Co_sava Progress Thread

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Comments

  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    congratulations on map officiality Mendasp
  • DarkwolfDarkwolf Join Date: 2003-11-21 Member: 23336Members
    Are we allowed to talk about the secret room?

    it seems kinda small...
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    the secret room is my precious! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Congrats amigo, this easily deserved to be official.












    PS: vote co_nova for b6. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • CarNagE1CarNagE1 Poland Join Date: 2003-05-14 Member: 16298Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester
    The map is ncredible. we played it all day its very balanced. Some times im dieing just becouse i was standing and watching the incredible architecure you did. Great work.
  • PogoPPogoP Environment Artist Join Date: 2004-01-31 Member: 25827Members, NS2 Developer, Constellation
    Gotta lurve that... Scary.. Secret room. Can people see you in it when you're playing the map?
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    edited September 2004
    I've just played this map for an hour and it was really fun. The map is really eye candy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->, is 100% the best looking co_map from the officials. Only one thing was anoyeing me, some corridors are too marines friendly. But I think there are enought vents to go round.
  • HarmondoHarmondo Join Date: 2003-08-09 Member: 19226Members
    <!--QuoteBegin-H|CarNagE^8th+Sep 4 2004, 06:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (H|CarNagE^8th @ Sep 4 2004, 06:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The map is ncredible. we played it all day its very balanced. Some times im dieing just becouse i was standing and watching the incredible architecure you did. Great work. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'm not quite sure how you can say this is very balanced...

    To be quite honest... it really isn't. If there was a vent or two leading out of the hive and some of those HUGE corridors removed or altered, it would be a great map. But until then, marines can extremely easily camp in the two side halls next to the hive and just spawn camp. There is next to nothing that can be done to force the marines out of there if they are halfway decent shots.

    And another suggestion: in the vents, if you can spare the entities and r_speeds make the small prisms/triangles in the corners illusionaries so that you don't stop or get jammed if you rub up against a wall.
  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    *hint* *hint*
    <img src='http://www.unknownworlds.com/forums/uploads//post-15-1090802337.jpg' border='0' alt='user posted image' />
  • PogoPPogoP Environment Artist Join Date: 2004-01-31 Member: 25827Members, NS2 Developer, Constellation
    Monkey stop posting here and go release Ether! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited September 2004
    <!--QuoteBegin-Harmondo+Sep 6 2004, 10:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Harmondo @ Sep 6 2004, 10:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> To be quite honest... it really isn't.  If there was a vent or two leading out of the hive and some of those HUGE corridors removed or altered, it would be a great map.  But until then, marines can extremely easily camp in the two side halls next to the hive and just spawn camp.  There is next to nothing that can be done to force the marines out of there if they are halfway decent shots.

    And another suggestion:  in the vents, if you can spare the entities and r_speeds make the small prisms/triangles in the corners illusionaries so that you don't stop or get jammed if you rub up against a wall. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I'm working on this, with the vents, I just added a clip brush on the sides <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    oh, Drunken, that layout makes me cry :_____( (just thinking all the work it would take me to do it)
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    noooo, uve redone the steam being pumped out of the fans, i much preffered it b4 when it was a more subtle effect, u swapped the comm chair and armoury round like i suggested though <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    edited November 2004
    Can we have some more screenshots of the Hive. I know there's a tour and screenshots in Mapper's Profile but I can't DL from internet café. Some views of the vents and the Alien improvements would be nice too. <!--emo&:D--><img src='http://www.natural-selection.org/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    EDIT: Got around the problem and have now watched the clips albeit in well dodgy quality (kept on fragmenting at parts). Comments are below.

    That is one looong vent route. It was kinda a bit boring and I can see that you wouldn't want to be an Alien 1/2way down the shaft when a JP rounds the corner. You'd be dead before you got back into cover. Maybe some vertical sections (not too big) that branch up to a dead end so that Aliens can ambush/cloak and to give the vents a bit more variation.

    I'd have to play the new Hive to see how it is (the videos just confuse me about the entances/exits, not to mention the minimap DM posted -I don't know what to imagine).

    Overall it looks pretty nice and it's a fresh design that should make for some interesting tactics (eg. Marines shooting Hive from double tunnels can be flanked by just going over the top). Eagerly awaiting more.
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    looks cool dude

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin--[Kobayashi]-+Nov 4 2004, 07:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-[Kobayashi]- @ Nov 4 2004, 07:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Can we have some more screenshots of the Hive. I know there's a tour and screenshots in Mapper's Profile but I can't DL from internet café. Some views of the vents and the Alien improvements would be nice too. <!--emo&:D--><img src='http://www.natural-selection.org/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    EDIT: Got around the problem and have now watched the clips albeit in well dodgy quality (kept on fragmenting at parts). Comments are below.

    That is one looong vent route. It was kinda a bit boring and I can see that you wouldn't want to be an Alien 1/2way down the shaft when a JP rounds the corner. You'd be dead before you got back into cover. Maybe some vertical sections (not too big) that branch up to a dead end so that Aliens can ambush/cloak and to give the vents a bit more variation.

    I'd have to play the new Hive to see how it is (the videos just confuse me about the entances/exits, not to mention the minimap DM posted -I don't know what to imagine).

    Overall it looks pretty nice and it's a fresh design that should make for some interesting tactics (eg. Marines shooting Hive from double tunnels can be flanked by just going over the top). Eagerly awaiting more. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The layout DM posted was just a suggestion, the vent *feels* long in the video, because it's the marine running speed (with noclip), as a skulk it takes much less.

    This topic is OOOOOOOLD, you should have posted this in <a href='http://www.natural-selection.org/forums/index.php?showtopic=84610' target='_blank'>this one</a>.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    No ty, I like to see how maps evolve by re-reading the thread from page one...
  • AdvPredatorAdvPredator Join Date: 2004-03-04 Member: 27137Members
    Is that possible to remove the floor over the water tank in the RR? Should be cool to be able to go in the water <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    And i'd like to know how to open the RR door. I know wheres the door but i dont know how to open it. I saw a square on a box so i "pretend" its there <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
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