Need Mapmodel: Metroid
GRRMetroid
Join Date: 2003-07-03 Member: 17907Members
Hi I need for my map a Metroid model , its shoudle have a idle animation if possible, and i need that cool doors from metroid.
I hope this is the right forum <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
I hope this is the right forum <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Comments
Making a metroid would certainly be a challenge, since it's see-through.
Ya this could be a problem.
Wouldnt make it harder to see in game? Not good for hard core gamers like me, 3-5 hours a school day, 10-15 hours non-school days.
Nice Thinking tho, I really like the idea.
Ya this could be a problem.
Wouldnt make it harder to see in game? Not good for hard core gamers like me, 3-5 hours a school day, 10-15 hours non-school days.
Nice Thinking tho, I really like the idea. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I dunno what a metroid is, but I think you think that it is a palyer model. But he needs a map model, a static structure.
PS: 3-5h/schoolday and 10-15h/day isn't hardcore....
<img src='http://www.toastyfrog.com/zine/0104/metroid.gif' border='0' alt='user posted image'>
.. probably gonna be in a canister or something in the map and not eating a steak <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<img src='http://www.toastyfrog.com/zine/0104/metroid.gif' border='0' alt='user posted image'>
.. probably gonna be in a canister or something in the map and not eating a steak <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
and where is the problem to model 4 balls
You mean Samus Aran arm cannon right <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
The problem is to keep a low polycount and have a good looking trasperancy.