How To Find The Main Hive In Some Secs
Cheese
Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
<div class="IPBDescription">restower check</div> ok so i have a little problem. one time a comm told me that he checks out the main hives by holding a restower over the resnodes at the different hives. if it is occupied he knows that they have their mainhive there. BUT... i tried it and i had to build the res tower before i knew if they have a restower there or not. did i make something wrong? cause its not too good to have a restower standing alone somewhere. and if you want to relocate in this hive and the aliens see the restower the should (if they have a little brains) know that somethings goin on there.
by the way. how many res do you get for recycling? do you get these res if the recycling process is complete or per second? or something else?
by the way. how many res do you get for recycling? do you get these res if the recycling process is complete or per second? or something else?
Comments
however
sometimes listening to RTs' voices is hard
ns_nothing for example
both silo and viaduct are located on the lower part of the level, so the voices their RTs make are weaker.
however
sometimes listening to RTs' voices is hard
ns_nothing for example
both silo and viaduct are located on the lower part of the level, so the voices their RTs make are weaker. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
yeah, but then you just listen to the other hives which you can hear. if you dont hear owt, the hive you cant hear anyway is hive. or somethin
if there is too much ambient noise, then there are two ways to determine if it is the hive
1. eliminate the possibility of the hive being in the other 2 locations using the normal method
2. drop resource tower at the hive(s) in question - if it builds, then you're going to go there anyway, if it doesn't then there's the hive. Most of the time there will only be one hive with a lot of noise in it.
one last way is to use your marines, depending on where and when they encounter the skulk you can tell from where the skulk came from
A) If your marines are scouting hives, that means you're going to lockdown a hive (or hives). That's always good. If they're sitting on their arses waiting for you to listen, they're <i>so</i> not scouting/securing.
B) If your marines find the enemy hive, they can pressure it. That's definitely a plus.
C) Listening and any other comm oriented tactic requires comm concentration, and in the early game, you really should use that in getting your minions organized and distributed, buildings dropped, etc...
Sound really helps. usually gorges build DC. they build DC near hive. you always hear building..
Its win win.