Map Crashes With Strange Error After Game Starts

LordOfDeathLordOfDeath Join Date: 2003-09-16 Member: 20919Members
The map loads then the game starts, and then suddenly:

Host_Error: PF_MessageEnd_I: Refusing to send user message Particles of 195 bytes to client, user message size limit is 192 bytes

Im guessing it has something to do with the Particle System, but have checked that all the PSs have decimals in their settings and now im stuck about what to try. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

Any help greatly appreciated! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

Comments

  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    It's been a while since I've looked at a particle sytem, but see if making the values for the PS multiples of 8 helps.

    --Scythe--
  • prsearleprsearle Join Date: 2002-11-01 Member: 2365Members, Constellation
    It's not the values that are the problem - it's the size of the data. Half-Life messages are limited to 192 bytes, and the basic Particle message (without strings) is 128 bytes. That leaves only 64 bytes for variable-length strings. You're going to have to cut the string properties ("Particle sprite" and "System name") down to below 64 characters combined. If this isn't a particle system you're creating, but is one of the standard NS maps, then I'm not sure what you can do to fix it.
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