Skulk Armor Levels
wascally_wabbit
Join Date: 2003-09-09 Member: 20701Members
<div class="IPBDescription">And chat text</div> I'm finding skulk armor levels too low on some maps... Especially ns_tanith (for those wondering, the one with fusion, satcomm, and waste handling hive).
Two or three times so far, the aliens have started with fusion hive, and a few marines manage to make it to cargo. The marines camp on the other side of the room, and skulks can't reach them from any of the entrances, because all the entrances are too far away from the marines.
The marines manage to get up a PG, and aliens end up with a sieged hive.
The problem is that we tried 2 coordinated four-skulk rushes (on 3 marines), and we were unable to kill even one of them.
Playing as a marine, I feel it's almost cheap how easy it is to kill skulks. I've found them easier to hit with the new hitboxes, not harder, and it ends up being like shooting fish in a barrel.
I know that skulks are supposed to be sneaky attackers, hiding in corners and such, but you can't deny that for a lot of the game, they're the only unit that's used, and they are used for everything.
Oh, and has anyone else noticed that the chat text is... Really white? I'm running in 1600x1200 resolution, and I can't seem to be able to see the text a lot of the time <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> Am I the only one?
EDIT: And sorry if this has already been discussed, but I can't seem to be able to search in the General Discussion forum.
Two or three times so far, the aliens have started with fusion hive, and a few marines manage to make it to cargo. The marines camp on the other side of the room, and skulks can't reach them from any of the entrances, because all the entrances are too far away from the marines.
The marines manage to get up a PG, and aliens end up with a sieged hive.
The problem is that we tried 2 coordinated four-skulk rushes (on 3 marines), and we were unable to kill even one of them.
Playing as a marine, I feel it's almost cheap how easy it is to kill skulks. I've found them easier to hit with the new hitboxes, not harder, and it ends up being like shooting fish in a barrel.
I know that skulks are supposed to be sneaky attackers, hiding in corners and such, but you can't deny that for a lot of the game, they're the only unit that's used, and they are used for everything.
Oh, and has anyone else noticed that the chat text is... Really white? I'm running in 1600x1200 resolution, and I can't seem to be able to see the text a lot of the time <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> Am I the only one?
EDIT: And sorry if this has already been discussed, but I can't seem to be able to search in the General Discussion forum.
Comments
but it makes you need to be more sneaky and if that happens go through the vents or you can get a gorge or two to heal spray you while you rush the marines.
then add a pg so you got fresh and random support coming in your in the **** :/
Now I understand that you'll say "you just had to block them from getting there" and that's true. Only we're also talking about pub games, where unfortunately not everyone waits 10 seconds around the corner to munch on a marine head. and on a pub game where both teams are primarily here to have fun, completely blocking out a key location with no hope on either side to gain it back isn't fun. Sure it's fair for whatever tournament play, but not everyone bunnyhops, not everyone is going to set up ambushes, not all marines will go to Cargo, and not everyone is going to be having fun at the same time.
Bunnyhopping and ambushing skulks might be harder to kill, but we're talking about a different level.
This game has lot's of very long hallyways, marines start off with a moderately powerful and long range weapon, and aliens have almost no range whatsoever. There are many areas where a couple marines will be able to kill any fresh alien that walks through the door. You just have to watch out for those areas, try to ture them out, or prvent them from camping up in that room.
I somewhat agree here. Skulks are both harder to hit and easier. I dont know if the "bugged hitbox" issue is still present , but it seemed to be present in the private betas. I am sometimes having to fire 2 lvl 3 shotguns blasts to kill a skulk and i am almost positive they are hiting the skulk dead on. I think if skulks would jump/dodge more they would be harder to hit.
if you want to keep away from that shotgun blast, a celerty skulk may be the thing, or you could just use cloaking, what are the chances they will see you w/ 3 sensorys, pretty slim...
If defense was the first chamber have 1 or 2 ppl go gorge and get redemption. Then the skulks make organized mass rushes on the marines while the gorges do nothin but heal spray. IF the first rush fails go again since the gorges should redempt. Then at the end have the gorges put up a res node or o chamber so they didnt waste going gorge.
If momvent was first chamber have 1 person go lerk. Gas them. never ever have the lerk attempt to bite them unless hes good.
IF sense was first chamber get cloaking and eat them.