Ns 3.0 Impulse Key Binds
CplDavis
I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
<div class="IPBDescription">HERE THEY ARE PLAIN AND SIMPLE</div> Ok everyone was asking about this and when I posted earlier they didint want to read through all the code themselves so here they are in plain english.
*Prays they are all right (all the ones I tested worked for me)
to use them. in console type
bind key "impulse number"
EXAMPLE
bind h "impulse 11"
So now when in game and you press the h key whatever will happen
NOTE: Some impulse binds have dual meanings such as the marine voice comms when as aliens they will make alien voice sounds.
Also there are more impulse key bindings then keys on your keyboard. Just get the ones u want. I just have the marine voice chats binded myself.
Most of the alien gorge structure dropping and marine commander impulses can be binded in the NS Controls section.
enjoy! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
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Marine Voice chats
Pressing these when playing as aliens will also make sounds too.
<b>MARINES</b>
<i>Awaiting Orders</i> (you can do this one in your controls settings)
<i>In position</i> impulse 12
<i>Roger that</i> (do this one in controls)
<i>Im covering you</i> impulse 8
<i>Alien spotted</i> impulse 13
<i>Move out</i> impulse 14
<i>Follow me</i> impulse 7
<i>Area clear</i> impulse 15
<i>Need health</i> impulse 10
<i>Need ammo</i> impulse 11
<i>taunt</i> impulse 9
<b>NS MARINES COMBAT UPGRADES</b>
<i>Damage 1</i> impulse 23
<i>Damage 2</i> impulse 24
<i>Damage 3</i> impulse 25
<i>Shotgun</i> impulse 64
<i>HMG</i> impulse 65
<i>Grenade launcher</i> impulse 66
<i>CatPacks</i> impulse 27
<i>Resupply</i> impulse 31
<i>Scanner sweep</i> impulse 53
<i>Motion Tracking</i> impulse 33
<i>Mines</i> impulse 61
<i>Hand grenade</i> impulse 37
<i>Welder</i> impulse 62
<i>Armour 1 </i> impulse 20
<i>Armour 2</i> impulse21
<i>Armour 3 </i> impulse22
<i>HA</i> impulse38
<i>Jet pack</i> impulse39
<b>ALIENS GESTATION</b>
<i>Skulk</i> impulse 113
<i>Gorge</i> impulse114
<i>Lerk</i> impulse15
<i>Fade</i> impulse 116
<i>Onos</i> impulse117
<b>ALIEN UPGRADES</b> (I think these are in the correct order.)
<b>MOVEMENT</b>
<i>Silence</i> impulse 107
<i>Celerity</i> impulse 108
<i>Adrenaline</i> impulse 109
<b>DEFENSE</b>
<i>Redemption</i> impulse 101
<i>Regen</i> impulse102
<i>Cara </i> impulse 103
<b>SENCE</b>
<i>Sent of Fear</i> impulse 110
<i>Focus</i> impulse 111
<i>Cloaking</i> impulse 112
<i>Chuckle</i> im 90% sure is one of the double binds as impulse 7 (marine "follow me" will take care of it.
*Prays they are all right (all the ones I tested worked for me)
to use them. in console type
bind key "impulse number"
EXAMPLE
bind h "impulse 11"
So now when in game and you press the h key whatever will happen
NOTE: Some impulse binds have dual meanings such as the marine voice comms when as aliens they will make alien voice sounds.
Also there are more impulse key bindings then keys on your keyboard. Just get the ones u want. I just have the marine voice chats binded myself.
Most of the alien gorge structure dropping and marine commander impulses can be binded in the NS Controls section.
enjoy! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
===============================
Marine Voice chats
Pressing these when playing as aliens will also make sounds too.
<b>MARINES</b>
<i>Awaiting Orders</i> (you can do this one in your controls settings)
<i>In position</i> impulse 12
<i>Roger that</i> (do this one in controls)
<i>Im covering you</i> impulse 8
<i>Alien spotted</i> impulse 13
<i>Move out</i> impulse 14
<i>Follow me</i> impulse 7
<i>Area clear</i> impulse 15
<i>Need health</i> impulse 10
<i>Need ammo</i> impulse 11
<i>taunt</i> impulse 9
<b>NS MARINES COMBAT UPGRADES</b>
<i>Damage 1</i> impulse 23
<i>Damage 2</i> impulse 24
<i>Damage 3</i> impulse 25
<i>Shotgun</i> impulse 64
<i>HMG</i> impulse 65
<i>Grenade launcher</i> impulse 66
<i>CatPacks</i> impulse 27
<i>Resupply</i> impulse 31
<i>Scanner sweep</i> impulse 53
<i>Motion Tracking</i> impulse 33
<i>Mines</i> impulse 61
<i>Hand grenade</i> impulse 37
<i>Welder</i> impulse 62
<i>Armour 1 </i> impulse 20
<i>Armour 2</i> impulse21
<i>Armour 3 </i> impulse22
<i>HA</i> impulse38
<i>Jet pack</i> impulse39
<b>ALIENS GESTATION</b>
<i>Skulk</i> impulse 113
<i>Gorge</i> impulse114
<i>Lerk</i> impulse15
<i>Fade</i> impulse 116
<i>Onos</i> impulse117
<b>ALIEN UPGRADES</b> (I think these are in the correct order.)
<b>MOVEMENT</b>
<i>Silence</i> impulse 107
<i>Celerity</i> impulse 108
<i>Adrenaline</i> impulse 109
<b>DEFENSE</b>
<i>Redemption</i> impulse 101
<i>Regen</i> impulse102
<i>Cara </i> impulse 103
<b>SENCE</b>
<i>Sent of Fear</i> impulse 110
<i>Focus</i> impulse 111
<i>Cloaking</i> impulse 112
<i>Chuckle</i> im 90% sure is one of the double binds as impulse 7 (marine "follow me" will take care of it.
Comments
(Copies to HD)
*friendly self thread bumpage* <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
aye, iv been looking for this for unbearably long, thx, now for the ailen laughing...
Ok I went back and redid it so its a little easier to read...
Chuckle im 90% sure is one of the double binds as impulse 7 (marine "follow me" will take care of it.)
these arent really "scripts" they are found in the NS UI.txt file coding itself.
These are just the console versions of short cuts.
Binds for all the stuff they could not fit in the controls section under options.
but in the 3.0 changelog, it said these commands were blocked in order to prevent scripting, ima test some of those commands now to find out myself
but in the 3.0 changelog, it said these commands were blocked in order to prevent scripting, ima test some of those commands now to find out myself <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
They work for me in 3.0 but yea go test. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
but in the 3.0 changelog, it said these commands were blocked in order to prevent scripting, ima test some of those commands now to find out myself <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
They work for me in 3.0 but yea go test. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I think what nessy is trying to say is that *if* the blockscripts server variable is turned on (whatever it is), double binding won't work.
did you enable "Fastchange" option int he advanced options?
i spent 10 min tryin to find it
i spent 10 min tryin to find it <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
At <a href='http://www.csnation.net/view.php/csinfo/scripting/basic-bindlisting.csn' target='_blank'>CSNation</a> there's a complete list of bindable keys (I guess it's the same for most mods). But ther is no "numlock" <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
im sure theres more @_o
Impulse 7 through 12.
Either 7 or 9 is the Chuckle. The impulse for the Marine Taunt is some kind of "Haaaaaaaawrh.." sound that's like Lerk flight.
12 is my favorite, though.
Sckraaaaw..
<a href='http://www.nsplayer.com/index.php?s=40' target='_blank'>NsPlayer</a> has all the 1.04 impulses listed. More goodies. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->