Co_carnage Design
FacTor
Wyoming, MI Join Date: 2002-12-17 Member: 10916Members
<div class="IPBDescription">Check this..</div> I have just drew this up real quick in Adobe Photoshop... I thought it would be kinda cool..
<a href='http://jeuker.no-ip.com/co_carnage.jpg' target='_blank'>http://jeuker.no-ip.com/co_carnage.jpg</a>
If the labels arnt self explanatory, ask me...
This topic is, if any mappers wanna actually make this..
Your welcome to add structures or objects in because I didnt bother making stuff in each room..
I just want Credit for Original Design
Copyright: [C.A.P]FakTor
The marine spawn is mid level... the alien hive is deep down.. the room in the center is the way top.. the marine elevator leads to that, then the vent goes down to aliens hive..
Edit: Just relized I forgot to put in another exit from the very top room to go to Alien hive besides the vent..
<a href='http://jeuker.no-ip.com/co_carnage.jpg' target='_blank'>http://jeuker.no-ip.com/co_carnage.jpg</a>
If the labels arnt self explanatory, ask me...
This topic is, if any mappers wanna actually make this..
Your welcome to add structures or objects in because I didnt bother making stuff in each room..
I just want Credit for Original Design
Copyright: [C.A.P]FakTor
The marine spawn is mid level... the alien hive is deep down.. the room in the center is the way top.. the marine elevator leads to that, then the vent goes down to aliens hive..
Edit: Just relized I forgot to put in another exit from the very top room to go to Alien hive besides the vent..
Comments
He mentioned CS!! That's illegal on these forums! Flame him!!! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
He mentioned CS!! That's illegal on these forums! Flame him!!! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I remember it was Flayra himself said that Combat maps should be roughly CS-sized <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
1) The 'marine camping walkways' are stalemate material.
2) Avoid ladders in main hallways. They're unfair to marines, and especially unfair vs. cloaked focus skulks just standing at the top. You can't shoot the skulk because if you can see it, he's an inch away biting on your face.
3) Long hallways entering to marine spawn makes camping easy.
Look at faceoff for a comparison in size, because of the small size it led to alot of height variation. I also think that the vent should open downwards, but not alot, so a marine can still live healthily on his alternative route into the choke point. Instead of an elevator replace it with a slope, and on the other side stick some sort of entrance which an onos can fit through, your layout seems to lack the element of onos manoevability.
see how it happens to actaully be my forum name <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
lol waht are th odd i already have my reasdy room + 3/4 of the map done <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->