Has Vs. Jps

ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
edited February 2004 in NS General Discussion
<div class="IPBDescription">A suggestion</div> We've seen already that the balance between HAs and JPs is very delicate in Combat. If HAs cost one less point than JPs, almost everyone gets them and we have a whole team with cheap HA and upgraded guns. If they cost the same, everyone decides that JPs are more worth the points because of the hive rushing, and HAs rarely see any use. If we want to see them balanced we need to come up with something inbetween those solutions, right? My suggestion is that JPs only require Armor 1 but cost 3 points, and that HAs require Armor 3 but only cost 1 point. Like so:

Armor 1 > Jetpack(3)
V
Armor 2
V
Armor 3 > Heavy Armor(1)

This way they both cost the same number of points as before and as eachother, but the tradeoff between them is more significant; JPs have slightly weaker defense unless you spend more on armor, and HAs have somewhat more and give you more defense as LA before you get there.

Just my two cents. I think as long as they both use the same pre-requisite it is going to be very difficult to make them balanced with eachother, and we've already seen that changing a cost by one point shifts the balance considerably.

Comments

  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    A decent idea but I think that 3 points for a jp is excessive. Leave the JP as it is currently, make the HA 1 point and require A3.
  • HinataHinata Join Date: 2003-11-17 Member: 23054Members
    so instead of the usual lvl2 armour ha, we would get lvl3 armour ha for the same price?
  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    HA in combat do need that extra bit more armour esp with no team welding, and Jetpackers need to be nerfed somewhat...

    I like Zeks idea, it seems to help in both departments
  • HinataHinata Join Date: 2003-11-17 Member: 23054Members
    btw my post was to RabitWeasel, zek's idea sounds testable, it would make the jetpackers a bit easier to drop. Not that they are really hard anyway <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    You know, HA are actually a lot better than JP if people could actually hit JP. JP die in a couple of hits, and with focus it's a simple task to annihilate them.


    Anyhow, if I were to suggest a change to JP and HA, I'd say it should be this:


    JP can be achieved from armor 2.

    HA can be achieved from armor <b>1</b>. So HA can come one level earlier yet it still costs the same amount of points to be effective.
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    <!--QuoteBegin-Hinata+Feb 2 2004, 12:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hinata @ Feb 2 2004, 12:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so instead of the usual lvl2 armour ha, we would get lvl3 armour ha for the same price? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yes, as stated in the OP. Something needs to be done since making HA 2 points just made everyone use jp's.
  • SuperTeflonSuperTeflon Join Date: 2003-12-31 Member: 24893Banned
    Okay, so, how would simply moving it around so it's STILL the same price change anything?
  • eVoxeVox Join Date: 2003-08-16 Member: 19840Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Okay, so, how would simply moving it around so it's STILL the same price change anything?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    it changes the prerequisits...like to go basic jp currently you always have at least lvl2 armor, but wiht zek's idea, you would only have lvl1 armor (unless you wanted to upgrade armor further)







    i think this is an awsome idea. best ive seen in a long time. I really like the idea of weakening the base-jp upgrade. the one thing im a little unsure over is the jp costing 3. 3 is a bit much to have to save up to, and i feel making it cost 2 should be the upper limit. however, making it cost 2 would lead to a balencing issue...
    so i guess a different prerequisit scheme should be brainstomed incase we think of a better one...

    -first, id like to say that that getting jp or HA should cost the same # of levels overall

    >what about getting a jp for 2 pts after getting armor1, but getting it prevents you from getting armor 2/3? its a bit radical but if you think of the extreme mobility jetpacks give...
  • Lee_HarveyLee_Harvey Join Date: 2002-12-23 Member: 11448Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Something needs to be done since making HA 2 points just made everyone use jp's. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I haven't noticed this at all. I've played quite a bit and I see marines going HA about 40% of the time. It's all really a preference issue. Do you prefer fast movement as your defense or strong armor?

    When I'm playing seriously I will always use HA, but when I'm goofing around I will use JP, because its just fun to go zipping around everywhere.

    Oh, and if someone takes the 5 points to get all 3 armors and a JP, I say let them, I'll use my 5 points to get a Fade with acid rocket.

    In short, if it ain't broke don't fix it.
  • meatballmeatball Join Date: 2003-05-10 Member: 16196Members
    it requires lvl 3 AR and then it becomes acceable one level later
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    edited February 2004
    EDIT: my bad <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> good Idea I like it
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    The difference is that JPs would have less defense and HAs would have more, increasing the tradeoff between them and thus encouraging the use of HA instead of just JP rushing. People would be very hesitant to go above Armor 1 if they already spent 4 points getting the JP.
Sign In or Register to comment.