Map Idea
Crono5
Join Date: 2003-07-22 Member: 18357Members
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<div class="IPBDescription">NS e1m5, anybody?</div> I was just thinking like all people do, and an idea came to me. You see, I love Doom, and I love Natural-Selection. So, why not get both fixes... Er... Gameplay experiences at the same time?
Let me cut to the chase - Port Doom maps to NS, give 'em some RTs and hives. Try and make the lighting as Doom-ish as possible (though that may be hard... Curse you, advances in programming!) keep all the original low-res 8-bit textures, and possibly add in Barons as a third spieces. Ha ha, just kidding, everyone knows Barons would destroy everything, 'cuz they are just that cool.
Theoretically, it should work, seeing as how I can just go in WinDEU and be like, "Okay, 18 units apart... Put that in my 1337 Doom to NS calculator (non-exsistant)... 512 units" or something to that extent. Textures would just be a simple matter of extracting/packing.
Story... Hmm... Lets take a look at Doom's story...
Mars space station Phobos is experimenting with gate technology when they accidentaly open up a portal to Hell. Whoops.
Hm... Mars == outer space, gate == Phase Gate, and just be like, "And the Kharaa got there just to **** you off even more." Yeah... Sounds like a good idea to me.
P.S. If anyone has tried this and figured out it ain't gonna work, please tell me. If not, my town is in danger. You're not a civilian, silly headcrab... *whack*
Let me cut to the chase - Port Doom maps to NS, give 'em some RTs and hives. Try and make the lighting as Doom-ish as possible (though that may be hard... Curse you, advances in programming!) keep all the original low-res 8-bit textures, and possibly add in Barons as a third spieces. Ha ha, just kidding, everyone knows Barons would destroy everything, 'cuz they are just that cool.
Theoretically, it should work, seeing as how I can just go in WinDEU and be like, "Okay, 18 units apart... Put that in my 1337 Doom to NS calculator (non-exsistant)... 512 units" or something to that extent. Textures would just be a simple matter of extracting/packing.
Story... Hmm... Lets take a look at Doom's story...
Mars space station Phobos is experimenting with gate technology when they accidentaly open up a portal to Hell. Whoops.
Hm... Mars == outer space, gate == Phase Gate, and just be like, "And the Kharaa got there just to **** you off even more." Yeah... Sounds like a good idea to me.
P.S. If anyone has tried this and figured out it ain't gonna work, please tell me. If not, my town is in danger. You're not a civilian, silly headcrab... *whack*
Comments
Wait...
What about just scaling it according to the dimensions of the Doom guy vs. the dimensions of a deathmatch_start entity? Sound stupid or what?
May be we should make a doom remake team, turn a few of the maps in NS (for larger ones) or CO (for the smaller ones) I know there are a few levels that would be fun I think <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Some of the Knee Deep in the Dead levels would <b>definentley</b> pwn for combat, 'cept for that maze level... God, I hate that maze. I always forget where the stupid AutoMap secret room is.
The Shores of Hell + Inferno = Classic goodness
Thy Flesh Consumed = OMG I DONT EVEN WANNA GO IN THOSE MAPS TO TRY
STUPID... SPAWN... PORTALS...
I'll try starting co_e1m1 tomorrow. If I get any good relative numbers, I'll let you know.
P.S. I'm usually on the AOL chat network, sn: DemonicInfusion
Kickass idea though, god I love DOOM!
~ DarkATi
If MS is in the Exit area and the Hive is in the starting area, what about secrets? How would that work out? Killing them = bad, but I don't wanna make them available... Maybe super-inaccesible hidden armory or something? (I'm talking about the secret that you get by walking past the invisible wall... You know... I dont wanna give it away for non-Doom people that most certainly aren't reading this)
And, please, no one come in and say, "Do it for Duke Nukem 3D instead! It's better!" I can just see it coming. They aren't as atmospheric or easy to convert. And Doom pwnz Duke3D, and I'll forever be banned from IRC channels for saying it.
EDIT: Hmm... After starting on e1m1, I'm finding that using the dimensions in WinDEU does work... I would show you a screenie, but all of my textures are the same, and it's hard to tell. I'll update when I put more of the Doom textures in. But right now, I've got some of the starting room done (hive). Ah, wth, I'll make some of the textures different and upload a screenie in a few.
EDIT PART II: I figured it out! The scales are off, but here's why: In the Quake-based engine, the dude is now crouching at the hieght of the standing Doom dude. So, if I'm not mistaken (which I probably am), crouching units = 32, standing = 128, so to get accurate dimensions, multiply each number by 4. I'm going to try it now, and post my results.
EDIT PART III: It seems crouching he <b>is</b> 32 units tall, but standing is 72, not 128, which I thought was a weird number.
EDIT PART IV: Each wall is 2.25x the dimensions of the original, if my numbers are correct, which I will find out in like two seconds.
EDIT PART V - OMG: I'm going to try and find an editor more number based then Hammer, which is, right now, a total **** to use.
amckern