but a suggestion for the room..
Could you try to see the effects of making it flicker like a strobe light? This would probably look <b>really</b> cool. I like the overpowering green, too.
Comments
I can't change the first post it's title or subtitle...
pronunciation:
achio [ack - ee - ow] <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I pronounced it Ash - ee - oh.
And this brings up the age old question...
is it an Oh - Nos or an Aww - Nos? (Onos)
~ DarkATi
or Pwnos? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
and what's the plural of onos? is it oni? or onosses? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
and how's tha map doing? any updates?
<!--QuoteBegin-Kouji San+Feb 22 2004, 03:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kouji San @ Feb 22 2004, 03:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b><span style='color:purple'>One more week of my school project people and its back to mapping...</span></b>
Sorry I havent done much on the map the last few weeks... What I did manage to do was to add more detail to the infestation in the hive, tweaked the lighting and mist create more eyecandy and did something about the water since it looked... like it was lit up (change to texture)
Also fixed some stuck issues for onos and skulk<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
That should answer your question Dark Soul <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Just use an env_sprite with haze.spr for instance or a similar sprite.
Set it's rendermode to Additive and fiddle arround with it's FX amount and your done <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
That map is total ownage so far. Keep it up! I can't wait to see how it plays!
I have a question for you all, since I'm having trouble getting the color right of the ION charging beams.
2 color to shoose from for the ION beam.
- The Borg from startrek kind of weapons <span style='color:green'><b>GREEN</b></span>
- The ION cannon fregat from Homeworld <span style='color:blue'><b>BLUE</b></span>
Not talking about the external look but the internal charge unit and it's light casted into the room...
I'll get 2 screenshots of the light effect of both (keep in mind this is NOT the final lighting or architecture <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> )
I can't make up my mind...
see next posts for the goods...
<b>Drake: </b>
I'll keep that in mind about damage. I happen to like damage <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> the starboard was hit by the meteorite so it seems logical to have damage in this section and it could work out nicely, flickering between the 2 colors, well I have to look into that to see how it would look ingame...
But first I need to fix the dreaded <i><b><span style='color:purple'>Warning: Leaf portals saw into leaf</span></b></i> error. I seem to encounter it everytime I add a new room... I like living on the edge of maximum detail of the engine.
Minor setback, but I shall fix <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> I'll get a screenshot online when it's finished
<b>Thank you all for the input people, i was stuck on the color and your feedback helped me out. Much obliged...</b>
NO! YOU'RE TOO LATE! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> (j/k)
The green is fine. I liked the blue, but green will do just as well.
Have you tried compiling with -full vis? It was designed to fix these errors, I believe. (I had a map which got that error every time I didn't compile with -full)
I always compile with -full vis to check r_speeds more accurate. It's a very weird error @ the moment. An old section is not convex all of a sudden<span style='color:gray'>(I think it is)</span>, but I haven't changed anything there. I only added the new room which from which nothing is rendered in the old section<span style='color:gray'>(gl_wireframe 2)</span>
For the people who like blue, the engines, a new type of engine: now I have to design a believable engine system <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> , Anyway where was I. The energy pipes are going to be blue there (a lighter blue then the screenshot of the ION cannon)
And at the last moment I maybe even flip them arround green for engines, blue for ION cannons. Ah well I'll sort that out when I get to building them <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Back to leaf portals sawing crap <span style='color:gray'>*sigh*</span>
Keep it moving!
[edit]
removed attatchment, see first post instead
BTW what does "leaf portals saw into leaf" mean?
About the leaf portals, I think this links will give you an idea of what it is (one thing is certain... it's annoying <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
<a href='http://members.lycos.co.uk/EditHalfLife/tutorials/leafs.htm' target='_blank'>leaf portals saw into leaf</a>
[edit]
I get this error once I add a new room, since I like living on the edge of maximum detail the hl engine can handle I get this problem sometimes. It's a problem of a very complex room which can been seen from another room which is not possible but VIS thinks it is. The way I fix it is to decrease the detail used or make use of HINT brushes (HINT sometimes work)
One of the few
co_posiedon
ns_stargate-xt9 (Hey its mad fun)
ns_hydrosity (By our very own Mouse go AUS!)
and now to be added
ns_achio
Now finish it already
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
For those of us who don't run Linux, can you give us a run-down of how you would do it?
As to easter egg, I was thinking that perhaps "using" the computer would switch it to vt2 showing the output from the command-line seti@home program <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> (in case you don't know, the it's the distributed-computing thing from Berkeley that a lot of people use as a screensaver; it's a project to find extraterrestrial life. Most people run it as a screensaver, but I like to run a command-line version of it because it goes faster)
Could you try to see the effects of making it flicker like a strobe light? This would probably look <b>really</b> cool. I like the overpowering green, too.