My Opinion On Ns 3.0
Apocalipsus
Join Date: 2003-10-21 Member: 21838Members
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First there are some things i belive they say they'll implement and i din't saw:
The grenade launcher: i belive we could fire will reloading this weapon like the shotgun.
the shotgun: The reloading animation is playing somewhat slow, i mean i only see my character puting 6 shells iin the weapon, nevertheless the ammo count incriased 8 bullets( the strange thing is that when im spectatinmg someone the animations plays faster)
Aliens: When im playing with aliens the res each structure or alien or upgrade costs dosn't show up. <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
Another thing, for exemple, if i try to get a sensory upgrade but we have no senser chamber, i ear a voice saying, "u need more resources" (altough i was with 34 res at the time)
The Fade: I was playing combat mode and i was metebolizing, and for my suprise the metebolize was regenerating my STAMINA (the yellow bar) as well as my life (everytime i metebolize my stamina jumped up)
The Onos: I simply dont get it (i know im dumb <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo--> ) why does the onos have so many hp and armor, i read it was because he was easy to kill so they reduce his res cost, but now i was playing in marines, we only have wepon damage lvlv 2 and armor lvl 1 when a onos come out, so we walk all togheter ( we were 6 light marines, some with shotgun and the rest with LMG) and the onos simply kill all of us in no time we didnt eaven stand a chance. I know that HMG kill onos fast but the marines take a lot of time to get them at lvl 3 (to kill onos fast) and to get a HMG together with a HA it takes even more time, but the alien can go onos a lot faster killing the game very soon. <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo-->
First there are some things i belive they say they'll implement and i din't saw:
The grenade launcher: i belive we could fire will reloading this weapon like the shotgun.
the shotgun: The reloading animation is playing somewhat slow, i mean i only see my character puting 6 shells iin the weapon, nevertheless the ammo count incriased 8 bullets( the strange thing is that when im spectatinmg someone the animations plays faster)
Aliens: When im playing with aliens the res each structure or alien or upgrade costs dosn't show up. <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
Another thing, for exemple, if i try to get a sensory upgrade but we have no senser chamber, i ear a voice saying, "u need more resources" (altough i was with 34 res at the time)
The Fade: I was playing combat mode and i was metebolizing, and for my suprise the metebolize was regenerating my STAMINA (the yellow bar) as well as my life (everytime i metebolize my stamina jumped up)
The Onos: I simply dont get it (i know im dumb <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo--> ) why does the onos have so many hp and armor, i read it was because he was easy to kill so they reduce his res cost, but now i was playing in marines, we only have wepon damage lvlv 2 and armor lvl 1 when a onos come out, so we walk all togheter ( we were 6 light marines, some with shotgun and the rest with LMG) and the onos simply kill all of us in no time we didnt eaven stand a chance. I know that HMG kill onos fast but the marines take a lot of time to get them at lvl 3 (to kill onos fast) and to get a HMG together with a HA it takes even more time, but the alien can go onos a lot faster killing the game very soon. <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo-->
Comments
That was an intended change with beta 2, I believe.
First there are some things i belive they say they'll implement and i din't saw:
The grenade launcher: i belive we could fire will reloading this weapon like the shotgun.
the shotgun: The reloading animation is playing somewhat slow, i mean i only see my character puting 6 shells iin the weapon, nevertheless the ammo count incriased 8 bullets( the strange thing is that when im spectatinmg someone the animations plays faster)
Aliens: When im playing with aliens the res each structure or alien or upgrade costs dosn't show up. <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
Another thing, for exemple, if i try to get a sensory upgrade but we have no senser chamber, i ear a voice saying, "u need more resources" (altough i was with 34 res at the time)
The Fade: I was playing combat mode and i was metebolizing, and for my suprise the metebolize was regenerating my STAMINA (the yellow bar) as well as my life (everytime i metebolize my stamina jumped up)
The Onos: I simply dont get it (i know im dumb <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo--> ) why does the onos have so many hp and armor, i read it was because he was easy to kill so they reduce his res cost, but now i was playing in marines, we only have wepon damage lvlv 2 and armor lvl 1 when a onos come out, so we walk all togheter ( we were 6 light marines, some with shotgun and the rest with LMG) and the onos simply kill all of us in no time we didnt eaven stand a chance. I know that HMG kill onos fast but the marines take a lot of time to get them at lvl 3 (to kill onos fast) and to get a HMG together with a HA it takes even more time, but the alien can go onos a lot faster killing the game very soon. <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
1) How? It would take more time to close the "clip" and fire, then open and put another grenade in than just to reload them all at once. Besides, there is no need for this, people carrying the GL should be protected.
2) Yes, I've noticed that "you need more resources" thing too. I believe you see the res for each thing if you do cl_autohelp 1
3) You are only level 1 and 2 and the opponent has a 5 level creature? Then you deserve to die.
Haven't had time to notice as most of the time i'm looking skulks dropping down from the ceiling.