Spikes Or Bite
Petco
Join Date: 2003-07-27 Member: 18478Members, Constellation
<div class="IPBDescription">Which one do u like</div> Would u like spikes on lerk or bite which do u prefer? <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> I would say spikes
Comments
but its been changed for a reason
Blackhawk guess who i am. see my avatar and read this.
<b>Blackhawk just loves my avatar.</b>
<b>Blackhawk just loves my avatar.</b> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I really need to start screening people before I let them join my clan <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Original threads.
Guess you could say I'm a sucker for birdies.
Original threads. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I like well behaved people that don't need to be p***ing on other people's parades to boost their egos. Know any?
Now, a lerk without one of the two is a poor lerk. But seeing as aliens are generally low on ranged weapons, I'd say that spikes should be kept rather than bite if I had to choose. I'd rather keep both, of course.
hive 0 -- spike
hive 1 -- bite AND spore
hive 2 -- umbra
hive 3 -- primal
Problem solved <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Edit: Which is which when it comes to hive 0/1 doesn't really matter e.g. spike AND bite @ hive 0 would be just as plausible, and may make more sense.
Lerk Bite was in back in 1.x.
So unless the damage is wildly changed, yes, we can judge.
0 hive : bite (so its "focusable")
1 hive : spikes (not at hive 0, so it cant be used as an alien shotgun/sniper rifle with focus. Another reason i would like to see spikes back is for the sake of the original lerk concept and model)
2 hives : umbra (support, reward aliens if they manage to get a 2nd hive up and use teamwork)
3 hives : spores (good against jetpackers. Endgame psychological weapon <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> (all marines hate it). If they get heavies.. well use umbra)
and get rid of primal scream (rarely used, doesnt fit the little birdy so much..)
Basically a 1.xx lerk that can shoot umbra at a distance.
About the flight system i dont know, i currently miss the old one, but i also like the new system in some ways. Both have their advantages and flaws.
I like the new one to fly around without relying on hitting walls to take tight turns, and to dive on marines to bite them. And if you want to loose altitude you dont have to wait to fall with the gravity like with the old flight system.
I like the old one cause you can strafe when you fly, while you still face the marines and spike them to death (but currently spike is gone in 3.0 sooo...). I also like the old one cause you dont have to look at the ceiling to take some serious altitude and you dont have to "flap" so much (but i guess they gonna tweak that).
Oh, i went a little off topic with the flying, sorry. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Disclaimer: this is *my* view of how the lerk should be, and this isnt my game so ill live with whatever they give us in the end. <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Well didn't the 1.x Lerk Bite do 2 times as much damage as the skulk did? In any case Lerk Bite r0x0red the HA b0x0rz! ^^ <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Actually the old lerk bite did as much damage(75) as the skulk's, though it was documented as 50 damage.
Anyways, the 3.0 lerk seems more like a flying skulk that farts rather than the ranged support unit it is now.
Bite that replaces spikes........now that's a way to make the Lerk truly worthless (well only worth 30 res, wich get potentially wasted everytime you attack)
the role of the lerk was long range support (umbra, spores, spikes). We already have a alien that is betetr at biting (skulk) don't need another 1 imo. Its the only change in NS 3.0 that i THINK i will dislike
@ Rage against the Pepsi machine : You also forgot that lerk flight is much more manouverable with the new flight system, making bite midair MUCH more easier than back in 1.0x No longer will flying and biting be a skilled feat. It will be a technique that should be learned by all to survive encounters.
And again : Don't judge things too early. It will just spoil what you want to learn in the game. Especially if you will keep believing that lerk-bite is useless. Keep that mindset, then lerk-bite <b>will</b> suck...for you <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
I guess it's a psychological factor on your opinions wether you will like the new lerk <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
As for me....I'm gonna try and find a way to get const status.....so right now I'm saving <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
@ Rage against the Pepsi machine : You also forgot that lerk flight is much more manouverable with the new flight system, making bite midair MUCH more easier than back in 1.0x No longer will flying and biting be a skilled feat. It will be a technique that should be learned by all to survive encounters.
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
The lerk is more maneouverable, but the bite does much less damage. You need 4 bites to kill a jetpack marine that has armor 1 upgrade. And its quite difficult to learn to tail a jetpacking marine, especially when he zooms around your hive dropping nades with abandon.
Any way dont you miss 1.04 when you had both <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->