Co Map Specs Question
Pfhreak
Join Date: 2002-11-14 Member: 8612Members
<div class="IPBDescription">Do all the specs for ns maps apply?</div> I have one question specifically. Normal natural selection maps are not supposed to have areas that overlap one another, because the commander cannot access his marines if they are on the bottom level.
Do combat maps have to follow this regulation as well? (As there is no commander, the only time you'll even see the map is if you are dead... right?)
Anyways, just working my way through some map designs and that thought came to me.
-Pfhreak
Do combat maps have to follow this regulation as well? (As there is no commander, the only time you'll even see the map is if you are dead... right?)
Anyways, just working my way through some map designs and that thought came to me.
-Pfhreak
Comments
Combat maps that are an endless maze of flat hallways and rooms are bad! BAD BAD BAD!