Texturing
chrisjenx
Join Date: 2003-01-09 Member: 12055Members
<div class="IPBDescription">help...</div> sorry if this is on the wrong the fourm but..
im having trouble texturing,
dunno whether its just im cr*p but i can never seem to texture any thing right <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> lol
wonder if any one can give me a few pointers or help me with what ive done so far (not alot just started yesterday).
ok cheers CJJJ
im having trouble texturing,
dunno whether its just im cr*p but i can never seem to texture any thing right <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> lol
wonder if any one can give me a few pointers or help me with what ive done so far (not alot just started yesterday).
ok cheers CJJJ
Comments
dam compliere playing up lol
oops super high res lol sorry
cant seem to be able to do it easerly
cant seem to be able to do it easerly <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
k select each face with the texture application tool and tweak the shift x and y values so long that its right
just a pain lol im prob mapping wrong lol...
just a pain lol im prob mapping wrong lol... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
yeah it takes a while but its worth it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
actaly one thing i cant seem to get the join illutionarys to work
they should be on the screenie but they dont appear?? and say can not get gen or summin when i join the map??
any ideas??
cheers
Remember though, that you need TWO brush entities for the joins. One is the teleportation part (which will be entirely transparent regardless of textures you use) and the other is a func_illusionary that has the join signs textured on it. The func_illusionary will do nothing by itself, but with the info_jointeam (I don't recall the names of these brush entities, but you can find them in the drop down list) you can have a join that you can see!
As for your texturing, try to align straight edges of the texture to the edge of the face it is placed on. For example, your columns have a 3d effect that becomes blatantly 2d along the edge of the column on the side closest the camera in that screenshot. Things like that.
Yes, it involves alot of small adjustments and can be tedious at times but that's part of the game. I strongly suggest that when making brushes, DO NOT work in 1 unit increments, but perhaps 4-8? The textures are kind of designed to fit nicely (most of them anyway) within these units and until you need to add small details these unit scales simply make life much easier.
And as for which forum, seeing as to how you are new at this, may I direct you to the newbie mapping forum, which you can find way up at the top of the mapping forum! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
In there is a great place to ask all sorts of these questions! Good luck!