Co_carnage Design

FacTorFacTor Wyoming, MI Join Date: 2002-12-17 Member: 10916Members
edited February 2004 in Mapping Forum
<div class="IPBDescription">Check this..</div> I have just drew this up real quick in Adobe Photoshop... I thought it would be kinda cool..

<a href='http://jeuker.no-ip.com/co_carnage.jpg' target='_blank'>http://jeuker.no-ip.com/co_carnage.jpg</a>

If the labels arnt self explanatory, ask me...

This topic is, if any mappers wanna actually make this..

Your welcome to add structures or objects in because I didnt bother making stuff in each room..

I just want Credit for Original Design

Copyright: [C.A.P]FakTor

The marine spawn is mid level... the alien hive is deep down.. the room in the center is the way top.. the marine elevator leads to that, then the vent goes down to aliens hive..

Edit: Just relized I forgot to put in another exit from the very top room to go to Alien hive besides the vent..

Comments

  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Where is the middle area good for? From what I can see marines can only enter via one corridor...
  • FacTorFacTor Wyoming, MI Join Date: 2002-12-17 Member: 10916Members
    Theres 3 main ways to each base area.. I just didnt go into detail for doors on teh two side paths.. the middle area is just one of the paths.. your choice what way you take..
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    I simply am against combat maps this small, due to the numerous gameplay problems it creates. If you could extend it to around the size of a typical CS map while maintaining an interesting look, then you'll be sorted.
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    <!--QuoteBegin-Tequila+Feb 1 2004, 06:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Feb 1 2004, 06:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you could extend it to around the size of a typical CS map while maintaining an interesting look, then you'll be sorted. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    He mentioned CS!! That's illegal on these forums! Flame him!!! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-SamR+Feb 1 2004, 01:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SamR @ Feb 1 2004, 01:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Tequila+Feb 1 2004, 06:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Feb 1 2004, 06:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you could extend it to around the size of a typical CS map while maintaining an interesting look, then you'll be sorted. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    He mentioned CS!! That's illegal on these forums! Flame him!!! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I remember it was Flayra himself said that Combat maps should be roughly CS-sized <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • SuperTeflonSuperTeflon Join Date: 2003-12-31 Member: 24893Banned
    Don't like the design.

    1) The 'marine camping walkways' are stalemate material.

    2) Avoid ladders in main hallways. They're unfair to marines, and especially unfair vs. cloaked focus skulks just standing at the top. You can't shoot the skulk because if you can see it, he's an inch away biting on your face.

    3) Long hallways entering to marine spawn makes camping easy.
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    edited February 2004
    ladders aren't friendly for the team on the bottom (rines and kharaa) but aliens dont have such a great time up top either.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    It seems as if enough is not going on, provided you do make a combat map you will realise how much you will cram in to one area. I'm currently working on a marine spawn which has an elevator, ladders slopes and steps all within the marine spawn or the corridors leading off of it.

    Look at faceoff for a comparison in size, because of the small size it led to alot of height variation. I also think that the vent should open downwards, but not alot, so a marine can still live healthily on his alternative route into the choke point. Instead of an elevator replace it with a slope, and on the other side stick some sort of entrance which an onos can fit through, your layout seems to lack the element of onos manoevability.
  • DavidCarnageDavidCarnage Join Date: 2003-08-01 Member: 18670Members, Constellation
    hey mate im actually working on a map called co_carnage ROFl
    see how it happens to actaully be my forum name <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    lol waht are th odd i already have my reasdy room + 3/4 of the map done <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • DavidCarnageDavidCarnage Join Date: 2003-08-01 Member: 18670Members, Constellation
    Will you still be making the map??? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> cause im still making it ill just have to beat it and release it before you
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