Co_shu B1 Released

Sir_PepeSir_Pepe Join Date: 2002-12-15 Member: 10845Members
<div class="IPBDescription">weeeeeeeee</div> I started this map when NS:C was announced and finished it last week... nothing special about ist, just your standart NS:C-slaughterhouse <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

<img src='http://www.planet-pepe.net/stuff/~nsworld/co_shu/leetroom.jpg' border='0' alt='user posted image' />

More screenshots: <a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=331' target='_blank'>http://nsworld.ns-central.co.uk/Map.php?UniqueID=331</a>

<b><a href='http://www.planet-pepe.net/files/co_shu_b1.zip' target='_blank'>co_shu Beta 1 download</a></b>

Comments

  • HyperionHyperion Hyperion2010 Join Date: 2003-10-06 Member: 21477Members
    yay another release ! this looks good, ill download it when i get home
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Very nice <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Lovely map. I'll keep the critique concise.

    Pros:
    + Best infestation in a map. Ever.
    + Excellent custom textures that suit the geometry and style well.
    + Seems to have feature a decent layout, although I'd have to play it with proper teams.

    Cons:
    - Crazy r_speeds in places, such as the marine start where it peaks at 850!
    - Ready room has little atmosphere, due to a lack of ambient sounds and particle systems.
    - Some particle systems such as bursting steam have no sound; seems a bit odd.

    If you can sort these issues, then then map deserves to be official really.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    It looks indeed very nice. That infestation is just pure ownage <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Only I fond just one little texture bug... Above the hive there is infestation but it still has some blue in it, probably not true blue "0 0 255". A simple texture fix
    Good job Sir...

    GreetzZz Kouji San
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    Looking good, but the r-speeds need work.
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    Sod r_speeds! It's looks that count <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Hmm, I can't even get my ns3 install to work (some crap about steam not working errors), but I'm going to download this and try and look at it in my old NS just to see what all this raving about the infestation is all about!
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    Woah! Just checked it out, that infestation does indeed pwn!

    That's really inspired me to make some alien lair now...! Not just in Natural Selection, but my house! *starts decorating*
  • NazulNazul Join Date: 2002-11-17 Member: 9052Members
    i like the 1st pic. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    r_speeds @ 850 isnt that high ... the minimum u gotta have now is GF 4 <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-Nazul+Jan 30 2004, 04:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nazul @ Jan 30 2004, 04:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i like the 1st pic. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    r_speeds @ 850 isnt that high ... the minimum u gotta have now is GF 4 <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I have a GF4 Ti4200, and it still shudders when the r_speeds peak. You could have a Radeon 9800 and it would still jerk, as it's the HL engine getting pushed past the limits of what it can handle smoothly.
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    I have a gf4 mx and i can play maps with 2000wpoly and have little to no lag so lagging at 850 is rubbish. Hl isn't at it's limits at all then unless your running software mode, you'd be amazed how far you can push this thing.

    Also i think the pillars in the hive room are just too blocky and simply don't work.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-Mr.Ben+Jan 30 2004, 06:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr.Ben @ Jan 30 2004, 06:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have a gf4 mx and i can play maps with 2000wpoly and have little to no lag so lagging at 850 is rubbish. Hl isn't at it's limits at all then unless your running software mode, you'd be amazed how far you can push this thing.

    Also i think the pillars in the hive room are just too blocky and simply don't work. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It's not exactly lag, just the mouse suddenly becomes slower as if the FPS are taking a dive. I can live with it for such a fine map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    you know, i'm running a Radeon 8500 LE 128 (we all know what the LE stands for <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> ). but i've seen rspeeds obove 1200 and not a wink of lag. i would say Ben is right. mayhaps there is another aspect of your system dragging it through the mud.

    very pretty btw. ^_^ i like your custom texes a lot.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited January 2004
    Still 700 IS the maximum (except commander @ 1000), it says so in the mapping guidelines, The ns team hasent put this there just for fun, it has a reason...
    And of course the machines of today wont have a fps drop if you turn of everything (FSAA, Antisotopic filtering etc...) Turn them up to the highest level people and see you fps die!

    850 however, if its no a important fighting area I think one can get away with it <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    [edit]
    <b>My specs:</b>
    Sapphire Radeon 9800XT 256mb (with the samsung 2.8 nanosecs memchips, very fast)
    AMD barton 2500+ overcloaked to 2200mhz
    Geil 512mb ddr 400mhz (200fsb)

    Even with this system the fps will drop if I turn everything up to the highest level, but still wont have problems with newer games on these setting. So I would say half-life is @ its maximum, on graphics since the newer games make use of new/more efficient 3d rendering codes in the directX 8.0 and 9.0 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    [/edit]
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    While the map looks nice, that I cannot disagree with, my beef is with the layout.

    It suffers from corridor - room - corridor - room syndrome. Much of the areas are flat and lack any height variations or jetpack/lerk friendly areas. I really doubt players will be looking up or down to track their targets, which is a shame since Combat is basically Team Deathmatch.
  • aegixaegix Join Date: 2002-08-31 Member: 1256Members, NS1 Playtester
    Looks absolutely awesome. I'll comment again once I get a chance to play it out with a few people.
  • instantinstant Join Date: 2003-06-19 Member: 17500Members
    Same here, hope you get the r_speeds worked out. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • CreatorCreator Join Date: 2002-11-02 Member: 4525Members
    Wow i think its a great map, it will be on this server ( 202.172.112.32:27018 Its in Australia) once it gets updated to beta2, just ask anyone with the MCGOOHQ tag to put it on.
  • duxdux Tea Lady Join Date: 2003-12-14 Member: 24371Members, NS2 Developer
    Had a good run around it and my main concerns are the plain use of textures and the blockyness to the map. The Hive with the generic flat block 'aholic pillars look as though they were added in 5 minutes before the release. While I really do like the hive with all the water dipping down, those pillars really do ruin an otherwise good hive.
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