<div class="IPBDescription">What the hell are this things?</div> I've always eard about the onos hitboxes not beeing correct, i was wondering wth are hiboxes?? can someone show me a pic?
hit boxes are just where you can take damage, and how much you take it for
the best way i can show you this is give you an example from CS: you shoot someone in the head, they'll get hurt more than if you hit htem in the chest
<!--QuoteBegin--Apocalipsus+Jan 12 2004, 08:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Apocalipsus @ Jan 12 2004, 08:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've always eard about the onos hitboxes not beeing correct, i was wondering wth are hiboxes?? can someone show me a pic? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> There are boxes around the player model, which register the bullets that hit them.
in 2.0(1), the hitboxes aren't correct - the onos can just be hit around it's front legs. But in 3.0, they are fixed and completely accurate.
edit: <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Someone could take a screenie of hlmv ^^ <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> The wrong 2.0 hitboxes can't be seen in the model viewer. I once had pics of the exact hitbox of every alien class, but i deleted them <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
nooo, they aren't. Like i said: the model viewer doesn't show the real hitboxes. They are much smaller. The best way to find out is to test it with a friend on an empty server.
This are certainly NOT hte correct Onos Hitboxes. The Onso has actually the hitbox of Gordon Freeman, placed on the position of the Front legs.
So, Apocalipsus, since you don't knew what hitboxes are, I guess you have had problems with killing an Onos right? Just aim for the front legs, and you can take it down almost single handed with an HMG given you have enough weapon ups and time to empty the clip
<!--QuoteBegin--Legat+Jan 12 2004, 09:25 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Legat @ Jan 12 2004, 09:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So, Apocalipsus, since you don't knew what hitboxes are, I guess you have had problems with killing an Onos right? Just aim for the front legs, and you can take it down almost single handed with an HMG given you have enough weapon ups and time to empty the clip <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Well i hit the point <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> So from now on ill shoot to the onos front legs to kill him faster right <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<!--QuoteBegin--Align+Jan 12 2004, 05:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ Jan 12 2004, 05:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nono, in THREE point zero. The hitbox problems were fixed. In 2.0 they aren't fixed. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> i meant the hitboxes on the picture, not in the game <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
The two sets of pictures are partly rightin explaining the hitboxes, both the ones from the half-life model viewer and the ones drawn onto the skulk/onos in the eclipse hive, but you have to put them together for the full picture. For an attack like a bullet, the game traces a line through the level, and sees if it hits any of the boxes in the eclipse screenshots. If it does, it then checks to see if it hits the hitboxes in the model viewer screenshots.
The effect is that shots will only hit if they go through <b>both</b> sets of hitboxes. Shots that hit the first box but then fail the second check are 'proper' misses, shots that should have missed. Shots that miss the first box never consider the more detailed hit boxes from the model viewer, and so can result in shots missing when they should hit. It's my understanding that this second case has been fixed in 3.0.
<!--QuoteBegin--wey+Jan 12 2004, 12:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (wey @ Jan 12 2004, 12:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Align+Jan 12 2004, 05:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ Jan 12 2004, 05:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nono, in THREE point zero. The hitbox problems were fixed. In 2.0 they aren't fixed. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> i meant the hitboxes on the picture, not in the game <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> No, no; just the opposite. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--wey+Jan 12 2004, 11:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (wey @ Jan 12 2004, 11:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hmm the 2.0 hitboxes are still too big. The onos hitbox is just around his front legs, and the skulk hitbox is taller. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> From what I could tell it was somewhere around here... walk into an onos from the front, you'll be standing roughly where his front legs, are meaning his collision hull is behind that.
its all fixed now. You can almost crounch and go under the Onos (its more just under his mouth, which is a bad place to be! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> ).
Also, you can shoot at him and nail him NO problem! It was HELL when the Hitboxes were fixed by Max but the life was still really low. Oni use to die in no time and we were all like.. "WTH!!!"
Its much better now... well as far as hitboxes and collision are concerned. The Onos's life still needs balancing for CNS and again for NS:C
BizZy_9mm_MessiahOld School MemberJoin Date: 2003-07-25Member: 18411Members, Constellation
Um, those are MAD SICK hitboxes on the onos, man 3.0 is going to be...haha..ha...damnit... <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
I reckon the head hitboxes will be altered from the 3.0 picture I posted up there, the head is far too square and large <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Onos are easy to target in 2.x. Very, very easy. The hitbox changes weren't necessary, but since the issue was fixed, they went ahead with it. Because of the "fix", it is going to be hell to balance the onos for both modes if they keep the same hp/ap values.
<!--QuoteBegin--Legat+Jan 12 2004, 07:25 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Legat @ Jan 12 2004, 07:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This are certainly NOT hte correct Onos Hitboxes. The Onso has actually the hitbox of Gordon Freeman, placed on the position of the Front legs.
So, Apocalipsus, since you don't knew what hitboxes are, I guess you have had problems with killing an Onos right? Just aim for the front legs, and you can take it down almost single handed with an HMG given you have enough weapon ups and time to empty the clip <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> not anymore. as some might have said already, in 3.0 this bug is FIXED.
If you hit the onos from the side on it's eye-ball you WILL damage it!
and the hitbox fix WAS necessary because anyone new to the game were saying "WTH? WHY CAN'T I HIT THIS THING!" as well as just about ALL the alien hitboxes in 2.0
the skulk's front was invulnerable. only the lerk's feet were visible when it flew against a ceiling (along with only it's torso being vulnerable) the gorge was about fine. 3/4's the fade's upper body was invulnerable the onos only had a freeman hitbox equivelent area inside of itself.
When 3.0 gets released, get a friend to go as a onos and give yourself a lot of ammo for the LMG. from the side fire end-to-end of the onos. instead of blood apearing only in the middle of where the onos was, it'll now spray blood EVERYWHERE where the onos is. Hell, you can even shoot the onos on the shoulder and it'll take damage!
this makes the onos weaker since it'll absorb more damage, but because of the HP and armor boost it's almost entirely ballanced. this means that, along with a charge damage boost, it'll be a steam roller. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Okay in your average 2.0 game onos survive a while because all the nubbiepais are missing. However, in a server with smart people, onos don't survive too long. Approximately how many clips of sustained LMG fire can the 3.0 onos survive? Is it balanced to 'oh look it dies in 25 HMG bullets still' or is it balanced to 'damn i emptied my HMG and it's still coming'?
<!--QuoteBegin--Roger Dodger+Jan 12 2004, 09:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Roger Dodger @ Jan 12 2004, 09:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Veal calf where did you get that pic? Coz that is definetly not the 2.0 hitbox. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> direct screen shot of the models packaged with 2.0, in the HLMV click the show hitboxes box
<!--QuoteBegin--version91x+Jan 12 2004, 09:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (version91x @ Jan 12 2004, 09:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> its balanced to be the same, the onos gets bigger hitboxes but also more health/armour, so there shouldnt be a noticable change. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Except that the onos takes longer to heal.
BizZy_9mm_MessiahOld School MemberJoin Date: 2003-07-25Member: 18411Members, Constellation
edited January 2004
<!--QuoteBegin--Sizer+Jan 12 2004, 07:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sizer @ Jan 12 2004, 07:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Onos are easy to target in 2.x. Very, very easy. The hitbox changes weren't necessary, but since the issue was fixed, they went ahead with it. Because of the "fix", it is going to be hell to balance the onos for both modes if they keep the same hp/ap values. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yea that's what I'm saying, the onos are going to get wasted in 3.0. Hopefully there will be HP/AP changes or damage changes.
Comments
the best way i can show you this is give you an example from CS: you shoot someone in the head, they'll get hurt more than if you hit htem in the chest
There are boxes around the player model, which register the bullets that hit them.
Someone could take a screenie of hlmv ^^
edit:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Someone could take a screenie of hlmv ^^ <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
The wrong 2.0 hitboxes can't be seen in the model viewer. I once had pics of the exact hitbox of every alien class, but i deleted them <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
The Onso has actually the hitbox of Gordon Freeman, placed on the position of the Front legs.
So, Apocalipsus, since you don't knew what hitboxes are, I guess you have had problems with killing an Onos right?
Just aim for the front legs, and you can take it down almost single handed with an HMG given you have enough weapon ups and time to empty the clip
Just aim for the front legs, and you can take it down almost single handed with an HMG given you have enough weapon ups and time to empty the clip <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Well i hit the point <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
So from now on ill shoot to the onos front legs to kill him faster right <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<img src='http://www.clandlc.com/attach/Articles/NaturalSelectionDissection/onos.gif' border='0' alt='user posted image'><img src='http://www.clandlc.com/attach/Articles/NaturalSelectionDissection/skulk.gif' border='0' alt='user posted image'>
In 3.x (apparently)
<img src='http://www.sempire.co.uk/smoothtest/image5.gif' border='0' alt='user posted image'><img src='http://www.sempire.co.uk/smoothtest/image4.gif' border='0' alt='user posted image'>
i meant the hitboxes on the picture, not in the game <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
The effect is that shots will only hit if they go through <b>both</b> sets of hitboxes. Shots that hit the first box but then fail the second check are 'proper' misses, shots that should have missed. Shots that miss the first box never consider the more detailed hit boxes from the model viewer, and so can result in shots missing when they should hit. It's my understanding that this second case has been fixed in 3.0.
i meant the hitboxes on the picture, not in the game <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
No, no; just the opposite. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
From what I could tell it was somewhere around here... walk into an onos from the front, you'll be standing roughly where his front legs, are meaning his collision hull is behind that.
You can almost crounch and go under the Onos (its more just under his mouth, which is a bad place to be! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> ).
Also, you can shoot at him and nail him NO problem!
It was HELL when the Hitboxes were fixed by Max but the life was still really low. Oni use to die in no time and we were all like.. "WTH!!!"
Its much better now... well as far as hitboxes and collision are concerned.
The Onos's life still needs balancing for CNS and again for NS:C
The Onso has actually the hitbox of Gordon Freeman, placed on the position of the Front legs.
So, Apocalipsus, since you don't knew what hitboxes are, I guess you have had problems with killing an Onos right?
Just aim for the front legs, and you can take it down almost single handed with an HMG given you have enough weapon ups and time to empty the clip <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
not anymore. as some might have said already, in 3.0 this bug is FIXED.
If you hit the onos from the side on it's eye-ball you WILL damage it!
and the hitbox fix WAS necessary because anyone new to the game were saying "WTH? WHY CAN'T I HIT THIS THING!" as well as just about ALL the alien hitboxes in 2.0
the skulk's front was invulnerable.
only the lerk's feet were visible when it flew against a ceiling (along with only it's torso being vulnerable)
the gorge was about fine.
3/4's the fade's upper body was invulnerable
the onos only had a freeman hitbox equivelent area inside of itself.
When 3.0 gets released, get a friend to go as a onos and give yourself a lot of ammo for the LMG. from the side fire end-to-end of the onos. instead of blood apearing only in the middle of where the onos was, it'll now spray blood EVERYWHERE where the onos is. Hell, you can even shoot the onos on the shoulder and it'll take damage!
this makes the onos weaker since it'll absorb more damage, but because of the HP and armor boost it's almost entirely ballanced. this means that, along with a charge damage boost, it'll be a steam roller. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Okay in your average 2.0 game onos survive a while because all the nubbiepais are missing. However, in a server with smart people, onos don't survive too long. Approximately how many clips of sustained LMG fire can the 3.0 onos survive? Is it balanced to 'oh look it dies in 25 HMG bullets still' or is it balanced to 'damn i emptied my HMG and it's still coming'?
direct screen shot of the models packaged with 2.0, in the HLMV click the show hitboxes box
Except that the onos takes longer to heal.
Yea that's what I'm saying, the onos are going to get wasted in 3.0. Hopefully there will be HP/AP changes or damage changes.