Bast Remake Project

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Comments

  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    A few things:
    -Could you try to recreate the error please
    -I tried to recreate the error and couldn't
    -Lastly, that is not leak. Looks like vis just hates one of my brushes and either decided that rendering it wouldn't be too much fun.
  • Raza.Raza. Join Date: 2004-01-24 Member: 25663Members, Constellation
    I can replicate it a 1000 times.
    I'll make a demo for you.
  • SudzzSudzz Join Date: 2003-08-01 Member: 18663Members, Constellation
    edited March 2004
    Screenshots of places that still arent oni friendly. Though, you probably know about these already, just making sure.


    You get stuck when walking strait up these stairs. You have to crouch.
  • SudzzSudzz Join Date: 2003-08-01 Member: 18663Members, Constellation
    edited March 2004
    <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo--> - You have to crouch as onos through this entire hallway. Very annoying.
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    Yeah i'll do something about that. TBH i don't care that people don't design space ships for giant space cows! I'm MrOnosAlot and i get annoyed when i get stuck <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • venomusvenomus Join Date: 2002-11-16 Member: 8951Members
    I can't think how Bast could be made 'onos friendly' without major redesign. That particular hallway though has no excuse, you probably just need a few more units of height.
  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
    What about the evil vent-o-death in the MS <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> find out what was causing that?
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    Does the under-water tunnel work good? is it on map or removed. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin-Some tall guy+Mar 27 2004, 06:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Some tall guy @ Mar 27 2004, 06:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What about the evil vent-o-death in the MS <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> find out what was causing that? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah, trigger_hurt not reseting when round finishes
  • SudzzSudzz Join Date: 2003-08-01 Member: 18663Members, Constellation
    <!--QuoteBegin-Mendasp+Mar 27 2004, 04:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Mar 27 2004, 04:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Some tall guy+Mar 27 2004, 06:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Some tall guy @ Mar 27 2004, 06:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What about the evil vent-o-death in the MS <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> find out what was causing that? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yeah, trigger_hurt not reseting when round finishes <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah, we had fun with that in the constellation game. Just kept running to it and dieing. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    I really like the new bast. Hope to see soon some changes to balance it little bit more.

    But what you actually have done now is really nice, an eye candy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • CMasterCMaster Join Date: 2003-10-25 Member: 21922Members
    Glad to see its almost done guys. Looks like inclusion in NS 3.0 isn't that unlikely after all.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    We have to send a better version to Flayra before Beta 4 is released! >_<
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    Bugger me, This is a huge thread I was up till 3am reading all the posts.

    anyway.

    I didnt like bast much cause of the lighting, It was too cluttered and I thought the textures were poor, however your lighting looks far better and the changes so far look real good and less cluttered/a jumble.

    I look forward to the remake of this map <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • raz0rraz0r Join Date: 2003-07-24 Member: 18395Members
    lol 33333 views

    gj on the map, really looking forward to it, bast was my favourite map. ever.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-Mendasp+Apr 2 2004, 05:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Apr 2 2004, 05:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> We have to send a better version to Flayra before Beta 4 is released! >_< <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Then don't chat about it, move like you got a purpose!
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited April 2004
    I'm fixing the problematic onos-spots that Sudzz mentioned earlier on this thread and compiling, the entity count has been reduced a bit more, it was on 277 on last build.

    BTW, it's a bit brighter.

    I attached a pic of one of the mentioned fixes for onos <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    um..only one question : Something new about bast?

    this thread looks dead now.
  • ApocalypsecowApocalypsecow Join Date: 2003-12-22 Member: 24648Members
    How's the lighting coming? Last time I checked it was still a bit too bright.
  • marcosmarcos Join Date: 2002-06-26 Member: 825Members
    Look at Mendasp latest post..
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    It's not dead, we're working on a build as perfect as possible to send to Flayra, and see if we can get it included in Beta 4.
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    I hate map remake projects. Except for ones that make Bast <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> I love you all, keep up the good work.
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    Yeah, i'm meant to be working on it today <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    We finally sent a good build to Flayra. 263 entities, some experimental changes.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    /me claps for the Bast Remake.

    So when does the #nsmapping channel get to PT again or is it in the 'official' PTers hands now.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Since Beta 4 is close... well, everyone will get to PT the map I think <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Layout is still the same... this map won't be good for competetive play methinks.

    Hopefully it will be more fun for pub play tho
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    We haven't had too much time to change the layout yet. So, at the moment is the same bast, with little changes...

    We would still love to hear some changes to the layout if you want to suggest some <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    edited April 2004
    suggestion: expand N-Corridor to Engine Room

    the vents above Tram tunnel:
    instead of making them,
    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
                     | |
    __________| |____________
    |  __   __   __   __   __   __  |
    | |   | |   | |   | |   | |   | |   | |
    <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
    (ie, individual openings branching off a single passageway)

    make them like this:
    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
                     | |
    __________| |__________
    |o___o___o___o___o___o|

    <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
    (all the openings are on the same passageway)

    this is to make things a little harder for camping jetpackers.

    unless its an r-speed issue.
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