Can't let relic show me up...
badmofo
Join Date: 2002-01-28 Member: 121Members
<div class="IPBDescription">Two semi-decent pix</div>ok...so that's a lie...relic25 will always show me up...but i gotta try right? <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> hehehe. (much love relic)
anyways...here's the new improved "fullbright" room from my original post. After this i gotta get back into doing the layout...i've completed 2 routes to two hives...i got 3 hives, 1 route, and 3 connecting routes left (if i don't hit any HL limits) left before the map is ready for beta consideration.
yes i realize this is "level over level" but i think that besides being a very memorable area...it will be easy for the commander to do his job from a topdown view...the only part that really overlaps is the catwalk.
And of course...major props to cliff for the electrical wall/doorframe/grill-floor textures.
Tell me what you think...critisizm is encouraged
<img src="http://filebox.vt.edu/users/malavi/NS_pix/cross1.jpg" border="0">
<img src="http://filebox.vt.edu/users/malavi/NS_pix/cross3.jpg" border="0">
anyways...here's the new improved "fullbright" room from my original post. After this i gotta get back into doing the layout...i've completed 2 routes to two hives...i got 3 hives, 1 route, and 3 connecting routes left (if i don't hit any HL limits) left before the map is ready for beta consideration.
yes i realize this is "level over level" but i think that besides being a very memorable area...it will be easy for the commander to do his job from a topdown view...the only part that really overlaps is the catwalk.
And of course...major props to cliff for the electrical wall/doorframe/grill-floor textures.
Tell me what you think...critisizm is encouraged
<img src="http://filebox.vt.edu/users/malavi/NS_pix/cross1.jpg" border="0">
<img src="http://filebox.vt.edu/users/malavi/NS_pix/cross3.jpg" border="0">
Comments
Oh, and also, those red floor lights (if those are even what they are) in the second picture don't look like they're giving off any light at all, red or otherwise.
funny, reminds me of a high-tech quake: grey and brown, only with lots of technology. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
When you say you have three hives left, is that three hive rooms, or more then the three rooms? If it's just the rooms, then you've really cranked this map out in a short time. It's looking wonderful.
i think id get fragged many a time just sitting there taking in a taoist moment ~;)
if those yellow squares are lights on the tube perhaps they could have a sprite associated with them so they would seem to glow more.
also, that lovely texture that cliff made a while ago, the electrical boxes, you can barely see their detail. realistically one would want a working area well illuminated. perhaps some minilights at the top of each of the frames they are contained in would help illuminate the texture some, add some contrast, but without making the rest of the bottom corridor too bright.
tis very lovely... ~:)
@flayra - All I have done is 2 routes (a total of maybe 10 rooms/hallways). I still have the 2 hive rooms to do, a 3rd hiveroom and it's route. And then interconnecting routes (limitations permitting). I am cranking this map out faster than i thought...but still not fast enough <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->. (and sorry...didn't realize i made a duplicate thread)
@wurmspawn - great idea...I'll do that.
@everyone - well I only use texture lighting in maps...so those little yellow lights are infact giving off the only yellow lighting in the room...i guess I'll put a glow sprite next to them to make it more obvious...and I'll take out the red dots on the floor...i didn't like them too much anyways.
I'm starting to feel out-classed. <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->