Haha, more questions
Dr_Shaggy
Join Date: 2002-09-26 Member: 1340Members, Constellation
###### I need this game, I just finished reading the tales from frontline thread <shudders>...so good....
Alright then, 1) Are there 'clips' to reload in the marine guns or is it like 100 or so bullets and thats all you get? I'm thinking about the pistol here, is it for saving your ### during a reload or is it for saving your grenade launcher ammo until you can get to a building?
and 2) Are there restrictions as to where you can build? Notably the hive which looks to be a little on the ginormous side. Do marines build multiple command centers?
I can just see my marks in school this year if this gets release soon...
Alright then, 1) Are there 'clips' to reload in the marine guns or is it like 100 or so bullets and thats all you get? I'm thinking about the pistol here, is it for saving your ### during a reload or is it for saving your grenade launcher ammo until you can get to a building?
and 2) Are there restrictions as to where you can build? Notably the hive which looks to be a little on the ginormous side. Do marines build multiple command centers?
I can just see my marks in school this year if this gets release soon...
Comments
2) As far as I know there is a "Area of influence" for the commander, for example you can only build turrets in a fixed area around a turret-factory. Hives have I think 3 fixed starting-locations from which one is randomly choosen at the beginning.
Yes, you can build multiple Command-Centers, but you can only use one at a time.
But as always: SUBJECT TO CHANGE or COMPLETELY WRONG ...
Oh, welcome to the Forums, have a nice stay, be carful with dark corners and read all those FAQs... <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Commanders can only build on flat surfaces, and some buildings must be placed near others (turrets must be within radius of a turret factory, for instance). Alien hives can only be built in 3 locations on each map; each location is denoted by "Hive Room" in the info_location, as well as extensive infestation in the room. Other alien buildings can be built anywhere.
Resource Towers, of course, can only be built on a resource node.
<i>If area is not a func_seethrough, then if entity is not blocked by a func_nobuild, then if surface is not textured with "nobuild" texture, then if surface is less then a 45 degree slope, then if surface is not under water, lava, slime, sky, etc, then it's a valid build spot.</i>
An extremely simplified view of it would be: if you want teamplay, walk through the "Marine" door. If you're in a deathmatch-y mood, take a trip down Alien Lane.
Both styles are covered, and either would be fun to me!
-Ryan!
"I hate quotations. Tell me what you know."
-- Ralph Waldo Emerson