Spirit of natural selection
mr_Nebel
Join Date: 2002-01-24 Member: 36Members
Would it be possible to incorporate some of the Spirit of Halflife code into Natural Selection.
What i'm mostly talking about is the move with function that allows entities to move with each other. This would make it easier to make moving dropships etc with flame jets and see through parts.
U know what i mean?
What i'm mostly talking about is the move with function that allows entities to move with each other. This would make it easier to make moving dropships etc with flame jets and see through parts.
U know what i mean?
Comments
I don't know how well it works in multiplayer, but in recent versions for single-player it's working extremely well. I think Laurie's managed to remove completely the bug where the player might occasionally get stuck in a brush entity that's been set to Movewith another - I built a pretty complicated crane with a cab which moves in two dimensions, controlled by two momentary_rot_button thingies, and it all works flawlessly. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
As far as particle systems with moving origins and generation entities, that will probably be fixed in the future (it would definitely be cool).
A working crane would be exceptionally cool. I could really use on in ns_penumbra, given that I have several spots with non-functional cranes that are just for show. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
<img src="http://www.compsoc.man.ac.uk/~afoster/crane.jpg" border="0">
The crate thingy is movable in three dimensions, and the <b>env_glow</b>s, the breakable windows and all the controls move along with the main car, which can move forwards/backwards and left/right - all controllable by the player.
It was really easy to set up - needed a little tweaking, but that's usually the case with any entities. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> With a recent version of Spirit, it works pretty much flawlessly.
Movewith was basically the thing i was thinking about.
Actually, using momentary_rot_buttons it should be possible to make an extending crane arm. Each segment of the arm becomes a momentary_rot_button, with the rotating base being one as well. Have them all moving with each other. Then have the controls be momentary_rot_buttons with the same names as their crane counterparts, using the hack flag enabled. Turn a control and one of the segments starts to rotate <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
You could also do the crane in AvP2's cargo bay, in the Predator 'Interloper' mission.
The possibilities! <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->