Ns_scout Returns
DarkATi
Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
![DarkATi](https://forumstest.unknownworlds.com/uploads/ipb/nav-17532.jpg)
YES! This is the best day ever! I finally got ns_scout to run today! No Bad Surface Extents! Yes! So, I thought I'd share some pictures with you guys. (Some textures are badly misaligned, that's a result of me trying to fix BSE.)
~ DarkATi
Area leading to Coolant Tank
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~ DarkATi
Area leading to Coolant Tank
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Comments
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It looks great
But on the picture with the water, make it brown water if it is nearer the aliens
For 2 dark screenshots... Did you use the brighting up formula mentioned in the FAQ, if not it's pretty dark. Good thing we marines got a standart iesue flashlight model p22a with build in beeb thingy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
GreetzZz Kouji San
For 2 dark screenshots... Did you use the brighting up formula mentioned in the FAQ, if not it's pretty dark. Good thing we marines got a standart iesue flashlight model p22a with build in beeb thingy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
GreetzZz Kouji San <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I compiled with the wrong RAD file and was too excited to compile again, I know it's dark, sorry 'bout that.
~ DarkATi
People can still see where the heck they are going, but they cant see whos in front of them.
People can still see where the heck they are going, but they cant see whos in front of them. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Er, I believe a general rule for official maps is that if you can't make out your weapons from the background, it's too dark.
People can still see where the heck they are going, but they cant see whos in front of them. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Er, I believe a general rule for official maps is that if you can't make out your weapons from the background, it's too dark. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Yeah, I'll post some more screenshots later, it's not really that dark at all.
~ DarkATi
It's an old HL texture, I didn't make it.
~ DarkATi
It's an old HL texture, I didn't make it.
~ DarkATi <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Ahh, good. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
As you can see, it's not identical, but quite similar.
People can still see where the heck they are going, but they cant see whos in front of them. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Er, I believe a general rule for official maps is that if you can't make out your weapons from the background, it's too dark. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I could make my weapons out against that. It would have to be pitch black for you not to.
People can still see where the heck they are going, but they cant see whos in front of them. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Er, I believe a general rule for official maps is that if you can't make out your weapons from the background, it's too dark. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I could make my weapons out against that. It would have to be pitch black for you not to. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Actually you couldn't. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Maybe you have a higher brightness setting on your monitor Ha.zE.
~ DarkATi