Ns_abyss lives!

LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
<div class="IPBDescription">It's alive... it's aliiive!</div>OK, some of you may remember the map I started a Little bit ago, you know.. with the yellow submarine..?

Well anyway, here's some shots from the readyroom for that map, posted here as the object of (hopefully) constructive criticism.

Pic 1, Dive into the pool to be a spectator...

EDIT: YOu may not be able to see the water, I'll post a clearer pic later...

Comments

  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Pic 2... Marine Join Hallway
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Pic 3... one of the 3 rooms in the readyroom.
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    I'm not fond of the ceiling texture and the way it matches with the walls. If there were some kind of alteration to it, like the top being infested and the bottom not, that would be a pretty touch. But it's looking good

    Edit: Also you should try yo blend the tunnel infestation with the outters of the door.
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    And, my most favorite part.... the alien join hallway <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    Oh, and that ceiling texture isn't final.
  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
    The walls seem to look a little too straight, and the wall texturing could use some vertical alignment.
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Care to elaborate Vyvn? The textures on the wall are all straight up and down...
  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
    I was mostly talking about the stripe around the top of the walls, it doesn't look quite right that way it is. I was suggesting changing the vertical alignement so that the stripe on the wall texture reached the top of the wall.

    Or maybe it's what Jedi said, that the transition between the wall and the ceiling wasn't quite right. In any event, everything else looks good, especially the whole "dive to be a spectator" thing, just the top of the walls bother me.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Argh..  it always annoys me when people use the fuzzy 'join team' textures, but then use that spectate one...

    It's called 'observe-b' people!

    oh, and you should use additive render mode, not texture.



    <!--EDIT|Greedo386|Oct. 02 2002,20:13-->
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    I recommend putting some trim around the edges of the floor and doorways.  

    I also recommend another texture for the ceiling, having the same thing on the floor and ceiling doesn't look right.  

    I suggest you uses Additive rendermode for the team join signs, you seem to be using texture for the spectator join.

    [sarcasm] Is the ceiling dangerous? Why else would it need to be marked with hazard stripe? [/sarcasm]



    <!--EDIT|ChromeAngel|Oct. 03 2002,07:27-->
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    It just seems.... plain.

    And the same texture on the ceiling and floor just dosn't do it for me.  Its a good start, and a lot better than anything I could do, but shakin it up with protruding columns, different textures, varying lights, abmient sounds.  Mabye some monitors.
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