Resupply Is Too...
Ollj
our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
<div class="IPBDescription">unrealistic.</div> Apart from the fact that resuply makes the armory, adrenaline spores and xenocide on defense upgraded welded marines useless
<b>its just too strong because its TOO PERFECT.</b>
Come on, resupply is unrealistic, we all know the <b>golden rules for comms how to resupply</b>.
- Never drop stuff exactly on a marine, better drop it on a place a marine hardly can reach, like behind a skulk or on a crate.
- Never drop medpacks near the most wounded, most equpipped marine, drop it on the most unimportant marine that has 98 health.
- Never drop a single medpack in spores on the front, waste all of them on people in the main base.
- Never give ammo to the gl or hmg guy, give it to the one with pistol.
- Always resupply the rambo like mad to keep it alife 1 more second in between 5 skulks while the whole marine team next floor gets parasite killed by 2 others.
- Do not drop resupply when its needed, spam too much of it when its not.
- Drop medpacks when ammo is needed and vice versa.
and
- Always drop exactly one medpack, exatly one second after the marine died.
<b>Please change resupply to make it more realistic and more fun.</b>
<b>its just too strong because its TOO PERFECT.</b>
Come on, resupply is unrealistic, we all know the <b>golden rules for comms how to resupply</b>.
- Never drop stuff exactly on a marine, better drop it on a place a marine hardly can reach, like behind a skulk or on a crate.
- Never drop medpacks near the most wounded, most equpipped marine, drop it on the most unimportant marine that has 98 health.
- Never drop a single medpack in spores on the front, waste all of them on people in the main base.
- Never give ammo to the gl or hmg guy, give it to the one with pistol.
- Always resupply the rambo like mad to keep it alife 1 more second in between 5 skulks while the whole marine team next floor gets parasite killed by 2 others.
- Do not drop resupply when its needed, spam too much of it when its not.
- Drop medpacks when ammo is needed and vice versa.
and
- Always drop exactly one medpack, exatly one second after the marine died.
<b>Please change resupply to make it more realistic and more fun.</b>
This discussion has been closed.
Comments
Somehow this line made me laugh....I just don't know why lol
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haha, so true.
But I dont see why everyone keeps saying spore is useless, I get focus pretty much every time if I am planning on being a dedicated lerk. A little spore takes away their armor, bingo 1 hit kill with focus bite, where is your resupply now little marine? blahahahahargh.
I agree that resupply comes a little to accurately and quickly (except when *I* need it grrrrr <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> )
Im not so sure that it really needs changing, but if it did a good way might be to make it give hp only to marines we have not attacked for a few seconds.
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
And everyone else, if your only contribution to a topic is "LORF **** <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->", keep it to yourself.
<span style='color:red'>***Locked.***</span>