Is flying really worth it?

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Comments

  • NecroNecro <insert non-birthday-related title here> Join Date: 2002-08-09 Member: 1118Members
    <!--QuoteBegin--coil+Sep. 29 2002,23:16--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (coil @ Sep. 29 2002,23:16)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->World models currently do not align to the wall, either... this will probably not be in for v1, but if it's possible will probably make it into version 2.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    hip hip hurray!  <!--emo&::skulk::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/bob.gif" border="0" valign="absmiddle" alt='::skulk::'><!--endemo-->
  • Justin_CaseJustin_Case Join Date: 2002-08-08 Member: 1114Members
    The mappers must consider flying when they make maps. I think most maps I´ve seen so far looks great, but I havent seen enough large open areas, or big height differences, as there are a lot of in AvP. It would be cool for example with a bridge spanning over a dark abyss that the marines have to cross and the flyer could hide in the darkness under them, attacking them as they are crossing the bridge.
  • DramavianDramavian Join Date: 2002-09-29 Member: 1377Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
    that would be good...scare the beejevus outta yah if you were a marine though.....sounds like fun!  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    <!--QuoteBegin--Justin Case+Sep. 30 2002,07:35--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Justin Case @ Sep. 30 2002,07:35)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->The mappers must consider flying when they make maps. I think most maps I´ve seen so far looks great, but I havent seen enough large open areas, or big height differences, as there are a lot of in AvP. It would be cool for example with a bridge spanning over a dark abyss that the marines have to cross and the flyer could hide in the darkness under them, attacking them as they are crossing the bridge.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    remember even if u cant go high, you DO go a lot faster and are harder 2 hit! <!--emo&::asrifle::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt='::asrifle::'><!--endemo-->
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Justin Case+Sep. 30 2002,12:35--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Justin Case @ Sep. 30 2002,12:35)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->It would be cool for example with a bridge spanning over a dark abyss that the marines have to cross and the flyer could hide in the darkness under them, attacking them as they are crossing the bridge.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    NS Bast delivers again:

    <img src="http://www.readyroom.org/ns_maps/relic25/bast_shaft2_8x6.jpg" border="0">
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Man, that shot is <i>old.</i>
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    mega ultra super old!

    so sexier now =D

    also, remember that the level 3 is a very popular class, and as such every map gets flown around a lot on. The mappers have made a few tweaks here and there in regards to making flying better (and also fixing some exploitative spots only flyers could get to), so just like everything else in the game: it will rock, be fun, be usefull, and be balanced. :)
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    fam u gave a great idea
    hide with a  <!--emo&::skulk::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/bob.gif" border="0" valign="absmiddle" alt='::skulk::'><!--endemo--> and a  <!--emo&::skulk::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/bob.gif" border="0" valign="absmiddle" alt='::skulk::'><!--endemo-->  friend and when they go past u
    BAM!
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    So wait a minute.. the Lvl 1 looks like it's walking upright.... on the wall?

    Doesn't that look fugly?
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    You'll probably notice it once, and it will never bother you again.
  • SeblySebly Join Date: 2002-08-14 Member: 1156Members
    I'm confused! When it's walking along a roof are it's legs hanging down or on the roof??
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    The former. You dont notice it.
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Heck, if it gets this game out to us, he could look like he's on a pogo stick for all I care

    Thanks though, fam.
  • SeblySebly Join Date: 2002-08-14 Member: 1156Members
    No offence but I think you would notice. Could you put up a screenie so we can have a look?? Please.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Sebly, what I mean is that yes, you notice that he's not aligned to the wall.  But frankly, it *really* doesn't hurt gameplay at all.  Like I said - you'll notice it once, and it will never bother you again.

    OR we could delay release who-know-how-long so Flayra can write code to trick HL into properly aligning the world model.  Your choice, really.  q:
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
  • SeblySebly Join Date: 2002-08-14 Member: 1156Members
    Ok I'm sorry. Can I still see a picture though??
  • HBNayrHBNayr Join Date: 2002-07-13 Member: 930Members
    In a screenshot, you wouldn't help but notice it.  It's a static imagine, and your eyes are drawn to it.  In game, however, I imagine the situation to be much different.  You might wonder about it in the time it takes that skulk to climb across the room's ceiling, and then you'd remember to shoot, just before it fell on your head.

    Still, in future versions, I really hope to see the models align with the wall.  Most notably, the weapon model.  That would just add to the neat-o factor, you know?

    -Ryan!


    "This is my career. I have children to raise. I have to retaliate."
    -Mike Tyson, boxer, on why he bit off a piece of Evander Holyfield's ear
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