Some more screens and a question.

doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
<div class="IPBDescription">Work going slow... need ideas...</div>Work is going slow right now so i only have 2 shots.
Ok, this picture is taken by a lev1 sitting in a vent waiting for u:

Comments

  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    damn, it came out to bright. i never understood the mystic levels-formula. anyway, here's a "fan holder" sabotaged by alien goo coming from above:
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Looks good, that top one's a tad dark though.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Looks good, but that first one is far too dark.  What I can make out of it looks cool, but you need to brighten it up a lot.
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    And the question:
    I need a modeler to make a cool door for the map. Is this possible? I should look like this:
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    you can see clearly in the room but the screen from the vent makes everything look darker somehow. photoshop prob.  is it ok to have dark vents? (not so dark you can't navigate)
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    About your door, it ca be done with a func_train quite easily and wouldn't require too much work.
    As for having dark vents, marines can get into them with jetpacks, so you want atmospheric vents. Lights going along it with the odd one out to create a dark spot, or a matienence vents cast in a deep red, etc.
  • RadiocageRadiocage Join Date: 2002-09-30 Member: 1381Members
    then again he does have plenty of dark red.
  • JanosJanos Join Date: 2002-08-02 Member: 1050Members, Constellation, NS2 Playtester
    All i can say is....wow....darkness <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> i like it...
    On a more serious note thats one hell of a dark area u got there..i aint goin in there alone...infact i aint goin in there at all too dark 2 scary
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    the part of that screenie that you <i>can</i> see though looks really awesome. i like the curved walls. i like curves....

    Belg
  • RavenousRavenous Join Date: 2002-01-25 Member: 48Members
    I like dark maps .. it adds to the atmosphere .. and your "map" you got here doctor looks fantastic. hope it gets finisished in someway <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • infiinfi Join Date: 2002-07-07 Member: 891Members
    sweet... the first one has an extremely good atmosphere the second one too though <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • AngelAngel Join Date: 2002-07-09 Member: 902Members
    hey dont cuss down dark places, every good map in ns will need bright and very dark places <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> thats a good dark vent, id keep it if i were u mate!
  • RivalRival Join Date: 2002-09-02 Member: 1264Members
    I like the dark as well.  Maybe it is just me, the red lights are clearly on, but I do not see any light.  Other then that, I like what I am seeing.
  • JanosJanos Join Date: 2002-08-02 Member: 1050Members, Constellation, NS2 Playtester
    Maybe Dark is a good thing then?
  • RivalRival Join Date: 2002-09-02 Member: 1264Members
    Dark can be good when it is used correctly if you know what I mean.  Some dark corners are good for hiding, and all around darkness gives a kind of creepy feel the the atmosphere.  But you don't want to be blind as you walk through the halls.
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    Dark in NS is a fine line. Like Flayra has mentioned before, you want it to <b>feel</b> dakr without dark. This means you should be able to see everywhere, but get the sense that the level is quite dark in some areas. A good way to achieve this is using contrasting light with an env_gamma. Things like spotlights and odd broken lights add to the effect well.
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    Having a pitch black room wont add athmosphere =), remember that little children
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    Those red lights in that vent don't seem to be giving off much... red light.

    That broken fan looks really cool, that curved tube must use up a lot of planes, it looks pretty smooth.

    --Scythe--
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Not that many actually, it's probably just a 16 sided cylender, but the infesation covers it up.
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    It's an eight sided cylinder accually. but the infestation is triangular work. I haven't really began to think about r_speeds and such limitations. perhaps i'll pay 4 that <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    Ok, thanks for the feedback everyone but i get a feeling some of you didn't even read the text with the pics.

    Right now, in this build containing three hallway's, one "door", One medium size pointless room and one ventillation system stuffed with alien goo, you can see everywhere. It's a photoshop problem, not a worldcraft problem.
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