Hitboxes?

ApocalipsusApocalipsus Join Date: 2003-10-21 Member: 21838Members
<div class="IPBDescription">What the hell are this things?</div> I've always eard about the onos hitboxes not beeing correct, i was wondering wth are hiboxes?? can someone show me a pic?
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Comments

  • RestrikRestrik Join Date: 2003-08-10 Member: 19392Members, Constellation
    hit boxes are just where you can take damage, and how much you take it for

    the best way i can show you this is give you an example from CS: you shoot someone in the head, they'll get hurt more than if you hit htem in the chest
  • ChargeCharge Join Date: 2003-02-05 Member: 13144Members
    <!--QuoteBegin--Apocalipsus+Jan 12 2004, 08:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Apocalipsus @ Jan 12 2004, 08:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've always eard about the onos hitboxes not beeing correct, i was wondering wth are hiboxes?? can someone show me a pic? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    There are boxes around the player model, which register the bullets that hit them.

    Someone could take a screenie of hlmv ^^
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    Yep, but hitboxes in NS don't change the amount of damage, hitboxes are the boxes where you can hit an enemy.
  • weywey Cineastè Join Date: 2003-06-01 Member: 16910Members, NS1 Playtester, Contributor, Constellation
    edited January 2004
    in 2.0(1), the hitboxes aren't correct - the onos can just be hit around it's front legs. But in 3.0, they are fixed and completely accurate.

    edit:
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Someone could take a screenie of hlmv ^^ <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The wrong 2.0 hitboxes can't be seen in the model viewer. I once had pics of the exact hitbox of every alien class, but i deleted them <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • Veal_calfVeal_calf Join Date: 2004-01-12 Member: 25246Members
    these red boxes are the hitboxes as of version2.0
    bob.jpg 41.4K
  • weywey Cineastè Join Date: 2003-06-01 Member: 16910Members, NS1 Playtester, Contributor, Constellation
    nooo, they aren't. Like i said: the model viewer doesn't show the real hitboxes. They are much smaller. The best way to find out is to test it with a friend on an empty server.
  • BizZy_9mm_MessiahBizZy_9mm_Messiah Old School Member Join Date: 2003-07-25 Member: 18411Members, Constellation
    Hmm, CS you shoot someone in the arm and you get a headshot, that should give you some ideal of how bad the hitboxes are and what they are.
  • LegatLegat Join Date: 2003-07-02 Member: 17868Members
    This are certainly NOT hte correct Onos Hitboxes.
    The Onso has actually the hitbox of Gordon Freeman, placed on the position of the Front legs.

    So, Apocalipsus, since you don't knew what hitboxes are, I guess you have had problems with killing an Onos right?
    Just aim for the front legs, and you can take it down almost single handed with an HMG given you have enough weapon ups and time to empty the clip
  • ApocalipsusApocalipsus Join Date: 2003-10-21 Member: 21838Members
    <!--QuoteBegin--Legat+Jan 12 2004, 09:25 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Legat @ Jan 12 2004, 09:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So, Apocalipsus, since you don't knew what hitboxes are, I guess you have had problems with killing an Onos right?
    Just aim for the front legs, and you can take it down almost single handed with an HMG given you have enough weapon ups and time to empty the clip <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well i hit the point <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    So from now on ill shoot to the onos front legs to kill him faster right <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    Veal calf where did you get that pic? Coz that is definetly not the 2.0 hitbox.
  • KaliasKalias Superskulk Join Date: 2002-11-01 Member: 2560Members
    edited January 2004
    Those are the hitboxes, ns 2.0 and earlier just forgets to use them, they are being implemented in 3.0.
  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    edited January 2004
    The Hitboxes now (2.x)

    <img src='http://www.clandlc.com/attach/Articles/NaturalSelectionDissection/onos.gif' border='0' alt='user posted image'><img src='http://www.clandlc.com/attach/Articles/NaturalSelectionDissection/skulk.gif' border='0' alt='user posted image'>

    In 3.x (apparently)

    <img src='http://www.sempire.co.uk/smoothtest/image5.gif' border='0' alt='user posted image'><img src='http://www.sempire.co.uk/smoothtest/image4.gif' border='0' alt='user posted image'>
  • weywey Cineastè Join Date: 2003-06-01 Member: 16910Members, NS1 Playtester, Contributor, Constellation
    hmm the 2.0 hitboxes are still too big. The onos hitbox is just around his front legs, and the skulk hitbox is taller.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Nono, in THREE point zero. The hitbox problems were fixed. In 2.0 they aren't fixed.
  • ApocalipsusApocalipsus Join Date: 2003-10-21 Member: 21838Members
    uhhh that looks great tx guys
  • weywey Cineastè Join Date: 2003-06-01 Member: 16910Members, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin--Align+Jan 12 2004, 05:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ Jan 12 2004, 05:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nono, in THREE point zero. The hitbox problems were fixed. In 2.0 they aren't fixed. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i meant the hitboxes on the picture, not in the game <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Heavy_DHeavy_D Join Date: 2002-12-14 Member: 10816Members
    The two sets of pictures are partly rightin explaining the hitboxes, both the ones from the half-life model viewer and the ones drawn onto the skulk/onos in the eclipse hive, but you have to put them together for the full picture. For an attack like a bullet, the game traces a line through the level, and sees if it hits any of the boxes in the eclipse screenshots. If it does, it then checks to see if it hits the hitboxes in the model viewer screenshots.

    The effect is that shots will only hit if they go through <b>both</b> sets of hitboxes. Shots that hit the first box but then fail the second check are 'proper' misses, shots that should have missed. Shots that miss the first box never consider the more detailed hit boxes from the model viewer, and so can result in shots missing when they should hit. It's my understanding that this second case has been fixed in 3.0.
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    <!--QuoteBegin--wey+Jan 12 2004, 12:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (wey @ Jan 12 2004, 12:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Align+Jan 12 2004, 05:21 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ Jan 12 2004, 05:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nono, in THREE point zero. The hitbox problems were fixed. In 2.0 they aren't fixed. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    i meant the hitboxes on the picture, not in the game <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No, no; just the opposite. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • SuperTeflonSuperTeflon Join Date: 2003-12-31 Member: 24893Banned
    <!--QuoteBegin--wey+Jan 12 2004, 11:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (wey @ Jan 12 2004, 11:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hmm the 2.0 hitboxes are still too big. The onos hitbox is just around his front legs, and the skulk hitbox is taller. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    From what I could tell it was somewhere around here... walk into an onos from the front, you'll be standing roughly where his front legs, are meaning his collision hull is behind that.
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    its all fixed now.
    You can almost crounch and go under the Onos (its more just under his mouth, which is a bad place to be! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> ).

    Also, you can shoot at him and nail him NO problem!
    It was HELL when the Hitboxes were fixed by Max but the life was still really low. Oni use to die in no time and we were all like.. "WTH!!!"

    Its much better now... well as far as hitboxes and collision are concerned.
    The Onos's life still needs balancing for CNS and again for NS:C
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    You guys are confusing hitboxes with player hulls. I forget which is which, but the smaller one's above are where you can hit.
  • BizZy_9mm_MessiahBizZy_9mm_Messiah Old School Member Join Date: 2003-07-25 Member: 18411Members, Constellation
    Um, those are MAD SICK hitboxes on the onos, man 3.0 is going to be...haha..ha...damnit... <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    I reckon the head hitboxes will be altered from the 3.0 picture I posted up there, the head is far too square and large <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • SizerSizer Join Date: 2003-10-08 Member: 21531Members
    Onos are easy to target in 2.x. Very, very easy. The hitbox changes weren't necessary, but since the issue was fixed, they went ahead with it. Because of the "fix", it is going to be hell to balance the onos for both modes if they keep the same hp/ap values.
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    <!--QuoteBegin--Legat+Jan 12 2004, 07:25 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Legat @ Jan 12 2004, 07:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This are certainly NOT hte correct Onos Hitboxes.
    The Onso has actually the hitbox of Gordon Freeman, placed on the position of the Front legs.

    So, Apocalipsus, since you don't knew what hitboxes are, I guess you have had problems with killing an Onos right?
    Just aim for the front legs, and you can take it down almost single handed with an HMG given you have enough weapon ups and time to empty the clip <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    not anymore. as some might have said already, in 3.0 this bug is FIXED.

    If you hit the onos from the side on it's eye-ball you WILL damage it!

    and the hitbox fix WAS necessary because anyone new to the game were saying "WTH? WHY CAN'T I HIT THIS THING!" as well as just about ALL the alien hitboxes in 2.0

    the skulk's front was invulnerable.
    only the lerk's feet were visible when it flew against a ceiling (along with only it's torso being vulnerable)
    the gorge was about fine.
    3/4's the fade's upper body was invulnerable
    the onos only had a freeman hitbox equivelent area inside of itself.


    When 3.0 gets released, get a friend to go as a onos and give yourself a lot of ammo for the LMG. from the side fire end-to-end of the onos. instead of blood apearing only in the middle of where the onos was, it'll now spray blood EVERYWHERE where the onos is. Hell, you can even shoot the onos on the shoulder and it'll take damage!

    this makes the onos weaker since it'll absorb more damage, but because of the HP and armor boost it's almost entirely ballanced. this means that, along with a charge damage boost, it'll be a steam roller. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • SuperTeflonSuperTeflon Join Date: 2003-12-31 Member: 24893Banned
    Question! Ooh ooh question!

    Okay in your average 2.0 game onos survive a while because all the nubbiepais are missing. However, in a server with smart people, onos don't survive too long. Approximately how many clips of sustained LMG fire can the 3.0 onos survive? Is it balanced to 'oh look it dies in 25 HMG bullets still' or is it balanced to 'damn i emptied my HMG and it's still coming'?
  • panda_de_malheureuxpanda_de_malheureux Join Date: 2003-12-26 Member: 24775Members
    its balanced to be the same, the onos gets bigger hitboxes but also more health/armour, so there shouldnt be a noticable change.
  • Veal_calfVeal_calf Join Date: 2004-01-12 Member: 25246Members
    <!--QuoteBegin--Roger Dodger+Jan 12 2004, 09:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Roger Dodger @ Jan 12 2004, 09:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Veal calf where did you get that pic? Coz that is definetly not the 2.0 hitbox. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    direct screen shot of the models packaged with 2.0, in the HLMV click the show hitboxes box
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin--version91x+Jan 12 2004, 09:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (version91x @ Jan 12 2004, 09:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> its balanced to be the same, the onos gets bigger hitboxes but also more health/armour, so there shouldnt be a noticable change. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Except that the onos takes longer to heal.
  • BizZy_9mm_MessiahBizZy_9mm_Messiah Old School Member Join Date: 2003-07-25 Member: 18411Members, Constellation
    edited January 2004
    <!--QuoteBegin--Sizer+Jan 12 2004, 07:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sizer @ Jan 12 2004, 07:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Onos are easy to target in 2.x.  Very, very easy.  The hitbox changes weren't necessary, but since the issue was fixed, they went ahead with it.  Because of the "fix", it is going to be hell to balance the onos for both modes if they keep the same hp/ap values. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Yea that's what I'm saying, the onos are going to get wasted in 3.0. Hopefully there will be HP/AP changes or damage changes.
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