Ns 3.0g Changelog

DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
<div class="IPBDescription">Since nobody else posted it.</div> Here's the 3.0 changelog:
--
O Fixed grenade problem introduced in 3.0f (bug #452)
? Updated command station grenade upgrade sprite (thanks Hackepeter!)
O Fixed problem where jetpacks cost one level instead of two
O Fixed new bug where Combat levels weren't spent properly as marine (reworked how purchases are validated and made)
? Fixed authentication problem caused by duplicate WONids

O Fixed bug where a selectable ghost structure was left behind when original CC was recycled (bug #445)
O Fixed bug where CC started out unbuilt in the next round if it was recycled last round (bug #445)
O Fixed alien melee attacks often cannot break grates at pointblank range (bug #440)
O Fixed problems with commander unable to drop some items on top of other items (bug #291)
O Changed references to sv_cheats on the client to use the new server variable system (particle system editing and cl_showspeed).
? Fixed problem where grenade assets weren't included properly
O Fixed bug where number of hives didn't affect alien armor properly (bug #453)
? Updated co_angst to fix end of game spawn problems (bug #421)
O Reverted config.cfg to reasonable default
O Removed cl_forwardspeed, cl_backspeed, cl_sidespeed (bug #438)

O Changed alien armor value from 1.6, 2, 2.4 to 2, 2.5, 3 (this will help late-game fade and onos considerably without boosting him too much in Combat) <b>This is HUGE. Absolutely huge.</b>
O Increased alien armor absorption with more hives, to make sure there is never armor left over (armor takes 70% of damage at hive 1, 80% at hive 2, 90% t hive 3, used to be 70% for all)
O Reduced lerk base speed from 200 to 175
O Increased speed boost lerk gets from celerity (8.3 to 25) <b>Good god!</b>
? Fixed bug that was causing redemption to be way too effective
O New ns_nancy
? Included ns_nancy overview sprite
O Fixed horrible ladder bug that would throw players up into the air. <b>Aww, I was having fun outside mess hall whacking a skulk, then having them get close and flying myself up the ladder. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--></b>
O Air Filtration System fan no longer can be built on and no longer spins the commander view.
O Texture alignment fixes.
O Lighting tweaks
O Raised Subspace vent and made it so you can weld it shut on Subspace side.


My comments in bold. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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Comments

  • HyperionHyperion Hyperion2010 Join Date: 2003-10-06 Member: 21477Members
    that was a quick one
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    OMG that much a speed boost for a lerk?

    Should make flying around a challenge. If anyone can tell us how it is flying around as a lerk with celerity, tell us how it is <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Sounds like it is working in the right direction. I guess they finally figured out how to balance the classic and combat onos at the same time, or at least get closer to it.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    Brilliant, hives are made more important without taking away our lifeforms.

    go go man with the one-eyed laptop!
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    edited January 2004
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Changed alien armor value from 1.6, 2, 2.4 to 2, 2.5, 3 (this will help late-game fade and onos considerably without boosting him too much in Combat) This is HUGE. Absolutely huge.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    WOOT! I totally predicted this change in the 3.0f changelog thread, I pwn <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Seriously, classic is now going to be far along on the way to being balanced. This change is significant to all life forms, especially fade and onos. It also makes carapace a much more attractive option to fades; (onos can't face the extra downtime from not having regen TBH) a hive 2 250/100 fade can now take 50 more damage (about 11%), and a hive 2 700/400 onos can take a whopping 200 more damage (13% more). It also increases the efficiency of healing, in that when a point of armour is healed, it represents more health. Plus, no more death while still having armour!

    It also makes a kharaa equivalent to the marine tech rush, quickly securing all 3 hives for a juicy armour bonus as well as having all chambers and attacks, at the detriment of res nodes.

    The lerk is actually slower; if you look above the celerity change, you might notice its base speed is 25 less than it was.

    I think RR.org posted this before you, anyway <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    Hm. This may sound like a "stupid newbie" question, but what do those armor values mean? Does it effect how much armor an alien has? Does it effect the absorbtion of damage? Is this hive-armor-value system being used in 2.0/2.01 right now?

    By the way, a salute to the dev team and the PTs. Speed seems to be picking up, and these changes look great. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • killswitchkillswitch Join Date: 2003-02-05 Member: 13141Members, Constellation
    That armor tweak is awesome! Now have 3 hives gives aliens an armor upgrade sufficient to destroy an entrenchd marine base, am I right? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    edited January 2004
    The 2.0/2.5/3.0 armor system means that with one hive, two points of damage absorbed by armor will only take away one point of armor. With three hives, it takes 3 points of damage to take away a point of armor. The 70%/80%90% refers to how much damage goes to armor. For example, a one-hive alien gets hit by a level0 lmg bullet (10 damage). 70% (7 damage) goes to armor, and 30% (3 damage) goes to health. The 3 damage to health takes away 3 health points. The 7 armor damage takes away 7/2 (7 divided by 2), or 3.5 points of armor. A 3-hive alien getting hit by the same bullet would have 10% (1 damage) go to health and 90% (9 damage) go to armor. This would result in losing 1 point of health and 9/3, or 3 points of armor.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    <!--QuoteBegin--i'm lost+Jan 23 2004, 08:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (i'm lost @ Jan 23 2004, 08:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The 2.0/2.5/3.0 armor system means that with one hive, two points of damage absorbed by armor will only take away one point of armor. With three hives, it takes 3 points of damage to take away a point of armor. The 70%/80%90% refers to how much damage goes to armor. For example, a one-hive alien gets hit by a level0 lmg bullet (10 damage). 70% (7 damage) goes to armor, and 30% (3 damage) goes to health. The 7 damage to health takes away 7 health points. The 3 armor damage takes away 3/2 (3 divided by 2), or 1.5 points of armor. A 3-hive alien getting hit by the same bullet would have 10% (1 damage) go to health and 90% (9 damage) go to armor. This would result in losing 1 point of health and 9/3, or 3 points of armor. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    YAY!

    Way to go for making alien endgame easier <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    BTW, that sort of seems the equivelant to Arms Lab upgrades....
  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    <!--QuoteBegin--i'm lost+Jan 23 2004, 08:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (i'm lost @ Jan 23 2004, 08:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The 2.0/2.5/3.0 armor system means that with one hive, two points of damage absorbed by armor will only take away one point of armor. With three hives, it takes 3 points of damage to take away a point of armor. The 70%/80%90% refers to how much damage goes to armor. For example, a one-hive alien gets hit by a level0 lmg bullet (10 damage). 70% (7 damage) goes to armor, and 30% (3 damage) goes to health. The 7 damage to health takes away 7 health points. The 3 armor damage takes away 3/2 (3 divided by 2), or 1.5 points of armor. A 3-hive alien getting hit by the same bullet would have 10% (1 damage) go to health and 90% (9 damage) go to armor. This would result in losing 1 point of health and 9/3, or 3 points of armor. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No, you've got it wrong.

    The percent absorbtion is how much goes to armor, now how much damage just up and dissapears.

    The armor VALUE is what decreases damage to armor. Heh. It's so confusing. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    I'm Lost, you're confusing me. I got the concept, but it looks like there's a typo in there somewhere.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->For example, a one-hive alien gets hit by a level0 lmg bullet (10 damage). 70% (7 damage) goes to armor, and 30% (3 damage) goes to health. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Here, you say that 70% goes to armor.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The 7 damage to health takes away 7 health points. The 3 armor damage takes away 3/2 (3 divided by 2), or 1.5 points of armor. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    But here, you say that 7 damage (70% of the shot) is actually going to health.

    Could someone clear this up? I get the concept now (thanks lost!), I just want to clarify the specifics. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    edited January 2004
    You're right, that was a typo. For a one-hive alien, the loss should be 3 points of health and 7/2, or 3.5 points of armor. Sorry about that. Time to edit my previous post.

    Edit: While I'm at it, I guess I can throw in the 2-hive values (when taking 10 damage). It would be 2 health and 3.2 armor taken away.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    It's worth noting that while those armor values are only a 25% increase from before, the armor/hive functionality was fixed at the same time. That means hive 3 aliens are actually going from 1.6 to 3.0, almost twice as effective as before. This should make a huge difference in those marine stalemates.
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    now that the beta will be public...i can actually say something usefull....soon.....
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
  • SizerSizer Join Date: 2003-10-08 Member: 21531Members
    edited January 2004
    <!--QuoteBegin--h20+Jan 23 2004, 10:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (h20 @ Jan 23 2004, 10:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> now that the beta will be public...i can actually say something usefull....soon..... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    WTH are you talking about?

    edit: The announcement isn't on the front page for me, but I read a pasted announcement in Flayra's thread.

    holy crap
  • EidolanEidolan Join Date: 2002-11-15 Member: 8694Members
    Is the beta steam only too?
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    <!--QuoteBegin--Sizer+Jan 24 2004, 04:05 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sizer @ Jan 24 2004, 04:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--h20+Jan 23 2004, 10:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (h20 @ Jan 23 2004, 10:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> now that the beta will be public...i can actually say something usefull....soon..... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    WTH are you talking about?

    edit: The announcement isn't on the front page for me, but I read a pasted announcement in Flayra's thread.

    holy crap <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You need to scroll down past the NS3 description to the news posts.
  • TiNcAn1TiNcAn1 Join Date: 2003-12-08 Member: 24151Members, Constellation
    Well I'm not sure if anyone has fully answered this but celerity+focus lerk is insane in the right hands, the lerk flys in and bites you once then flys out and a few seconds later he is back for the kill... very hard to stop with a good flyer.
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    <!--QuoteBegin--Eidolan+Jan 23 2004, 11:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Eidolan @ Jan 23 2004, 11:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Is the beta steam only too? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I hope so, kind of.


    Well there seems to be BIG AND I MEAN BIG balance changes. Sounds likes aliens are getting every single goodie. I haven't seen much at all for Marine weapon and armor upgrades if those are changed at all.

    And a quick question. Are grenades (the ones you throw with your arm and hand) affected by weapon upgrades?
  • Meaning0fLifeMeaning0fLife Join Date: 2003-07-05 Member: 17940Members, Constellation
    <!--QuoteBegin--Paranoia-2MB+Jan 24 2004, 03:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Paranoia-2MB @ Jan 24 2004, 03:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And a quick question.  Are grenades (the ones you throw with your arm and hand) affected by weapon upgrades?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I'm entirely unsure....but they kick serious ****, and that's what's important <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    And about steam being required for the beta/3.0 public testing: yes of course silly <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    <!--QuoteBegin--Sizer+Jan 24 2004, 04:05 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sizer @ Jan 24 2004, 04:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> holy crap <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    My thoughts exactly <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • IchthysIchthys Join Date: 2003-05-16 Member: 16359Members
    <!--QuoteBegin--Delphi+Jan 23 2004, 08:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delphi @ Jan 23 2004, 08:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ? Fixed authentication problem caused by duplicate WONids <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    What is that for? I thought 3.0 was "wonless"
  • GeENiEGeENiE Join Date: 2002-06-09 Member: 740Members, Constellation
    well i thought flying as lerk the first time in 3.0 was really hard but once u get the hang of it ( i use space + mwheel jump , really imporves ur flying skills) its actually better then in 2.0 becouse u can controle ur flight and u dont bump into a wall each time..
  • SylverSylver Join Date: 2003-02-12 Member: 13446Members
    w00t ns_nancy is back!!! I wuv the remake team!!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    Sounds sweet, I'm still hoping for a speedboost for the skulk and the celerity though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    edited January 2004
    this has absolutly nothing to do with the change log, but since Onos hitboxes have been fixed is it possible to make when the onos gets hit in the front head area it sparks due to the heavy carapace (same dmg is done just some eye candy) and towards the back regular green blood?
  • Quantum_DuckQuantum_Duck Join Date: 2003-10-21 Member: 21851Members, Constellation
    Yes, beta is steam only, since 3.0 is steam only, since very soon all halflife will be steam only. Sad for some, but true. And just so you know, this changelog represents an incredible boost to playability and fun factor. There is still a bit to go before release, but this was a huge step forward. Aliens now have an endgame, albiet a slow one, particularly in a relocation to hive scenario. It's getting there. And it's gonna be good. And welcome to the beta, everyone who's going to join soon. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    <!--QuoteBegin--Delphi+Jan 23 2004, 06:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delphi @ Jan 23 2004, 06:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> O Changed alien armor value from 1.6, 2, 2.4 to 2, 2.5, 3 (this will help late-game fade and onos considerably without boosting him too much in Combat)
    O Increased alien armor absorption with more hives, to make sure there is never armor left over (armor takes 70% of damage at hive 1, 80% at hive 2, 90% t hive 3, used to be 70% for all)
    O Increased speed boost lerk gets from celerity (8.3 to 25) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    /laughs maniacly as a hive 2 fade with adren and carapace <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • DelphiDelphi Join Date: 2003-04-02 Member: 15134Members, Constellation
    <!--QuoteBegin--Ichthys+Jan 24 2004, 04:54 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ichthys @ Jan 24 2004, 04:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Delphi+Jan 23 2004, 08:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delphi @ Jan 23 2004, 08:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ? Fixed authentication problem caused by duplicate WONids <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    What is that for? I thought 3.0 was "wonless" <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I have no idea. But he put it in there for a reason, so it must be good.
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