Hive Positioning Vs. Movement Chamber

EnceladusEnceladus Join Date: 2004-01-18 Member: 25442Members
In e.g. ns_caged it occures, that when all 3 hives are up, you cannot jump to the ventilation hive via movement chamber. What causes this, and how can you prevent that?
My guess is, that it has something to do with how the hives are placed on the map. dunno might be wrong <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

Comments

  • prsearleprsearle Join Date: 2002-11-01 Member: 2365Members, Constellation
    This is because movements chambers take you to:<ul><li>A hive that is under attack, or<li>the furthest active hive</ul>in that order. It's a feature, not a bug <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • EnceladusEnceladus Join Date: 2004-01-18 Member: 25442Members
    Heh.. okay, I tested it on every official map now. I didn't notice before that one hive is always left out with the jumping. Well okay, then the other way round..

    Is possible to arrage the hives that way, that you can jump to every hive via the movements.
    e.g. hive 1 to 3, from 3 to 2, from 2 to 1

    so it is possible to get to every hive through the cambers. Maybe by arranging them in an isoscele triangle way on the map ?
  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    If you put your hives in a triangle and place 2 MC's at each hive you can choose to which hive you go, as this crappy paint picture shows for 1 hive:
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