Heh again, some random work
Battousaix
Join Date: 2002-06-25 Member: 822Members
<div class="IPBDescription">:d</div>Ok, i keep doin some random stuff just to get better at mapping, when i get good enough, ill begin a map =)
Comments
#1- this one is really cool with the spot lighting and the pipes. the novelty of the lighting is lost a bit when you put in flourecent lights, and have round light spots.. either make a smaller light or put in a different source for those. otherwise that screenie is kick'n, and those pipes are wicked.
#2-ahhh yes. that clean, refined feel. well lit, lights on ceiling and floor. i like the way you did the lighting behind the railing. i've always thought that was neato stuff. the random little computer thingy is a nice touch to get rid of repeditveness, and the walls are nice and bulgy. that little support at the top is good too. i like that pic much too, but i think the lighting needs more contrast. maybe you should put a monitor in there with a little blue glowing. that'd be sweet.
#3- yeah baby. that's nice. i REALLY like the cyndrilical hallway, and that lighting is pretty killer. the single-file flourecent lighting in the middle walls, and middle of ceiling is really cool, and those single guide lights at the edges are an excellent touch. the braces for the walls were a good idea too. if you could get coronas for the single lights on the floor, and make the flourecent lights a bit more glowey.. cha-ching! that'd be spectacular.
choose a theme and go make a map man. from a fellow kenshin enthusiast... SUGOI.....
Belg
Second Shot: Nice
Third Shot: The squares on the bottom are too bright considering the room's light. You could always cut off a bit of the top and add a window.
Well, the blue thingies are really glowie <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->. But you don´t notice it because i didn´t adjusted the gamma =)
I know that the lights are rectangular and the spots are circular =) but i don´t know how to make the light adapt to that shape, if anybody knows how to do it, plz tell me <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->.
Lol, the funny thing is that the computer thingie on the 2nd pic was an error because there where 2 textures with the same name, but it looked ok so i left it that way =) thx for the comments, keep em coming.
but pwnage