R_speeds

CrematorCremator Join Date: 2002-01-24 Member: 27Members
<div class="IPBDescription">...and computers...</div>I was wondering what kind of system y'all are running HL on.  I think the last time I ever payed attention to a required max r_speeds in a map was back when I was working on CS maps.  I believe r_speeds were supposed to stay under 600, but I'm not positive about that.  Anyway, I have a fair computer right now, and as long as I'm not running anything else, I can be playing on a map with r_speeds between 1000-1200 without any chop whatsoever.  Please, tell me what your machine can usually take, and give me a simple description of what your machine is.  That way, it will be easier for all of us to know the audience that we are making these maps for.

Here's my gamming machine specs:
Asus A7V
AMD Duron 900Mhz at 1.2Ghz
512mb PC133 SDRAM
GeForce2 Ultra
...and all the extra junk that makes no difference...

Comments

  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    1 GHz AMD Athlon
    192 MB SDRAM (I think)
    Geforce 2 GTS

    I've never met a properly compiled map that doesn't run at 72 fps the vast majority of the time on my machine. I personally think the r_speed restrictions are a real burden but they are there for a reason. Not so much for people's system specs, but rather for their internet connection. Laaaaaagggggggg....

    For example, I only have a 56k modem that connects at 26.4k. ( ! ) I can't get cable out here where I live, and dsl is far too expensive.  <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    pentium III 666 Mhz, TNT2, 128 Mb Ram standard monitor... etc
  • Terawatt_99Terawatt_99 Join Date: 2002-02-09 Member: 188Members
    i got ripped off by the store that i got my comp from, i paid for a pIII 500, and they gave me a PII 333, but by the time i found out, the warranty had run out and they refused to do anything for me  <!--emo&:angry:--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/mad.gif" border="0" valign="absmiddle" alt=':angry:'><!--endemo-->

    anyways, specs:

    pII 333
    512 mb pc100 ram
    some sh*t ATI card for video...

    oh, and cable internet...

    and i know the pain of bad 56k connections, my old one didn't even get up to 5 k/s most of the time <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
    P4 1.3Ghz
    128 RD PC800 RAM(ugh...)
    NVIDIA TNT.

    It's fun...
  • g-1g-1 Join Date: 2002-02-12 Member: 207Members
    duron 750mhz
    512mb pc133 ram
    GF2 32mb MX
    cable internet
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    P4 1.5 ghz
    128 ram
    GeForce 2
    cable
  • Hand_Me_The_Gun_And_Ask_Me_AgainHand_Me_The_Gun_And_Ask_Me_Again Join Date: 2002-02-07 Member: 178Members
    Z80 1MHz.
    48KB DRAM.
    300bps acoustic modem.

    Oh yeah. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    P3 900 Mhz
    256 MB RAM
    32 MB ATI Mobility M4

    I've got a laptop, so my options were limited for the most part.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Athlon XP 1900
    1 GB PC2100 DDR RAM
    VisionTek GF3 Ti500
    Dual OC-12 connection

    (oh yeah, and my other systems...)

    Athlon Thunderbird 1.33
    512 MB PC133 SDRAM
    ELSA Gladiac Ultra 64

    AMD Athlon 800
    384 MB PC133 SDRAM
    Guillemot 3D Prophet GeForce 256

    AMD K6-III 450
    128 MB Ram
    Voodoo3 3000

    AMD K6-2 400
    128 MB Ram
    Voodoo Banshee

    Oh, and my laptop...
    Sony Vaio w/ Intel Celeron 900
    128 mb RAM
    crappy on-board video.
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    PIII-450
    192 PC-133 RAM
    GeForce2MX

    But all this information isn't necessary, the NS mapping guidelines already tell you what r_speed values you need to keep under. Plus Flayra wants the mod to perform acceptably even for software mode users.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Exactly why HL and its mods have lasted as long as they have with the incredible popularity: Rather than pushing the limits of the engine itself, designers have stuck at least relatively close to the standards developed for the original game, so hardly anyone is excluded from being able to play. And, if you look at some of the work being posted in this forum and also levels that are popping up elsewhere, people are still doing one hell of a job with the number of polys they're allotted. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • InfinityInfinity And beyond&#33; Join Date: 2002-01-25 Member: 50Members
    ((old leet com that time))186( i think ) 20 mhz 2mb ram


    celeron 466mhz (overclocked to 720)

    64 mb ram

    adsl ( suckeh )

    voodoo 3 (about to change veeery soon)

    i can handle about 700 wpoly at a time without fps getting too low (under 30)
  • BiomechanoidBiomechanoid Join Date: 2002-02-12 Member: 203Members
    Athlon XP 1800
    256 DDR rams
    3d Prophet 2 ultra 64 (geforce 2 with 64 meg ram)
    soundblaster live! 5.1 platinum
    some CD rom drives and hard drives...
  • WaffleSpoonWaffleSpoon Join Date: 2002-01-30 Member: 133Members
    thunderbird 933 mhz
    256 ram
    Geforce 2 PRO
    Cable
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    This thread is soo close to being Off-topic.  Make sure you read Yama's post, as it is officially correct.  <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    (so is KFC's for that matter)
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Yes, the r_speed restrictions are posted in the mapping guidlines, and they are not going to be changing. Some of us may not particularily care for the restrictions, but their purpose for being there is certainly to be respected.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Flayra+Feb. 18 2002,00:57--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Flayra @ Feb. 18 2002,00:57)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->(so is KFC's for that matter)<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Oh, I get it, I'm a fast food chain now, am I? <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    /me tosses ns_veil into oblivion. Take that! hehe...
    j/k, of course.

    It is interesting, though, that despite this 3 year old game and a few people trying to push the polycount beyond what the game itself is designed for (on any system), everyone seems to be sticking to the basics. I like that, the backwards support for older systems. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    I whipped up a map a while ago that gave me r_speeds of about 10000. The stuttering is fairly noticeable on my old p2 300mhz 8meg HA comp, and 60-65 fps on my AMD 1.2ghz, 256meg ram, geforce 2 gts 32meg asus v7700, barely noticeable.

    --Scythe--
    the_only_scythe@yahoo.co.uk
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Hey KungFuSquirrel you do know their is a Kung Foo Chicken on these forums too you know.

    My PC is so new I don't even know what graphics card it's got anymore.

    P4 1.8 GHz
    764MB RAM
    56K modem <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
  • UnknownUnknown Join Date: 1970-01-01 Member:
    advice to map posters: dont forget the r_speeds.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    <!--QuoteBegin--ChromeAngel+Feb. 18 2002,03:06--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (ChromeAngel @ Feb. 18 2002,03:06)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Hey KungFuSquirrel you do know their is a Kung Foo Chicken on these forums too you know.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    I just... try to be funny... <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
    /me cries uncontrollably
  • YolmerYolmer Join Date: 2002-01-25 Member: 84Members
    I have a P2 350 MHz with 128 RAM and a TNT graphic card.  <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->

    I can run halflife/cs/dod/whatever on 800-1000 wpoly. Actually, I think that the 600 wpoly rule is pretty silly. 800 would be a better one. Even I, with this ###### computer doesn't notice any slowdown on 800 wpoly.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Sorry KFS...  I ws only trying to be informative.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    It's ok, really. I once again was trying to make a semi-humorous comment -- To clarify, if anything I say sounds like it might be the least bit humorous, it probably is meant to be. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • CrematorCremator Join Date: 2002-01-24 Member: 27Members
    hot damn!  i post this last night and already 3 pages of replies!  this leads me to serveral important things:

    viper:  you mentioned r_speeds play greater affect with the connection, not the machine.  i totally overlooked this.  my internet connection is so bad i had to give up online gamming a while ago.  looks like we have a mixture with the connections here.

    yama & falyra:  yes, i know that stuff is in the guidlines, but there is a few things about that...
    1. <b>guidlines</b>, not rules
    2. i mentioned that i recalled the last time i payed attention to max r_speeds was for cs, but obviously they did not care.  just look at some of the maps that slipped past them (i don't even have to mention them).
    3. sorry flay, but even if you do enforce them, i would like to shoot for something that is good for others yet allows me as much as i want.  if you dont like it, i guess it won't go in a release...

    flay & yama... & mole:  yes, this is a little off topic.  however, it does tie into mapping.  also, specifically for molecular, r_speeds are like weather.  they are a simple way to start conversation among mappers.  when bored, someone suddenly says "hows the r_speeds on your map?"  thus, we cannot stop talking about them.  to stop talking about them, and only leave them in the screenies would be horrible.  and not to be mean, although i know it will sound mean, you are not a mapper mole, and perhaps do not understand this concept of r_speeds.

    anyway, i notice computers vary quite a bit.  not bad overall, though.  i'm guessing that being mappers/gamers, we are likely to have slightly higher-end machines than most people out there.  i would like to point out that i do have 5 or 6 extra computers at home that i do nothing with.  i would be happy to sell them to you people, as i'm currenly trying to sell them to local friends.

    whew.
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Fine. I'll change the rule. Look for the -new- one. Grr.

    And do realize about this r_speeds thing...

    You've got particle systems hogging video processing speed, you've got anywhere from 2 to 10 models of players on your screen at once, possibly more if the marines stick together like they should, AND you've still got the map. With -that- in mind (you -are- testing your high r_speed areas with bots in the room to get an idea of how choppy it'll be, right?) you've really got to try to keep them below 700. 1000 is fine for SP, but 700 is pretty much the ceiling for -playability- in an MP map. And if it ain't playable, no one will play it.



    <!--EDIT|Moleculor|Feb. 18 2002,21:13-->
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Moleculor+Feb. 18 2002,21<!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->7--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Moleculor @ Feb. 18 2002,21<!--emo&:0--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wow.gif" border="0" valign="absmiddle" alt=':0'><!--endemo-->7)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->And if it ain't playable, no one will play it.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Well put Molec.

    Edit - But just keep in mind that a small narrow hallway with 900 w_poly may actually run just fine on the average connection... where as a large outdoors areas or huge room with 700 w_poly may lag terribly on the same system. I think r_speeds are really being overrated for their usefulness in lag prevention.
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