Texture Memory Usage Problem

AmazonAmazon Join Date: 2003-12-06 Member: 24083Members
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: F:\mapping\ZHLT\hlcsg.exe -chart -hullfile e:\sierra\half-life\ns\nshulls.txt f:\mapping\worldcraft\smallmap\smallmap

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ e:\sierra\half-life\ns\nshulls.txt ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]


Loading hull definitions from 'e:\sierra\half-life\ns\nshulls.txt'
entering f:\mapping\worldcraft\smallmap\smallmap.map
CreateBrush:
(5.42 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.80 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0)
planes 4790/32767 95800/655340 (14.6)
vertexes 0/65535 0/786420 ( 0.0)
nodes 0/32767 0/786408 ( 0.0)
texinfos 917/32767 36680/1310680 ( 2.8)
faces 0/65535 0/1310700 ( 0.0)
clipnodes 0/32767 0/262136 ( 0.0)
leaves 0/8192 0/229376 ( 0.0)
marksurfaces 0/65535 0/131070 ( 0.0)
surfedges 0/512000 0/2048000 ( 0.0)
edges 0/256000 0/1024000 ( 0.0)
texdata [variable] 0/4194304 ( 0.0)
lightdata [variable] 0/4194304 ( 0.0)
visdata [variable] 0/2097152 ( 0.0)
entdata [variable] 0/524288 ( 0.0)
0 textures referenced
=== Total BSP file data space used: 132480 bytes ===
Using WAD File: \sierra\half-life\ns\ns.wad
Using WAD File: \sierra\half-life\ns\ns2.wad
Using WAD File: \sierra\half-life\ns\ns_cargos14.wad
added 3 additional animating textures.
Warning: ::FindTexture() texture CLIP not found!
Warning: ::LoadLump() texture CLIP not found!
Error: Exceeded MAX_MAP_MIPTEX
Description: Texture memory usage on the map has exceeded the limit
Howto Fix: Merge similar textures, remove unused textures from the map


----- END hlcsg -----

what the heck does this mean in plain english?

Warning: ::FindTexture() texture CLIP not found!
Warning: ::LoadLump() texture CLIP not found!
Error: Exceeded MAX_MAP_MIPTEX
Description: Texture memory usage on the map has exceeded the limit
Howto Fix: Merge similar textures, remove unused textures from the map

Where can i found out the problem in the map? All i did was redo my ready room! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

Comments

  • SilverwingSilverwing bulletsponge Join Date: 2003-11-23 Member: 23395Members, Constellation
    Try this, it helped me out: <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=34&t=55406' target='_blank'>Common Errors And Problems</a>

    Hope it helps. I have been trying to fix a leak for 8 hours tonight <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • AeaAea Join Date: 2003-10-09 Member: 21552Members
    As for the leak, use the brush tecnique, cover one side with a brush, try and compile, if it compiles it's in that area, if not, try the other side. Then make it smaller and smaller till you can center it down to a part of a room, and fix it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    edited January 2004
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Warning: ::FindTexture() texture CLIP not found!
    Warning: ::LoadLump() texture CLIP not found!
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    First the complie cant find the texture CLIP (LoadLump(), is the same as FindTexture() )

    What you can do is

    <ul>
    <li>Add the HalfLife.wad to your wad list
    <li>Make a texture - 8 Bit, BMP, and save it as clip, and then put that into your custom wad file
    </ul>

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Error: Exceeded MAX_MAP_MIPTEX<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    This might go away once you fix the 1st

    If not then get get Batch Complie, by Ryan Gregg (aka Nem), and use the check box, and enter say 5000 in the box that has 4096

    amckern
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