Can't let relic show me up...

badmofobadmofo Join Date: 2002-01-28 Member: 121Members
<div class="IPBDescription">Two semi-decent pix</div>ok...so that's a lie...relic25 will always show me up...but i gotta try right? <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> hehehe. (much love relic)

anyways...here's the new improved "fullbright" room from my original post.  After this i gotta get back into doing the layout...i've completed 2 routes to two hives...i got 3 hives, 1 route, and 3 connecting routes left (if i don't hit any HL limits) left before the map is ready for beta consideration.

yes i realize this is "level over level" but i think that besides being a very memorable area...it will be easy for the commander to do his job from a topdown view...the only part that really overlaps is the catwalk.

And of course...major props to cliff for the electrical wall/doorframe/grill-floor textures.

Tell me what you think...critisizm is encouraged

<img src="http://filebox.vt.edu/users/malavi/NS_pix/cross1.jpg" border="0">
<img src="http://filebox.vt.edu/users/malavi/NS_pix/cross3.jpg" border="0">

Comments

  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Looks great. I really like the design of this area. Very creative.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Aw, that RULES! Like a huge CAT-Scan <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    The mood that the lighting creates in here is really great.  And the architecture, as always, is just incredible.  But one thing: In that first picture, those yellow squares on the tube, what are they?  They don't seem to fit with the rest of the texturing, whatever they are.

    Oh, and also, those red floor lights (if those are even what they are) in the second picture don't look like they're giving off any light at all, red or otherwise.
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    First shot reminds me of that corridor in event horizon, the one with the blades that spins around, looking really good.
  • BiomechanoidBiomechanoid Join Date: 2002-02-12 Member: 203Members
    holy sh1t!!!!!!!!!!!! that looks tight! (love the 2nd pic), only two things that I noticed: the yellow lights that greedo pointed out aren't giving off any light... and those red sprites on the floor don't seem to have an origin... like you forgot to put the light fixtures that are emitting them... looks great thou.

    funny, reminds me of a high-tech quake: grey and brown, only with lots of technology. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    Very sweet.  I love the design of this area too!
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    (I deleted the duplicate thread)

    When you say you have three hives left, is that three hive rooms, or more then the three rooms?  If it's just the rooms, then you've really cranked this map out in a short time.  It's looking wonderful.
  • WurmspawnWurmspawn Join Date: 2002-01-24 Member: 19Members
    i love it, the organic industrial feel is incredible.
    i think id get fragged many a time just sitting there taking in a taoist moment ~;)
    if those yellow squares are lights on the tube perhaps they could have a sprite associated with them so they would seem to glow more.
    also, that lovely texture that cliff made a while ago, the electrical boxes, you can barely see their detail.  realistically one would want a working area well illuminated.  perhaps some minilights at the top of each of the frames they are contained in would help illuminate the texture some, add some contrast, but without making the rest of the bottom corridor too bright.
    tis very lovely... ~:)
  • badmofobadmofo Join Date: 2002-01-28 Member: 121Members
    wow thanks for the comments and props (especially from relic and flayra).  Ok  lemme clear some stuff up.

    @flayra - All I have done is 2 routes (a total of maybe 10 rooms/hallways).  I still have the 2 hive rooms to do, a 3rd hiveroom and it's route.  And then interconnecting routes (limitations permitting).  I am cranking this map out faster than i thought...but still not fast enough <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->.  (and sorry...didn't realize i made a duplicate thread)

    @wurmspawn - great idea...I'll do that.

    @everyone - well I only use texture lighting in maps...so those little yellow lights are infact giving off the only yellow lighting in the room...i guess I'll put a glow sprite next to them to make it more obvious...and I'll take out the red dots on the floor...i didn't like them too much anyways.
  • CrematorCremator Join Date: 2002-01-24 Member: 27Members
    looking great mofo.  i love the lighting.  i'm not sure if you should add/change anything.
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    Great stuff, as usual.

    I'm starting to feel out-classed.   <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
    Sweet...Wish I could do that...Oh well...I got this sweet idea for hallways n stuff...I'll post some stuff when I get around to it.
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