Particle System Editor

HypergripHypergrip SuspectGermany Join Date: 2002-11-23 Member: 9689Members, NS1 Playtester, Contributor
Lo guys.

For all those who still have problems with using the particle system, there is a tool that can show you how a particle system will look in game without the need to compile a map first.
It's a very handy tool that can be found <a href='http://homepage.ntlworld.com/pr.searle/NSPSEdit/NSPSEdit.html' target='_blank'>here</a>. I think it's a good addition to the ps tutorials out there.

Comments

  • ToneeTonee Wub wuB UK Join Date: 2003-10-25 Member: 21926Members, Constellation
    its two posts below this, the original thread <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ParallaxParallax Join Date: 2002-11-08 Member: 7739Members, Constellation, Reinforced - Supporter
    Hypergrip is teh glory seeker, eh?
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    For me it failed to display more than one sprite at a time, so systems with multiple particles flickered like mad. Also the Animation Speed parameter has been misinterpreted, it's not frames per second, but number of cycles per lifetime of the particle. Still has some bugs to work out before I'll use it.
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