Eax Help.
Fl4THeAd
Join Date: 2003-07-30 Member: 18587Members
<div class="IPBDescription">really annoying echo!</div> Whenever I use EAX (from the options menu), I get a really nasty echo while playing NS. Turning it off stops the echo. But whenever I start NS again it keeps turning itself back on..
Is there anyway to stop the EAX audio setting from turning itself on?
btw: when I manage to get EAX off, the ambient music hiccups like mad.
Is there anyway to stop the EAX audio setting from turning itself on?
btw: when I manage to get EAX off, the ambient music hiccups like mad.
Comments
bind "SPACE" "+jump; room_type 0"
bind "w" "+forward; room_type 0"
bind "a" "+moveleft; room_type 0"
bind "s" "+back; room_type 0"
bind "d" "+moveright; room_type 0"
bind "c" "+duck; room_type 0"
and room_off 1, stopsound, has impacts too
Its like blaming cookies for their taste.
and this script + script blocking enabled = you no longer moving.
nForce2 mobos onboard sound (nvidia soundstorm) seems to have very bad EAX, and this is my guess on why its happening
specs:
2600+
epox 8rda+ nForce2, using onboard sound
yeh, i have a soundblaster live 5.1 lying around somewhere
il try it and post results later
really really heavy echo that causes clipping and harsh distorsion in the sound.
If there is any way the dev team can fix these two effect (tone them down a bit manually?) the game would benefit greatly imho. as it is im reaching for the volume contrtol every time i get devoured.
But whenever the ambient music plays, it skips and hiccups constantly.
Is there anyway to have the ambient music play smoothly without EAX support?
I used to be able to rid of the echo by using A3D, but I'm not sure if that still gives you the lovely surround sound effect, eitherway if your not using surround sound there is little need for these features as they are just an extra load on the system.
Only other way is to buy a decent soundcard, there again i saw a 5.1 soundcard on www.ebuyer.co.uk for £5, dont know if its any good, but might be worth checking out. (It's obviously gonna be very "bog standard" but if it works better than the soundstorm then well thats good <!--emo&:)--><img src='http://www.natural-selection.org/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->)
I have really never been impressed with the soundstorm, it never quite works with all my games, halo has problems, max payne 2 has problems, everything pretty much has problems with a soundstorm, hopefully these issues are fixed in the latest mobo drivers.
I don't think it would. The game sets itself to room_type 26 or something if you are being digested which gives the very strong echos. Only when you come back in game it realises you are in a relatively normal room and sets room_type back down to 0 or so.
The dev team need to put something in NS that realises once you've been digested, time to turn off the room_type effect.