Another 3.0 Question

im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
<div class="IPBDescription">Displaying number of rt's</div> I remember reading at one point that having the number of rt's for each team (2 v 5, for example) every couple of minutes was just for testing and would be taken out in 3.0. Has it been taken out?

Comments

  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    edited January 2004
    Yes.
    It was originally for testing purposes during the 1.1/2.0 Beta due to new resource systems. Shortly before the release, Flayra decided to let it in the game for pub play, but now it's gone

    edit: dahm you comporx!!1
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Dang. I always thought it was rather useful to be able to see how many nodes your team controlled, though I agree that letting the teams know each other's res situation isn't such a hot idea.
  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    o0o0o0o

    You learn something everyday <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Will make things more interesting for once <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
    edited January 2004
  • ThE_HeRoThE_HeRo Join Date: 2003-01-25 Member: 12723Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Group: Restricted Veteran<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    What the hell is this...? Did FWD get the boot?
  • TrayderTrayder Join Date: 2003-10-30 Member: 22127Members, Constellation
    How does this affect gameplay?

    I'd imagine that there wouldn't be as much of a battle over resources and it'd be irritating going so thats why we lost, the rines had 6 res points. but i can see benefits from it aswell.
  • qparadoxqparadox Join Date: 2003-10-25 Member: 21966Members, Constellation
    If you know what res nodes you control and what res nodes the other team definitely controls then when you see their number increase you can know instantly that they've just popped up another res node. Its a huge piece of intelligence that vastly affects gameplay.
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    bind c "+showres" <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    shows your res? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    I think the aliens should be able to pull up the # of resnodes they currently have, it makes sence in context with hivesite, and the rines would have the advantage of being able to ask thier com for a definative #. But I agree that nither team should be able to see the # of res nodes thier opponents have.
  • TrayderTrayder Join Date: 2003-10-30 Member: 22127Members, Constellation
    but then u got the problem where if you know your amount you know your enemies amount
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin--Trayder+Jan 10 2004, 05:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trayder @ Jan 10 2004, 05:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> but then u got the problem where if you know your amount you know your enemies amount <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Not true. You don't know which ones are still free. They might not have been plonked down yet, or they might have been destroyed and not rebuilt.

    Besides, knowing the number your own team have just makes sense. It's something you'd know anyway (and certainly something the commander knows). It's just a pain to not have it as a nice on-demand number.
  • QwomgQwomg Join Date: 2003-11-29 Member: 23733Members
    You can always use +showmap and count how many res you have.
    Ok well..so you have to go near them to make them appear on the map, but still!
  • PhinPhin Join Date: 2003-11-11 Member: 22556Members, Constellation
    <!--QuoteBegin--SoulSkorpion+Jan 10 2004, 09:53 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SoulSkorpion @ Jan 10 2004, 09:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Not true. You don't know which ones are still free. They might not have been plonked down yet, or they might have been destroyed and not rebuilt. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If you don't have a node then it's usually safe to assume that the other team does, and if they haven't capped them then all the better for you.
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    <!--QuoteBegin--Pest+Jan 10 2004, 05:42 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pest @ Jan 10 2004, 05:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    If you don't have a node then it's usually safe to assume that the other team does, and if they haven't capped them then all the better for you. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    =Start of game, 3 seconds after commander logs in=

    NSPlayer: Quick commander! How many nodes we got???!?!?!111
    Comm: Er... one?
    NSPlayer: OMG aleins hve 9 nodes!

    *NSPlayer has left the game.


    Hmm.
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    Bummer i used to use that node counter as part of my strategy to pull the team together to fight harder. "Guys they have 5 node's we will be doomed very shortly. C'mon kill those nodes and we are still in this game."

    But i understand the reasons for removing it too.

    - RD
Sign In or Register to comment.