after a bit of thought I think I agree the polycount is excessive, I could easily drop the number of sides and bits that aren't needed <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> and do a shotgun shell <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
way to high poly for shells, you barely have a chance to look at them ingame, i got some perfect ones i use atm, and I just wanna say a skin does a lot with these small things
here we go <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> all four of these are about the same as one of the other cases <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
50 polys each for the bullets and 57 for the grenade :o
looking good so far. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> who will skin it when it's finished?
<!--QuoteBegin--Jim+Jan 13 2004, 03:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jim @ Jan 13 2004, 03:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> here we go <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> all four of these are about the same as one of the other cases <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
50 polys each for the bullets and 57 for the grenade :o <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> nice nice nice
Comments
thanks for the picture! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
after a bit of thought I think I agree the polycount is excessive, I could easily drop the number of sides and bits that aren't needed <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> and do a shotgun shell <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
50 polys each for the bullets and 57 for the grenade :o
50 polys each for the bullets and 57 for the grenade :o <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
nice nice nice