Grenades
Cheese
Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
<div class="IPBDescription">all you need to know</div> So the TSA has new weapons for us... but how good are they really?
The Grenade: good friend of every lerk sitting in a vent. but how many damage does it to buildings? I used my grenade against a restower and it took about 15% of its HP. thats not really that much. but hey...use it against OCs. It will make it easier for you to bring them down. however against restowers... better use your knife. I found out that a good use of grenades is if a skulk or more attack a restower and you are near but they haven´t seen you yet. throw a grenade. Either they will die or they will jump out to prevent from being killed by the grenade. As soon as they are out you kill them. Next tactic I found out is: Marine 1 throws his grenade into a room-->marine 2 jumps into the room. if skulks come from the ceiling the grenade will kill them while the grenade doesnt affect the marine.
And the last tactic: for bigger lifeforms. throw your grenade behind them. if they want to run away it will explode and make it much easier for you to bring it down.
oh another important thing: Throwing of grenades takes sooo much time so check the area carefully before your take out your grenade. perhaps you could ask another marine to protect you while you throw the grenade.
Ah and a last one for the noobs. if you allready pulled the trigger of the grenade but its still in your hand... just press 1,2 or 3 and you will switch to another weapon without throwing away your grenade.
i hope these tactics can help you a bit. These tactics aren´t too difficult but I think its better if the noobs now what to do with their grenade instead of throwing it at the next thing they see <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->.
The Grenade: good friend of every lerk sitting in a vent. but how many damage does it to buildings? I used my grenade against a restower and it took about 15% of its HP. thats not really that much. but hey...use it against OCs. It will make it easier for you to bring them down. however against restowers... better use your knife. I found out that a good use of grenades is if a skulk or more attack a restower and you are near but they haven´t seen you yet. throw a grenade. Either they will die or they will jump out to prevent from being killed by the grenade. As soon as they are out you kill them. Next tactic I found out is: Marine 1 throws his grenade into a room-->marine 2 jumps into the room. if skulks come from the ceiling the grenade will kill them while the grenade doesnt affect the marine.
And the last tactic: for bigger lifeforms. throw your grenade behind them. if they want to run away it will explode and make it much easier for you to bring it down.
oh another important thing: Throwing of grenades takes sooo much time so check the area carefully before your take out your grenade. perhaps you could ask another marine to protect you while you throw the grenade.
Ah and a last one for the noobs. if you allready pulled the trigger of the grenade but its still in your hand... just press 1,2 or 3 and you will switch to another weapon without throwing away your grenade.
i hope these tactics can help you a bit. These tactics aren´t too difficult but I think its better if the noobs now what to do with their grenade instead of throwing it at the next thing they see <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->.
Comments
But they only cost 20 res so...its a safe investment however i wonder if they're effective be it in combat or classic
So maybe they do make it easier vs OCs like cheese said but still... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
::image flashes in mind of marine pulling the pin and putting the ticking grenade in his pocket::
At first I thought thet would be a waste of res etc and not very effective against the fast moiving aliens until I played agaim last night.
I got 2 spore <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo--> kills by tossing my nade into vents.
Our team used them as anti onos weapons. Onos charges in, 3 of us toss nades short of it, onos runs in around corner and boom, 2 burts of LMG fire and no more onos.
5 of us rushed the hive. We ran into a WoL. We all thorugh our nades and that WoL went down a whole lot faster.
Also I cant tell you how helpful it was to simply toss a grenade just into the door/ entrance of a new room before rushing in. Forcing any waiting skulks to move away from over the door etc. I also got 3 kills by tossing a nade just inside a door and blowing up some skulk waiting to ambush me.
Id say if you have the res go for it. They arnt so much an offensive weapon as more of a helpful tool from my expiriences.
It landed between two unlucky skulks. Toast.
The grenade isn't something I would run around with in my hand, but in vents, for concentrations of enemies, and for suppression, it's remarkably good.
Biggest strategy: Get people to use their grenades in a coordinated fashion. Grenades in a hive severely disrupt the respawn of skulks. Hive-nading makes it easier to grab those aliens by the throat.
them: WTH!
me: Heheheh <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
most of the time, when they've had enough, they run away...
at the beginning of the skirmish, you chuck your nade behind them, where they will most likely retreat to...if you can time it right (or know their attack pattern) you can easily cripple them enough for the last spray of bullets to kill, or if you are even luckier, kill it with your nade <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
so far, i've naded:
1 onos
2 fades
3 skulks with one nade (cant remember total kill count)
it works quite well...anyone know if weapon upgrades affect nades?
Nades are nice for regular NS because of the kill command. Since you respawn with a nade, it can get handy for ramboing against unguarded alien RTs in compact maps. You run to the RT, nade, empty LMG ammo, ditto pistol, knife for a little, hit your kill bind, start over. RT down in three to four tries, and you took it down for no res cost to your team, and cost the aliens their res. It's also handy for leading charges as LA LMGers. It doesn't cost the com any res after getting the upgrade to re-equip you, which makes hand grenades a cost efficient source of punchy damage for low level marines who go out there and die for their com.
And of course, it's a hilarious way to kill aliens in vents.
But if you toss grenades instead, they do lots of area damage weaken the whole WOL. And it might even take out gorges or skulks hiding behind the WOL. Then it's easier to take down with LMGs.
They are also good for breaking enemy attacks. Once I returned to base seeing that it's under attack by skulks and fades. I (and some others!!) threw grenades to the base, taking down the skulks and critically damaging the fades.
[EDIT] I usually dont get grenades (actually GRENADE) in Combat. Why waste a level for just ONE grenade? In Classic only one grenade is good, but in Combat it is a waste of level [/EDIT]
theyre well a nice little extra, and well worth their 20 res.
Ya, nades are fairly useful, especially against oc's. I've seen two grenades take out 5 oc's which were part of a WoL, and that's a lotta res lost for the aliens.
Even with the pin pulled and you die, the hand grenade does not drop and explode. =\
-When a gorge is on the grating up above Generator on ns_nothing
-When you got a F%^King lerk sporing your team in 1 of the 200000 vents throughout all the maps
-When a gorge is hiding in a vent BBing your nodes down from his little hideout
-When you got a squad of a few marines making a path of destruction and they encounter the oh-so-evil RT/OC/DC combo.
This is just a few of the many times when that 1 little nade with make that annoying little pest go bye bye. I havent even scratched on the combat instances where nades are useful.
would be funny if you phase in with a big boom. goodby skulks.
otherwise waiting till you are through often kills you without releasing the nade. hmm... i have to try what happens if you release it before you go through...
does anyone know the answer? well i will know soon...