Marine Mid To End Game Dominance

2»

Comments

  • Malakai1Malakai1 Join Date: 2003-09-14 Member: 20845Members
    I think we need to stop changing the aliens (I think they are fine now) and start reworking the marines.

    Make all marine weapons do 15-25% less damage. This would stop alien slaughters.
  • ParasiteParasite Join Date: 2002-04-13 Member: 431Members
    I absolutely disagree....I think we need to make the aliens more versatile.

    Aliens have ONE strategy Defense-Movement-Sensory.
    Marines dont have an equivelent to D-M-S, nor do they need to secure multiple map locations to even access thier upgrades. Marines are 1000 times more daptable than aliens.

    Its ironic to see where NS has ended up...the aliens were designed to be versatile and adaptable and dependant on individual skills as opposed to teamwork.

    Sadly, the aliens have no versatility or strategy and require twice the teamwork of marines to acheive any goal.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    edited February 2004
    <!--QuoteBegin-boooger+Feb 2 2004, 07:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (boooger @ Feb 2 2004, 07:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That's a lie and you know it, Parasite!  (if you've ever seen mad doctor on snl)

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->no i don't see this is in a evenly matched game. right know there is no way to compare an HA to an Onos, Onos are not useless but they are way easier to kill especially when you have nades. One thing that i want to see coming back is the bile bomb that kills rines and bablers.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Once again, I stick to my statement that it depends on who you're playing with. An even game is an even game - I just finished a 72 minute game, mostly because both teams we hitting a stalemate with res towers and whatnot. The aliens ended up winning - 7 onos vs 8 HA's, and the heavies were obliterated. Stomp and devour, which left the last HA wondering where his team went. Then it became an Onos gangbang on one poor HA. With an experienced team, aliens can easily win. I would personally suggest you get to know the onos a little better, as it is more formidable than any single HA will ever be. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    ok lets see HA with shotguns - 20 res for Ha 10 for shotgun and is it 5 for a welder? That's 35 res for an HA vs 75 res for an onos. Hell it would be unreasonable for 7 oni not to be able to take down 8 HA. You've just struck us all with a bolt of the blindingly obvious. 1 oni should be better than 2 HA, but this is not the case. That is why i think higher lifeforms should have the capacity for more traits at higher HIVE levels.
  • Raistlin6Raistlin6 Join Date: 2002-11-02 Member: 4420Members
    edited February 2004
    Ok. Folks i totally disagree with you. In my Eyes Aliens are very strong if not to Strong. The only think you need to Win is <span style='color:red'><b>Teamplay</b></span>
    I would say that you all keep playing for 1 or 2 Weeks and then we talk again <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> .

    By thy way i can also proof that the Aliens are Strong. Here are the Stats of my favourite Server <a href='http://www.sym.argon250.server4free.de/stats/maps.php' target='_blank'>KuhHive</a>. As you can See the Marines have about 60 Wins and the Aliens have 120 (Only NS Maps). Now say again Aliens are to weak <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->ok lets see HA with shotguns - 20 res for Ha 10 for shotgun and is it 5 for a welder? That's 35 res for an HA vs 75 res for an onos. Hell it would be unreasonable for 7 oni not to be able to take down 8 HA. You've just struck us all with a bolt of the blindingly obvious. 1 oni should be better than 2 HA, but this is not the case. That is why i think higher lifeforms should have the capacity for more traits at higher HIVE levels. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    And to you. The Oni is definitly stronger than 2 HA?s. Use Devour and if it is to hard to come near the MArines ask a lerk for Umbra support.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    edited February 2004
    Teamplay is very important but i think at 3 hives aliens should have some sort of compensation against marines with full tech. Base breaking is a long and laborious task. Also i've seen an onos get taken down in about 1 second from full health being shot at by 2 shotgunners.
  • KrezalyzKrezalyz Join Date: 2004-02-01 Member: 25898Members
    Aliens are quite good yes IF your team is good and PLAYS AS A TEAM.
    Marines will play as a team because they have a comm, aliens have nothing like that to tell people where to go and what to do. They need to chat chat and chat little more to know what to do and even then in pubs its not easy because there mostly are people who just won't get it that ramboing only get you dead. (and it gets res for the opposing team too, a thing people DO NOT think, they really should, because res is the most important thing in the game)
    Commander is a MAJOR boost, he/she knows everything that happens all the time, no other player does that in game so alien coordination is always bad compared to that and with the current build aliens need more teamwork than rines, and was the game supposed to be that? I think not.
    And btw most alien wins are because of a newbie comm or teamplaying aliens who are good players vs marines who are not so good but still not bad.
    If its good vs good rines tend to win..
  • Raistlin6Raistlin6 Join Date: 2002-11-02 Member: 4420Members
    The Key to Alien Victory is to cap as many RT`s as you can. If you have engough Res you could go early Onos or something else and if you work togehter the Aliens are unbeatable.
  • meatballmeatball Join Date: 2003-05-10 Member: 16196Members
    if the alien team gives away to many rts to rines they should lose. And if more people would start with reamwork as aliens there would be a completly different situation.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    Well all i'm saying is what i see on every server is onos' too scared to run into a room because there are a few Ha's inside (even with lerk backup, which does little because the onos is moving out of the umbra clouds constantly).
  • Raistlin6Raistlin6 Join Date: 2002-11-02 Member: 4420Members
    But this is not the Problem of the game it is the Problem of the Players.
    I dont think it is a good idea to change something only because some Players fear to use the Onos.
Sign In or Register to comment.