What Really Goes On In The Cm Forum

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  • zT-OblivionzT-Oblivion Join Date: 2004-01-06 Member: 25102Members
    <!--QuoteBegin--Aaron+Jan 8 2004, 07:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aaron @ Jan 8 2004, 07:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Snidely+Jan 8 2004, 10:08 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Snidely @ Jan 8 2004, 10:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--MiTRiNG+Jan 8 2004, 09:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MiTRiNG @ Jan 8 2004, 09:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The guy in your sig scares me CWAG. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <a href='http://www.weebls-stuff.com/toons/22/' target='_blank'>He's seen things, he's seen them with his eyes...</a><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> wow, that makes even <i>less</i> sense than yatta. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    and now I'm afraid I've somehow been psychologically reprogrammed... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    HAHA!! you are <i>psychologically </i> H4X0R3D!!!!!!11111111
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    We talk about arse humpin onos in the CM forums.
  • IlluminaIllumina Join Date: 2003-07-27 Member: 18456Members
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> open the ive seen things link like 10 times with 5 second intervuls, <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    edited January 2004
    <!--QuoteBegin--Illumina+Jan 8 2004, 10:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Illumina @ Jan 8 2004, 10:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->  <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->  <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->  <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->  <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->  open the ive seen things link like 10 times with 5 second intervuls,  <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->  <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->  <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->  <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    HEY! MY SPEAKERS BLEW UP! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Fro5tyFro5ty Join Date: 2003-09-26 Member: 21238Members, Constellation
    *twitch twitch twitch* I've seen things... With my eyes... THE PAIN! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Just curious, how long does it take a Const donation to go through so I could have access to the CM forums?
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    <!--QuoteBegin--Snidely+Jan 8 2004, 10:08 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Snidely @ Jan 8 2004, 10:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--MiTRiNG+Jan 8 2004, 09:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MiTRiNG @ Jan 8 2004, 09:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The guy in your sig scares me CWAG. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <a href='http://www.weebls-stuff.com/toons/22/' target='_blank'>He's seen things, he's seen them with his eyes...</a><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I was trying to reason why I felt that was so familiar to me, or at least that voice and that animation style when I remembered <a href='http://www.weebls-stuff.com/toons/21/' target='_blank'>Badgers Badgers Badgers...</a> Now it makes more sense. Man that guy is crazy, hilarious, but crazy.
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    edited January 2004
    That reminds me of the good old days (about 6 weeks ago) when I could just pop onto my favourite NS server, bind z "say badgerbadgerbadger <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->" and have 5 minutes of pure voice-comm spam ensue.

    p.s. leave the badger song on while playing ns, it's like having caviar on a McDonald's <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--Cold-NiTe+Jan 8 2004, 11:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cold-NiTe @ Jan 8 2004, 11:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I was trying to reason why I felt that was so familiar to me, or at least that voice and that animation style when I remembered <a href='http://www.weebls-stuff.com/toons/21/' target='_blank'>Badgers Badgers Badgers...</a> Now it makes more sense. Man that guy is crazy, hilarious, but crazy. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Crazy, and in possesion of too much free time.
  • Alurcard2Alurcard2 Join Date: 2003-07-30 Member: 18614Members
    <!--QuoteBegin--Fr05t+Jan 8 2004, 09:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fr05t @ Jan 8 2004, 09:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> *twitch twitch twitch* I've seen things... With my eyes... THE PAIN! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Just curious, how long does it take a Const donation to go through so I could have access to the CM forums? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    took mine 4 days but i still dont got my icon 5 days after the email :|
  • LokeTheSleekPeruvianLokeTheSleekPeruvian Join Date: 2003-08-21 Member: 20054Members
    <!--QuoteBegin--Cold-NiTe+Jan 9 2004, 12:45 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cold-NiTe @ Jan 9 2004, 12:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Snidely+Jan 8 2004, 10:08 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Snidely @ Jan 8 2004, 10:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--MiTRiNG+Jan 8 2004, 09:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MiTRiNG @ Jan 8 2004, 09:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The guy in your sig scares me CWAG. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <a href='http://www.weebls-stuff.com/toons/22/' target='_blank'>He's seen things, he's seen them with his eyes...</a><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I was trying to reason why I felt that was so familiar to me, or at least that voice and that animation style when I remembered <a href='http://www.weebls-stuff.com/toons/21/' target='_blank'>Badgers Badgers Badgers...</a> Now it makes more sense. Man that guy is crazy, hilarious, but crazy. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yeah me too. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Both So repetitive, so crazy, so funny.
  • Seph_KimaraSeph_Kimara Join Date: 2003-08-10 Member: 19359Members
    edited January 2004
    <!--QuoteBegin--MiTRiNG+Jan 9 2004, 01:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MiTRiNG @ Jan 9 2004, 01:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Cold-NiTe+Jan 9 2004, 12:45 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cold-NiTe @ Jan 9 2004, 12:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Snidely+Jan 8 2004, 10:08 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Snidely @ Jan 8 2004, 10:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--MiTRiNG+Jan 8 2004, 09:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MiTRiNG @ Jan 8 2004, 09:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The guy in your sig scares me CWAG. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <a href='http://www.weebls-stuff.com/toons/22/' target='_blank'>He's seen things, he's seen them with his eyes...</a><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I was trying to reason why I felt that was so familiar to me, or at least that voice and that animation style when I remembered <a href='http://www.weebls-stuff.com/toons/21/' target='_blank'>Badgers Badgers Badgers...</a> Now it makes more sense. Man that guy is crazy, hilarious, but crazy. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yeah me too. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Both So repetitive, so crazy, so funny. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <a href='http://weebl.fluent.ltd.uk/toons/20/' target='_blank'>Patrick Moore plays the xylophone</a> = winnar!
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    Majin you star thanx for the edit with the topics.

    Dahm you CWAG and your funny as commie soldier.

    Is vet forums pretty similar topic wise? or is it all about balancing the clan scene?

    - RD
  • LokeTheSleekPeruvianLokeTheSleekPeruvian Join Date: 2003-08-21 Member: 20054Members
    The horror. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--Majin+Jan 8 2004, 10:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Majin @ Jan 8 2004, 10:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hitboxes And Sparks
    Seriously, is this a bug or not?

    Onos Regen Speed (Pages 1 2 )

    Hambone Mode! (Pages 1 2 )
    Dude, you're famous.

    We Oughta Stop (Pages 1 2 3 )
    I think its Close.

    What Makes Ns Fun?
    Post your ideas - no flames or drama

    <b>Chamber Upgrade Idea (Pages 1 2 3 ...6 )
    From Forlorn </b>

    Why Marines Are So Strong At Endgame (Pages 1 2 3 )
    in NS classic

    Gameplay Balance Suggestion
    instants? dont flame me

    I Will *not* Comm!
    Or so I thought... (Thx Grendel)

    On Balancing Classic And Combat (Pages 1 2 )
    ...and why you shouldn't

    Hambone Mode
    new Idea

    Boring Analysis Of Problems With Ns
    inherent in the current setup <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    woot.

    I have a six page topic for a forum I can't even acess due to my insane skillz and 1337 connections

    (ty Narfwak)


    Could anyone tell me what the responses on this idea have been?
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    Actually this thread is a good example of the vet forums. SPAMATHON2k4 <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin--Rennex+Jan 8 2004, 06:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rennex @ Jan 8 2004, 06:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--CommunistWithAGun+Jan 8 2004, 08:31 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Jan 8 2004, 08:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> same as the vet forum except where vets post threads on jessica alba <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Best Thread Ever. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Sadly I have to agree.....
  • ubermenschubermensch Join Date: 2002-12-31 Member: 11692Banned
    <!--QuoteBegin--Gaz_oZz+Jan 8 2004, 08:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gaz_oZz @ Jan 8 2004, 08:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> discussions about cuban cigars, french wine and wallstreet tips... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    blasted freemasonic HEATHENS
  • MaianMaian Join Date: 2003-02-27 Member: 14069Members, Constellation, Reinforced - Gold
    <!--QuoteBegin--Forlorn+Jan 9 2004, 09:06 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Jan 9 2004, 09:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Majin+Jan 8 2004, 10:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Majin @ Jan 8 2004, 10:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hitboxes And Sparks 
    Seriously, is this a bug or not?

      Onos Regen Speed (Pages 1 2 )
     
        Hambone Mode! (Pages 1 2 )
    Dude, you're famous.

    We Oughta Stop (Pages 1 2 3 )
    I think its Close.

        What Makes Ns Fun? 
    Post your ideas - no flames or drama

    <b>Chamber Upgrade Idea (Pages 1 2 3 ...6 )
    From Forlorn </b>

        Why Marines Are So Strong At Endgame (Pages 1 2 3 )
    in NS classic

        Gameplay Balance Suggestion 
    instants? dont flame me

    I Will *not* Comm! 
    Or so I thought... (Thx Grendel)

    On Balancing Classic And Combat (Pages 1 2 )
    ...and why you shouldn't

    Hambone Mode 
    new Idea

        Boring Analysis Of Problems With Ns 
    inherent in the current setup <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    woot.

    I have a six page topic for a forum I can't even acess due to my insane skillz and 1337 connections

    (ty Narfwak)


    Could anyone tell me what the responses on this idea have been? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Good.
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    Lol a half page of quotes and Mr.Detail himself aka Maian.
    Replies with 1 word from a 6 page forum! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> Hahaha classic!

    - RD <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • radforChristradforChrist USA Join Date: 2002-11-04 Member: 6871Members, Constellation, NS2 Playtester, Subnautica Playtester
    edited January 2004
    <!--QuoteBegin--Maian+Jan 9 2004, 12:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maian @ Jan 9 2004, 12:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Forlorn+Jan 9 2004, 09:06 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Jan 9 2004, 09:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Majin+Jan 8 2004, 10:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Majin @ Jan 8 2004, 10:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    <b>Chamber Upgrade Idea (Pages 1 2 3 ...6 )
    From Forlorn </b>
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    woot.
    I have a six page topic for a forum I can't even acess due to my insane skillz and 1337 connections
    Could anyone tell me what the responses on this idea have been? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Good.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <!--QuoteBegin--Daxx22+Jan 3 2004, 08:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daxx22 @ Jan 3 2004, 08:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><img src='http://www.thetechguys.com/images/thumbs.up.jpg' border='0' alt='user posted image'><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    a "short" layout I wrote of the chamber idea you had with the good and bad potential....

    <!--QuoteBegin--.tim.+Jan 5 2004, 12:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (.tim. @ Jan 5 2004, 12:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I agree with the original post of this thread. Allowing multiple chambers, which have the same effect as they do now (use movement to hive, cloaking sensories, healing defense), but limiting upgrades to number of hives (i.e. one hive = one upgrade from one chamber ONLY, such as if defensive upgrade used, cannot get sens or movement upgrade until 2nd hive). This will give much diversity, and allow for interesting packs of aliens. Yes, the marines will need to be more aware, but the res cost to do such a thing prohibits this from being overpowering. Let's say the aliens want to have Lvl 2 of all three chambers at start, so those who choose each chamber get one lvl 2 upgrade. That's 60 res. Plus the initial ten to gorge for each player. Have the remaining players drop nodes and that depletes your starting res pool, i.e. no higher lifeforms for a while and/or no hive for a longer period fo time. Therefore, for building more chambers in early game, you are still sacrificing majorly, and depending on more nodes to survive.

    Where this is helpful:

    Early Game: you can cloak key choke points, have DC's healing, and have a MC at hive in case of attack. Gorges also have the ability to drop a MC quickly if starting hive under attack.

    Mid Game: If an alien team chose not to build extra chambers to start, but instead focused on map control, they would have the ability to drop multiple chambers quickly and "tech up" much faster. This will help out by allowing aliens to push on marines strongly in mid game, making a hive two alien somewhat of a match to a lvl 2 marine by keeping him guessing on what upgrades aliens are using.

    Late Game: In late game, by not locking a chamber to a hive, should the marines take hive location(s), the aliens can still have the diversity of dropping different chambers to build/use. Since the marines are fully teched, this should not be an overwhelming advantage, it should only level the playing field slightly if the marines are not effectively moving forward.

    Where this is not helpful:

    Early Game: You can have any chamber you want from game start, but building enough to make an upgrade useful will consume a good bit of res, especially if you choose to drop all three. And since you are spending so much on the chambers, you will not have much res for OC's or other defense. Also ever res spent takes away from res for nodes, higher lifeforms, and hives.

    Mid Game: If the alien team did NOT effectively keep control of the map, the poorly guarded structures in the field will be destroyed, and res flow will be very low, basically being wasted on chambers that have been destroyed or chambers that aliens do not have the resources to upgrade.

    Late Game: Currently, if you HAD three hives and are down to one, you can choose all three upgrade chambers. If you attached amount of upgrades available to amount of hives, you can choose only one upgrade, limiting your power. Although you still have the ability to build seonsory, movement, and/or defense, the lack of upgrades hinders ability (Disclaimer: I think any alien who had multiple upgrades at the time a hive went down, should keep all upgrades until he/she died).

    In conclusion:

    An alien team using this early game sacrifices res for higher lifeforms/earlier hives, and mid to late game gives slight offensive advantage and reward for map control. It seems to me when the aliens are defeated to one hive, the game lends to a quick end, due to the heavy limitations of the alien tech. However, marines can turtle until they can sufficiently attack. Allowing multiple chambers may give the aliens a better chance of returning, one of the things 1.04 made extremely satisfying.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    <!--QuoteBegin--MrMojo+Jan 8 2004, 04:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrMojo @ Jan 8 2004, 04:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This would allow for a lot more flexibility, I agree. This does sound like an interesting idea to try and see how it balances regular NS ( since it does seem like aliens get the short end of the stick). This way, aliens can use a variety of strategies to counter whatever happens ( D for attacking marines, M for bile bombng their outpost, etc..).

    As of right now, we can only speculate as to what this would do to the balance of NS, so the best thing would be to implement this ( if Flayra agrees) and see what this really does. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Hope that helps Forlorn!!!
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    @ Forlorn

    You have alot of ppl agreeing with your Idea.
    Several ppl posted that "Thumbs UP" pic and its now 7 pages of ppl discussing the Pros and Cons that may show up.

    I have been a very strong supporter of the idea (and not just cause your on my staff), I really like the Idea.

    Heres something I posted on Pages 5:

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->PPL are forgetting why this Idea was posted in the first place.

    <span style='color:red'>TO BREAK DMS</span>

    The Idea by Forlorn would put an end to all this DMS cry baby BS. With all 3 chamber types being able to be placed, anyone could pick any one of the of the nine upgrades to choose from at hive 1. You could get two upgrades from 2 different chambers at hive 2 and 3 upgrades (1 from each chamber) at Hive 3, just as it is now, but in stead of only 3 to choose from per hive, you have 9, but can only pick 1 (just like now!). But only if the chambers are up, they cost res to place and you need 3 of each type to get a worth while effect.

    It opens up the amount of options far more than we have now. We are restricted to DMS, because ppl realize that without DCs you can't win, so why not make sure that you have it first. Also DCs allow for mistakes to be made on the side of the aliens, because DCs can allow upgrades that can help you recover, whereas MC and SC are not so forgiving.

    Now to address these concers about spaming chambers. Chambers still cost 10 each, the gorge has a slow income due to the lack of RfK, its still going to take a long time to get 3 of anyone chamber up, just as it is now. 9 Chambers will take serveral gorges and still take a long time. Now don't forget about RTs and the need for area denial, namely OCs. Nothing is going to be any different than it is now when it comes to spam of Chambers, they still cost alot of Res to place in groups.

    As for Area Benifit from chambers:

    MC = Increased Energy Replenishment
    SC = Cloaking
    DC = Healing

    Each of these has a small area bonus, but it is small and requires more of each to get the best effect, more costs... MORE RES.
    Every game you see OCs placed, backed by DCs, you never see OCs backed by DCs, and MCs, then cloaked by SCs until late in game, why because it costs alot of res to make WoL like these. There is no need to increase chamber costs back to 15 res each because as it is now, they already cost a fair amount and WoL are not a very huge road block. When they are, the marines have SGs, GLs, Sieges and Grenades.

    Forlorns Idea would end DMS and thats the important point of his IDEA!

    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    woot, thanks

    The one in the beta forum is up to 5 pages, and other people threw in their ideas, such as Martigen's, but I rejected it, most people seemed to warm up to my idea, but we also came across the conclusion that D chambers will still be prevalent even with a different chamber system because of one ability:

    - Regen

    So in addition to adding in my proposed chamber system, we'd also have to give all aliens a natural 2% regen tick to their life every second. It would be silent, and work all the time.
  • Fro5tyFro5ty Join Date: 2003-09-26 Member: 21238Members, Constellation
    WHat was forlorn's suggestion for the chambers? I missed it or something.... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    <!--QuoteBegin--narfwak+--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (narfwak)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->To reword it in case you don't understand:

    - You can build any chamber at any time, providing you are a gorge with enough cash
    - You are limited of how many upgrades you can pick by the amount of hives you have

    So say you have 1 hive, 1 MC, 2 DC's, and 3 SC's.
    In this system, you could one of these options:

    - Get lv. 1 Celerity, Silence, or Adrenaline
    - Get lv. 2 Regen, Carapace, or redemption
    - Get lv. 3 focus, cloaking, or scent of fear

    But you can only have one, because you only have one hive.

    The advantages of this system are obvious: Extremely dynamic gameplay. What's this? Cloaking isn't working to kill your enemies? Grab carapace and take them head on.

    Of course, this versatility comes at a price.

    To get 3 chambers of each, this requires a ton of res, if one gorge were to build them all he could have gone onos for the same price.

    Also, alien teamwork would be greatly benefited, because you could have several skulks, one with cloak, another one that has regen (who can bait them), and another one that took silence to sneak around them... it could potentially be a very devastating combo. The disadvantages, however, is that this isn't possible any more than a phase gate siege rush by the marines at the start of the game. It takes time, it takes res, and it takes teamwork.

    One thing I really like about this system is that hive 1 aliens will be a very dominant force if they can get res, but can't snag hives. Right now in 3.0, aliens at the hive 1 level are very sucky with lots of res because they are still weak overall.

    I think in 3.0 we could finally break away from the D-M-S dormancy and prevent ANY chamber dominance AT ALL just by allowing them to be built at any time, resulting in varied gameplay with limitless outcomes. I'm sure this is the type of stuff pubbers and clanners alike have been waiting for. I think it's time we can finally make a move forward with NS to truly different, strategic, and yet highly skilled gameplay by rewarding the players who know how to make best of their situation.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->



    Directly lifted from Narfwak's post on the constie forums.
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    I can see why the replies to that thread were all positive. It is a good suggestion.
  • Ashaman_JoeAshaman_Joe Join Date: 2003-11-11 Member: 22559Members, Constellation
    And one of the few voices of dissent:

    <!--QuoteBegin--Cxwf @ Constie Forums+--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cxwf @ Constie Forums)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->These chamber ideas are interesting, to be sure...but it won't work.

    You have repeatedly said that the main purpose of this is to break DMS. Well, guess what? All of the people who currently think DMS is the best, which I gather is most everyone, will STILL think that DMS is the best, and they will have less incentive to ever deviate from it.

    Think about it. For all those of you who believe that DMS is the best way to win games in general, what makes you want to drop a Sens or Move first on occasion? It's the knowledge that if you don't drop this Move now, and drop a D instead, you won't be able to drop the move at all until your team secures a second hive, and you don't feel like waiting that long. Or the knowledge that if you don't drop this Sens now, in all likelyhood your team will NEVER put up the third hive and get up Sens chambers, and you won't get to use Sens upgrades at all this game.

    With this method, that incentive is gone. You'll instead think, "Oh well, I'll just put up the D now, and get the move/sens in a minute or two when I get 10 or 20 more res." So the idea of adding variety by breaking DMS won't work very well at all, and all that's left is to take a look at how this effects game balance.

    The mid-game and late-game changes with this system are interesting to look at, and might wind up being very balanced...but what scares me is a very cheap in res early game tactic that will suddenly become very powerful. The team will do normal things for a minute or two while accumulating res, then a few people will go gorge and drop the standard 3 D-chambers somewhere for everyone's standard D-upgrades...and add a single Sens chamber in some critical location. Now, this is NOT a res-intensive change in strategy. The res cost is the same as accidently getting a single gorge shot by a marine before he drops anything, which is no longer anything like a critical setback. And suddenly, whatever location is guarded by the Sens chamber is a complete marine deathtrap.

    Now, I know everyone complains about how the observatory is a "hard counter for Sensory," but the fact remains that without the very limited Scanner Sweeps, Marines simply cannot fight in a room with an active Sensory chamber. It's not just an added difficulty like Carapace or Celerity, it completely shuts down the marines ability to fight skulks. And as the game goes on, the aliens will slowly establish more and more critical areas as Sens-guarded deathtraps, while still all using D and M chamber upgrades just like normal. Now, this option is already available to aliens...but to get it, they have to give up crucial abilities like Regeneration and Adrenaline, reducing their offensive capabilities, so it's a risk. Under this method all they are risking is 10 res, the price of a single OC.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I loved the idea, however.
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    Maybe this could solve the scenario above posed by Cxwf: any chambers that aren't the primary ones/supported (i.e. like it is now, with the first chamber type built assigned to a hive) suffer penalties to their use. For example:

    - DCs heal at half the normal rate until supported by a hive
    - MCs don't provide adrenaline boost until supported by a hive
    - SCs don't allow for cloak-walking nor jam MT until supported by a hive.

    Alternatively, you could just shut their functions off entirely until they get supported. That might be a bit draconian, however.

    The upgrades would be unaffected. This is just for the chamber effects themselves.

    While each chamber would still have their use and allow for more flexible play, they wouldn't be as formidable until the hives are up. I think it's a more elegant solution than tampering with the res costs, anyway.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    It's not just about breaking DMS...

    It's about adding some vireity and FUN to the alien game.
  • Ashaman_JoeAshaman_Joe Join Date: 2003-11-11 Member: 22559Members, Constellation
    <!--QuoteBegin--Forlorn+Jan 9 2004, 10:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Jan 9 2004, 10:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's not just about breaking DMS...

    It's about adding some vireity and FUN to the alien game. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Then some people have been misinterperting your idea <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--Ashaman Joe+Jan 9 2004, 10:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ashaman Joe @ Jan 9 2004, 10:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Forlorn+Jan 9 2004, 10:17 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Jan 9 2004, 10:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's not just about breaking DMS...

    It's about adding some vireity and FUN to the alien game. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Then some people have been misinterperting your idea <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Story of my life
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