the secret room is my precious! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
The map is ncredible. we played it all day its very balanced. Some times im dieing just becouse i was standing and watching the incredible architecure you did. Great work.
Rendy_CZechLife is a KoanJoin Date: 2003-10-11Member: 21608Members
edited September 2004
I've just played this map for an hour and it was really fun. The map is really eye candy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->, is 100% the best looking co_map from the officials. Only one thing was anoyeing me, some corridors are too marines friendly. But I think there are enought vents to go round.
<!--QuoteBegin-H|CarNagE^8th+Sep 4 2004, 06:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (H|CarNagE^8th @ Sep 4 2004, 06:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The map is ncredible. we played it all day its very balanced. Some times im dieing just becouse i was standing and watching the incredible architecure you did. Great work. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I'm not quite sure how you can say this is very balanced...
To be quite honest... it really isn't. If there was a vent or two leading out of the hive and some of those HUGE corridors removed or altered, it would be a great map. But until then, marines can extremely easily camp in the two side halls next to the hive and just spawn camp. There is next to nothing that can be done to force the marines out of there if they are halfway decent shots.
And another suggestion: in the vents, if you can spare the entities and r_speeds make the small prisms/triangles in the corners illusionaries so that you don't stop or get jammed if you rub up against a wall.
Monkey stop posting here and go release Ether! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-Harmondo+Sep 6 2004, 10:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Harmondo @ Sep 6 2004, 10:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> To be quite honest... it really isn't. If there was a vent or two leading out of the hive and some of those HUGE corridors removed or altered, it would be a great map. But until then, marines can extremely easily camp in the two side halls next to the hive and just spawn camp. There is next to nothing that can be done to force the marines out of there if they are halfway decent shots.
And another suggestion: in the vents, if you can spare the entities and r_speeds make the small prisms/triangles in the corners illusionaries so that you don't stop or get jammed if you rub up against a wall. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I'm working on this, with the vents, I just added a clip brush on the sides <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
oh, Drunken, that layout makes me cry :_____( (just thinking all the work it would take me to do it)
noooo, uve redone the steam being pumped out of the fans, i much preffered it b4 when it was a more subtle effect, u swapped the comm chair and armoury round like i suggested though <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Can we have some more screenshots of the Hive. I know there's a tour and screenshots in Mapper's Profile but I can't DL from internet café. Some views of the vents and the Alien improvements would be nice too. <!--emo&:D--><img src='http://www.natural-selection.org/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
EDIT: Got around the problem and have now watched the clips albeit in well dodgy quality (kept on fragmenting at parts). Comments are below.
That is one looong vent route. It was kinda a bit boring and I can see that you wouldn't want to be an Alien 1/2way down the shaft when a JP rounds the corner. You'd be dead before you got back into cover. Maybe some vertical sections (not too big) that branch up to a dead end so that Aliens can ambush/cloak and to give the vents a bit more variation.
I'd have to play the new Hive to see how it is (the videos just confuse me about the entances/exits, not to mention the minimap DM posted -I don't know what to imagine).
Overall it looks pretty nice and it's a fresh design that should make for some interesting tactics (eg. Marines shooting Hive from double tunnels can be flanked by just going over the top). Eagerly awaiting more.
<!--QuoteBegin--[Kobayashi]-+Nov 4 2004, 07:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-[Kobayashi]- @ Nov 4 2004, 07:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Can we have some more screenshots of the Hive. I know there's a tour and screenshots in Mapper's Profile but I can't DL from internet café. Some views of the vents and the Alien improvements would be nice too. <!--emo&:D--><img src='http://www.natural-selection.org/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
EDIT: Got around the problem and have now watched the clips albeit in well dodgy quality (kept on fragmenting at parts). Comments are below.
That is one looong vent route. It was kinda a bit boring and I can see that you wouldn't want to be an Alien 1/2way down the shaft when a JP rounds the corner. You'd be dead before you got back into cover. Maybe some vertical sections (not too big) that branch up to a dead end so that Aliens can ambush/cloak and to give the vents a bit more variation.
I'd have to play the new Hive to see how it is (the videos just confuse me about the entances/exits, not to mention the minimap DM posted -I don't know what to imagine).
Overall it looks pretty nice and it's a fresh design that should make for some interesting tactics (eg. Marines shooting Hive from double tunnels can be flanked by just going over the top). Eagerly awaiting more. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> The layout DM posted was just a suggestion, the vent *feels* long in the video, because it's the marine running speed (with noclip), as a skulk it takes much less.
This topic is OOOOOOOLD, you should have posted this in <a href='http://www.natural-selection.org/forums/index.php?showtopic=84610' target='_blank'>this one</a>.
Is that possible to remove the floor over the water tank in the RR? Should be cool to be able to go in the water <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
And i'd like to know how to open the RR door. I know wheres the door but i dont know how to open it. I saw a square on a box so i "pretend" its there <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Comments
it seems kinda small...
PS: vote co_nova for b6. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
I'm not quite sure how you can say this is very balanced...
To be quite honest... it really isn't. If there was a vent or two leading out of the hive and some of those HUGE corridors removed or altered, it would be a great map. But until then, marines can extremely easily camp in the two side halls next to the hive and just spawn camp. There is next to nothing that can be done to force the marines out of there if they are halfway decent shots.
And another suggestion: in the vents, if you can spare the entities and r_speeds make the small prisms/triangles in the corners illusionaries so that you don't stop or get jammed if you rub up against a wall.
<img src='http://www.unknownworlds.com/forums/uploads//post-15-1090802337.jpg' border='0' alt='user posted image' />
And another suggestion: in the vents, if you can spare the entities and r_speeds make the small prisms/triangles in the corners illusionaries so that you don't stop or get jammed if you rub up against a wall. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I'm working on this, with the vents, I just added a clip brush on the sides <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
oh, Drunken, that layout makes me cry :_____( (just thinking all the work it would take me to do it)
EDIT: Got around the problem and have now watched the clips albeit in well dodgy quality (kept on fragmenting at parts). Comments are below.
That is one looong vent route. It was kinda a bit boring and I can see that you wouldn't want to be an Alien 1/2way down the shaft when a JP rounds the corner. You'd be dead before you got back into cover. Maybe some vertical sections (not too big) that branch up to a dead end so that Aliens can ambush/cloak and to give the vents a bit more variation.
I'd have to play the new Hive to see how it is (the videos just confuse me about the entances/exits, not to mention the minimap DM posted -I don't know what to imagine).
Overall it looks pretty nice and it's a fresh design that should make for some interesting tactics (eg. Marines shooting Hive from double tunnels can be flanked by just going over the top). Eagerly awaiting more.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
EDIT: Got around the problem and have now watched the clips albeit in well dodgy quality (kept on fragmenting at parts). Comments are below.
That is one looong vent route. It was kinda a bit boring and I can see that you wouldn't want to be an Alien 1/2way down the shaft when a JP rounds the corner. You'd be dead before you got back into cover. Maybe some vertical sections (not too big) that branch up to a dead end so that Aliens can ambush/cloak and to give the vents a bit more variation.
I'd have to play the new Hive to see how it is (the videos just confuse me about the entances/exits, not to mention the minimap DM posted -I don't know what to imagine).
Overall it looks pretty nice and it's a fresh design that should make for some interesting tactics (eg. Marines shooting Hive from double tunnels can be flanked by just going over the top). Eagerly awaiting more. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The layout DM posted was just a suggestion, the vent *feels* long in the video, because it's the marine running speed (with noclip), as a skulk it takes much less.
This topic is OOOOOOOLD, you should have posted this in <a href='http://www.natural-selection.org/forums/index.php?showtopic=84610' target='_blank'>this one</a>.
And i'd like to know how to open the RR door. I know wheres the door but i dont know how to open it. I saw a square on a box so i "pretend" its there <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->