Looks great! On that last shot you just posted, you may want to think about adding some sort of trim between the wall and the ceiling on the far side, it looks a little abrupt.
Wow. I had europa. If Europa and Space Station Nothing had a one night stand, this would have been the map Space Station Nothing would have pressured Europa to abort.
realityisdeadEmployed by Raven Software after making ns_nothingJoin Date: 2002-01-26Member: 94Members, NS1 Playtester, Contributor
Wow, I love the colorful lighting you've got here. The last shot here is freaking awesome. If I study it, the orange light off on the backwall there appears too harsh and glaring... yet looking at the scene as a whole, I think it works perfectly.
Again, it's to color in these areas that really makes this map stand out. It does seem a little to harsh in places other than the orange (red on the door for example), but I think you're definitely on the right track here. The blue little accents all over give it a nice touch as well. Keep it up, this is just sweet.
Comments
In playtesting, the dual-node site in some maps has become quite the interesting battleground.
<img src="http://pwp.clearsource.net/sloyd/maps/ns_corona_8.jpg" border="0">
<img src="http://pwp.clearsource.net/sloyd/maps/ns_corona_9.jpg" border="0">
<img src="http://pwp.clearsource.net/sloyd/maps/ns_corona_10.jpg" border="0">
<img src="http://pwp.clearsource.net/sloyd/maps/ns_corona_11.jpg" border="0">
Again, it's to color in these areas that really makes this map stand out. It does seem a little to harsh in places other than the orange (red on the door for example), but I think you're definitely on the right track here. The blue little accents all over give it a nice touch as well. Keep it up, this is just sweet.
<!--EDIT|ken20banks|Oct. 05 2002,01:06-->
Forget releasing NS for the super-cool gameplay, marines, aliens, and whatnot.
I want it now just to run around in these maps!