[mwip] Spider Skulk

DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
edited February 2004 in NS Customization
<div class="IPBDescription">omgz it bit meh!</div> little something im working on, still gotta animate, clean up the polys (yea 3000 is alot o.O), and skin it. based off the q2 gloom hatchie.
<a href='http://ns.fatmilk.net/files/spiderfix.rar' target='_blank'>Touch me!</a>

CREDITS ARE POSTED DOWN BELOW SO DONT COMPLAIN

<img src='http://sigs.servepics.com/sigs/spider.jpg' border='0' alt='user posted image' />

Comments

  • BeefybongBeefybong Join Date: 2003-10-05 Member: 21453Members
  • Azrael2709Azrael2709 Join Date: 2003-05-27 Member: 16760Members
    Looks nice. It would be a pain in the **** to animate though.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    man i remember gloom it ruled nice model
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    shouldent be too hard to animate. if any1 wants to do the honors of animating let me know cause it will take me long enough just to do the .qc file and skin <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    Use the animations from the Starship troopers skulk

    my site is down till the morning so i will give you the link lataz.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-DR_FUZZY+Jan 31 2004, 09:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Jan 31 2004, 09:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> shouldent be too hard to animate. if any1 wants to do the honors of animating let me know cause it will take me long enough just to do the .qc file and skin <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i dont mind animating, i'll do my best at it at least
  • CatCopCatCop Join Date: 2003-08-28 Member: 20296Members, Constellation
    It looks interesting! How ever I can BARELY imagine those two feelers it has are going to kill a marine it two 'Feels'.
  • skullz_nixonskullz_nixon Join Date: 2004-01-31 Member: 25795Members
    WOW!!! I was JUST thinkin` how cool it would be to have spiders for skulks! I'll DEFINATLY DL THIS!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    i think it would be scary for those afarid of spiders (me)
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    bashh is done with animations all i gotta do is whip up a quick .qc file
    GG
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    yeah but that might be harder than you think... decompile teh alien skulkeh qc, you'll see what i mean.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Secondly, the starship troopers bug skulk has quite possibly the crappiest and most distorted animation ever.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    edited February 2004
    Its done, credits goto me for converting/major touchups, BAshh for the godlike animations (<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->) and new fangs, and 8ball for the original hatchie
    <a href='http://ns.fatmilk.net/files/spiderfix.rar' target='_blank'>Download</a>
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    GOD IM SCARED ALREADY!
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    ok i found a bug with the death animations due to the qc file (what do you expect, i put in 64 animations by hand >_<) and ill fix in the morning. till then, good night and enjoy
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    Wow that was what...the fastest animation/skinning ever? O_o
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    Here you are:
    <a href='http://www.nsarmslab.com/details/alien1.zip' target='_blank'>Download</a>
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    I wish more models would be done as fast as this.
  • TresthTresth Join Date: 2002-11-03 Member: 5602Members, Constellation
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    I wish they wouldve waited to do this, so everyone would get a chance to look at this.

    this is nice.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    what can i say, i animate fast. we need a v_model to go with it though i think
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    well i was modeling all day on first the quake2 machinegun then when i finished it i remembered the gloom spider and it gave me ideas, so i sat down for 5 or 6 hours working on it and BAshh did a few hours on the bones. the rest of you are lazy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    i created 2 models (well, one converted) in one day <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    i worked till say about 3:00am lol
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-DR_FUZZY+Feb 1 2004, 10:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Feb 1 2004, 10:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well i was modeling all day on first the quake2 machinegun then when i finished it i remembered the gloom spider and it gave me ideas, so i sat down for 5 or 6 hours working on it and BAshh did a few hours on the bones. the rest of you are lazy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    i created 2 models (well, one converted) in one day <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    i worked till say about 3:00am lol <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    and i fixed the fangs!
  • skullz_nixonskullz_nixon Join Date: 2004-01-31 Member: 25795Members
    woah, my forums turned sexah colors......

    anyways. Any chance of someone throwing down an exo-skeleton reskin? Like not tarantula style hair, but like bug "skin"?

    *using*
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    mhm.... gloom? or what was this Q2 mod called? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    really nice model <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    edited February 2004
    <!--QuoteBegin-BigBull+Feb 1 2004, 07:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BigBull @ Feb 1 2004, 07:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Here you are:
    <a href='http://www.nsarmslab.com/details/alien1.zip' target='_blank'>Download</a> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    /me slaps you
    i told you the <b>death animations were bugged </b>:/
    heres the fixed version i did this morning and BAshh is working on a v_wep model for it.
    <a href='http://ns.fatmilk.net/files/spiderfix.rar' target='_blank'>Download</a>

    bull if your gona put it on the website, ya need to get the fix and fix my name, its DR.FUZZY! not DR.Fuzzy! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    Ok ill fix that laterz.

    lol im sorry i had just woken up

    THe download is fixed.

    (will be in 2 secs)
  • skullz_nixonskullz_nixon Join Date: 2004-01-31 Member: 25795Members
    /me wonders how hard it would be to resize and slightly reskin for use as onos, builder, fade and flying thinger <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
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