Heh again, some random work

BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
<div class="IPBDescription">:d</div>Ok, i keep doin some random stuff just to get better at mapping, when i get good enough, ill begin a map =)

Comments

  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    pic3, i know the blue thingies look crappy, but i couldnt find anythin else to bright the room up... and i didnt wanna add normal lights so i just placed that blue thingies.......
  • C0nan_The_LibrarianC0nan_The_Librarian Join Date: 2002-07-31 Member: 1039Members
    I really like the second shot, good idea, good textures. The third shot isnt so bad i dont know if this matters but its a bit small. Otherwise it looks really good.
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    dang man.. looks plenty good enough to me. i like all three of those pics!

    #1- this one is really cool with the spot lighting and the pipes. the novelty of the lighting is lost a bit when you put in flourecent lights, and have round light spots..  either make a smaller light or put in a different source for those. otherwise that screenie is kick'n, and those pipes are wicked.

    #2-ahhh yes. that clean, refined feel. well lit, lights on ceiling and floor. i like the way you did the lighting behind the railing. i've always thought that was neato stuff. the random little computer thingy is a nice touch to get rid of repeditveness, and the walls are nice and bulgy. that little support at the top is good too. i like that pic much too, but i think the lighting needs more contrast. maybe you should put a monitor in there with a little blue glowing. that'd be sweet.

    #3- yeah baby. that's nice. i REALLY like the cyndrilical hallway, and that lighting is pretty killer. the single-file flourecent lighting in the middle walls, and middle of ceiling is really cool, and those single guide lights at the edges are an excellent touch. the braces for the walls were a good idea too. if you could get coronas for the single lights on the floor, and make the flourecent lights a bit more glowey.. cha-ching! that'd be spectacular.

    choose a theme and go make a map man. from a fellow kenshin enthusiast... SUGOI.....

    Belg
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    First Shot: You should do something about those light fixtures.

    Second Shot: Nice

    Third Shot: The squares on the bottom are too bright considering the room's light. You could always cut off a bit of the top and add a window.
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    Long life to kenshin <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
    Well, the blue thingies are really glowie <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->. But you don´t notice it because i didn´t adjusted the gamma =)
    I know that the lights are rectangular and the spots are circular =) but i don´t know how to make the light adapt to that shape, if anybody knows how to do it, plz tell me <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->.
    Lol, the funny thing is that the computer thingie on the 2nd pic was an error because there where 2 textures with the same name, but it looked ok so i left it that way =) thx for the comments, keep em coming.
  • infiinfi Join Date: 2002-07-07 Member: 891Members
    I like #3 the most... #1 is also nice ... #2 has a nice architecture, but is too bright and has a lack of contrast for my meaning
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    Wow, I'd say those shots are all on about the same level as some of the official NS maps.  Nice amount of detail, good lighting, eye-catching texturing, etc.  I'd suggest toning down the overall lighting level in the second shot a bit, and lowering the blueness in the third shot.  Otherwise, it looks like you're well on your way to making a good-lookin' NS map.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    I love the 1st shot, except the light texture, and... well, you could try to do a pair of maps to get better <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    I love the first shot, great style  <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    I think the 2nd shot could be improved if you slanted those railings out at the sides. They make the area look oddly right-angular otherwise.
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    ok, heres the version with the railings =)
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    looks like hell for aliens cause long corridors...no hiding palce :o


    but pwnage
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