Combat: Post Mortem Xp Gain.

KRaggKRagg Join Date: 2002-11-15 Member: 8832Members
I'd like to suggest a slight change, or rather addition, to the current xp system.

Right now, you are, especially as aliens, penalized rather heavily for being the first to rush. A pack of aliens rushes towards marines and, of course, the marines starts to shoot back and kills the ones in the forefront of the rush.

Alternatively, this would make it beneficial for someone to sacrifice themselves by gaining someones attention so that a teammate could kill said person.

Now, the gist of the suggestion is as follows. When you die, the killer and those nearby get xp for it. However, if your teammates manages to kill any of those who got xp for your death within 5-15 seconds, you would be rewarded the same xp as a living alien nearby.

Comments

  • TrayderTrayder Join Date: 2003-10-30 Member: 22127Members, Constellation
    Sounds like a good idea, but what if you charge a pack of rines by yourself for some odd reason and u die straight away and a skulk drops from the roof and xenocides them all, u shouldn't get xp for that.

    I think i better solution is go a different way from everyone else and attack the group of marines slaughtering your teammates from behind.
  • Sg1_stinkySg1_stinky Join Date: 2002-11-07 Member: 7616Members
    i most say i dont think this is a good idea.
    why? well you should not rush the marines like that in the first place.
    You are small and easy to kill, so use stealth and wits to take out a few marines dumm enough to leave the others.
  • blackholedreamsblackholedreams Join Date: 2004-02-04 Member: 26023Members
    I think the ALIENS should get EXP based on the damage they do.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    I have adopted the somewhat malicious habit of waiting for my teamates to lead a rush so I can follow shielded from fire and attention, and totally own the marine team with my leet haxxor level1 skulk skills. I hope that a method of offsetting the benifits of such a stratagy will be developed, as I can only see its continuation slowing down the gameplay of combat.
  • RSMemphisRSMemphis Join Date: 2003-08-19 Member: 19953Members
    It's an issue on the marines side as well. It happens quite often to me that some lamer scores a kill a split second after I die, after I reduced over 90% of the hitpoints of the alien.
    I think some people actually wait until you die to kill the enemy, so that they don't have to even share the exp they steal.

    Nothing to fix here though, it's just player abuse.
  • SuperTeflonSuperTeflon Join Date: 2003-12-31 Member: 24893Banned
    <!--QuoteBegin-Swiftspear+Feb 4 2004, 02:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Feb 4 2004, 02:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have adopted the somewhat malicious habit of waiting for my teamates to lead a rush so I can follow shielded from fire and attention, and totally own the marine team with my leet haxxor level1 skulk skills. I hope that a method of offsetting the benifits of such a stratagy will be developed, as I can only see its continuation slowing down the gameplay of combat. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Same, especially on maps like co_angst that result in marines getting a ton of skulk kills in rushes in the tight hallways. My teammates die, I run in last, and anyone still alive gets XP for me, then I mop up what's left. Lame, but it's the only way.
  • CxwfCxwf Join Date: 2003-02-05 Member: 13168Members, Constellation
    I would be in favor of post mortem exp...but not 5-15 seconds. Sometimes in an intense firefight 3 or 4 people will die within a second or so. I would like to see post mortem exp last 1 second...not too long to be abusable, but you can pick up exp from those massive killfests like that even if your the first to die.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    We've already discussed this in the vet and beta forums.

    I think it's known that Flay doesn't want it for the most part, but we have considered it I guess.

    I mean, at the end of the day, it sure is annoying, but you just have to remember:

    "Crap happens dude"
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    It works both ways. Many times you will be the one getting the kill while your teammate dies. In that respect it balances out.
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    Forlorn, it's all about what Flayra wants to support. Does he want to support aggressive play or defensive play? The current system supports defensive play for optimum experience gain. There is no incentive to attack. A short 1-2 second post-mortem xp gain will alleviate this problem somewhat. If there's a problem with this idea, could you enlighten us?
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