Any Else Feeling The Irony?
Sting
Join Date: 2003-03-23 Member: 14806Members
<div class="IPBDescription">Balance issuse that is...</div> When 2.0 first came out, almost every game aliens won. With the realease of 2.01, aliens still almost always won, but now sometimes marines won. Until recently this is how it has been.
In my recent experiences though, it seems marines are winning more than the aliens.
I remember when 2.0 came out and everyone was bitching about how it was so unbalanced, and the playtesters said to just give it some time. Well i feel they were right.
I dunno if im the only one who feels this way, but i think 2.01 is pretty well balanced it seems. There may be only a few strats that win, but atleast now i see about 1/2 marine wins and 1/2 alien wins.
I was wondering if anyone else feels this way too
In my recent experiences though, it seems marines are winning more than the aliens.
I remember when 2.0 came out and everyone was bitching about how it was so unbalanced, and the playtesters said to just give it some time. Well i feel they were right.
I dunno if im the only one who feels this way, but i think 2.01 is pretty well balanced it seems. There may be only a few strats that win, but atleast now i see about 1/2 marine wins and 1/2 alien wins.
I was wondering if anyone else feels this way too
Comments
Of course, that only applies to pubs (and pugs, to an extent).
Maybe though ppl just got sick of winning with aliens and the decent players started going marines and the crap and new players left on aliens.
What i thought messed up the balance of 2.0 was the fact most of it was tested with clans in clan games. how can u test a game like that and then play it on public servers with ppl u dont know of.
What you see is the very reason balancing a game such as NS is impossible. It has a game where each side follows a pretty set-in-stone strategy, and each side masters it more as time passes by. Also, the teams are different, so balancing from a point of view where the improvement of players improves winning chances equally for both sides is not possible. Thus, no matter how balanced the game is at release, no matter how equal the teams are, and how viable each chamber is, the game will be all different a month later. The way NS looks, clan matches will always have to include both teams playing both sides, because the winning chances of each particular side cannot be equal.
(disclaimer: the above is purely my opinion and beliefs, I might be wrong <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> )
If the marines have 7 rts and the aliens have 2, that's basically all the rts on the map. There's really nothing else to do with your res but go fade.
I think a major reason why marines lose a lot is because they can't aim, at least in pubs. Seriously, I can't even count the number of times I saw 3 full health marines dying to ONE skulk, ugh. I guess that really depends on the server, but average pubbies in general have below average aim. Also, aliens usually lose when marines have good players because I don't see a lot of people going fade. Skulks may be effective against newbie marines that can't even hold a res node for more than 5 seconds, but they'll usually get slaughtered by good marines. I think some people are still used to using the strategy of having everyone going gorge and dropping an rt, which WILL work against a team that aim, but it'll fail otherwise.
I think in clan play, aliens are a bit overpowered. Usually, its either an alien-alien tie, or a 2-0 win. The reason for that, in my opinion, is because the aliens have an advantage since its a 6v6 and their res flow is much faster, thus allowing them to get fades much faster than in a normal pub game.
They nerfed the aliens like crazy after 2.0 to get it balanced, so no, obviously those who said 2.0 was balanced <i>were not</i> right.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->but average pubbies in general have below average aim.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
What's missing from this sentence? Oh yeah, logic! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
What's missing from this sentence? Oh yeah, logic! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
ho ho
Well when I say average pubbies, I don't exactly mean server regulars. I meant server-hopping pubbies. The casual players that play a few hours a week. And yes there are always exceptions
alien don't win all the time, if they do, kick the commander
1. How big the teams are
2. How stacked one team is compared to the other
1. How big the teams are
2. How stacked one team is compared to the other <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Hold on, RTs do build themselves. It just takes a couple of minutes. (Refering to your sig)
I ended up commanding a game that started as 6v6 on ns_viel last night because no one else wanted to do it. I did ok for a while. We had full upgrades, HA, and one hive locked down. But it took me a while to get things done, and finally a more experienced comm joined the server and offered to take over right after I dropped us a phase outside of the second hive room. By this time the server had filled up and I was having a hard time keeping track of everyone, so the relief was welcome even though a win would have been nice to have under my belt.
I had a hard time multitasking fast enough to keep up and even though I know the maps fairly well, the over head view threw me off a bit. I think a large part of the balance issues have to do with the learning curve of the commander role.
It was still difficult for me to keep up even though I have played around on a LAN server with bots trying to get better at commanding for a while now. I can imagine what it is like for someone who has no experience at all.
1. How big the teams are
2. How stacked one team is compared to the other <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Hold on, RTs do build themselves. It just takes a couple of minutes. (Refering to your sig) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
WOW YOU'RE RIGHT!
I guess there is no reason to ever go gorge again. Since RTs build themselves noone needs to gorge. Why didn't someone think of that sooner. All those newbs going gorge to build stuff, what a waste of time. We can all save straight to onos or fade, confident that our RTs are somehow magically appearing at all the nodes around the map. I bet a team that never gorged would never lose thanks to this new insight.
Oh well, i'm sure this huge balance problem will be addressed in 3.0
I guess there is no reason to ever go gorge again. Since RTs build themselves noone needs to gorge. Why didn't someone think of that sooner. All those newbs going gorge to build stuff, what a waste of time. We can all save straight to onos or fade, confident that our RTs are somehow magically appearing at all the nodes around the map. I bet a team that never gorged would never lose thanks to this new insight.
Oh well, i'm sure this huge balance problem will be addressed in 3.0 <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Unfortunately, the strategy you suggest would not work. Gorges are still necessary to actually spend the res to place the unbuilt RTs on the nozzles. However, you can not deny that all alien structures self-build.
Ahem.
All clans really should have a minimum of 8 members so they can try both 6v6 and 8v8 to check balance better. In my opinion.
Of course, it might be rather hard to get those 2 last members if your skill bar is rather high, but... 6v6 is plain not balanced in pubs due to the res system, I don't see why it would work better in clan games.
In pubs, i see marines win about 70% of the games.