Laming Up Areas
DarkYeti
Join Date: 2003-11-15 Member: 22886Members
<div class="IPBDescription">whats taht all bout?</div> When some sais, I lamed up dbl....means he put like 3 or more ocs there with few dcs....
Now why the **** a strategic move to make ocs called laming?
I mean the whole perpose of ocs is to defend places, and you need a whole lot to kill a gang of marins, Why is that called laming?
(not that ppl treat it like laming...its just a saying which I DONT GET@!)
P.S
FADE DA PWNZ <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo-->
Now why the **** a strategic move to make ocs called laming?
I mean the whole perpose of ocs is to defend places, and you need a whole lot to kill a gang of marins, Why is that called laming?
(not that ppl treat it like laming...its just a saying which I DONT GET@!)
P.S
FADE DA PWNZ <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo-->
Comments
Now yes it's just a quick term to describe a setup of OCs and maybe DCs that can stop a marine advance.
If he was insulting you, he's a tardmuffin, othewise he was just using the WoL reference to describe your defence, a lot of people do.
Hehe... sure that was fun. I liked those giant Wol's most. Was nothing like a good placed WoL to criple marine economy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
And the fact that back then all 8 DCs could heal the same thing(s) simultaneously.
BoD = Ball o Dewm - Sinking 8 OCs, four DCs, and an SC into one spot to make some horrifying mutant death machine that can hit any marine, as it has no blind spots, heals itself, and cloaks, and takes little to no room. A BoD can take down a level 3 HA in five or so volleys.
3 OTs = 3 DCs
4 OTs = hive
Using an OT to take down an electrified node is a waste of time and res unless it is a last ditch attempt. Your fades should take down elecs if you are all working as a team properly. Alternatively, you can heal a skulk while it chomps.
In the early game:
your res would be much better spent on more nodes, hives and your 3 def chambers. These all benefit your whole team across the whole map, not just in one place.
In the mid-game (2 hives onwards or nearly two hives):
The marines will have advanced weapons, and should be in a group, so they will just mow down your OTs. 3 rines with shotties will take down 3 OTs, get a couple of meds and move on. It will take them 10 seconds.
In the late game:
as above but more so.
If you are winning, build defs and sens near the front lines to support your team. If you are losing, see early game.
I am refereing here to games where both sides are competant and you have 5-8 players per team.
In smaller games OTs are quite powerful.
I am not saying I never use OTs, but I do so very sparingly.