Possible commander view issues
steppio
Join Date: 2002-02-13 Member: 210Members
<div class="IPBDescription">The commander view + function problems</div>Since the NS team have cleverly thought of the commander view i just wanted to create this topic in case anyone had any problems or finds anything problematic about the view and function. I personally have a few questions i would like to put forth as i do not understand the concept. Firstly how will the commander move ? will it use similar controls to C&C where to hold down the right mouse button and scroll or will you use a combination of mouse + keyboard ? Secondly will the commander be able to click onto a marine or alien and find out what health/ammunition/player details the troop has? Also if a sentry is created by the commander will it come with a limited amount of ammunition or will it have an inexuastable amount until it is destroyed or replaced?
Sorry if i sound like a newb but i was just curiuos and at the moment want to found out everything possible about the mod <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Sorry if i sound like a newb but i was just curiuos and at the moment want to found out everything possible about the mod <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Comments
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Firstly how will the commander move ?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
You can use the mouse, by moving your pointer to the screen edges, or you can use your arrow keys. Both are pretty standard for Real-Time Strategy game players.
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Secondly will the commander be able to click onto a marine or alien and find out what health/ammunition/player details the troop has<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
There will be sprites that show you status on structures and players, such as ammo, health, etc. You will just click or lasso them to see this sort of thing.
<!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Also if a sentry is created by the commander will it come with a limited amount of ammunition or will it have an inexuastable amount until it is destroyed or replaced?
<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
Currently, ammo is unlimited, and the firing mechanism is what keeps the weapon under control (i.e, the bigger sentries fire less frequently). There have been talks of tracking overheating though, in order to give the aliens a brief window to rush a turret after sacrificing some swarm mates. The Marines can also use their welders to repair damaged sentries.
MonsieurEvil has it right. The only other thing is that sentries might need ammo to be refilled. In this case, I think the commander would add ammo himself, or players might be able to drop ammo themselves to refill them.
-> which gives me an idea... Is the commander noticed when battle occurs? it would be cool when a marine shoots an alien or the other way around, the commander gets a little icon on his screen, clicking it would make him instantly go there. This icon would be on screen for about 10 secs. Just like in Dungeon keeper.