Re: Bite Thread

ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
bite has definately increased significantly to the point where it seems unrealistic, I would almost swear it. Would this be changing the skulk rotation from back legs to middle? But honestly the bite range is much longer Im not crazy!

Comments

  • EZeroEZero Join Date: 2003-08-12 Member: 19572Members
    <!--QuoteBegin-ZiGGY^+Feb 2 2004, 07:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZiGGY^ @ Feb 2 2004, 07:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> bite has definately increased significantly to the point where it seems unrealistic, I would almost swear it. Would this be changing the skulk rotation from back legs to middle? But honestly the bite range is much longer Im not crazy! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ziggy... are you trying to **** off coil or what lol

    he already locked 2 other similar threads if im not wrong
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    well its ns discussion, contains no flame, contains no malice, contains no suggestions, is heavily dependent on observations from 2.01 ... its locked why? Are we not allowed to discuss things coil doesnt want to discuss? Do you have ANY idea how many threads coil has locked of mine which he simply "assumed and hasnt bothered to read", when i join a server and hear 50% complaining about the "new bite range" EVERY game Id say theres a slight possibility something has changed.
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    I did think when I first played it that it was amazingly huge, and yes it is probably due to the shifting of your perspective within the skulk. It only really looks wrong when you see someone else being killed though, so I'm not sure whether it really matters. Plus reducing the range would make it harder to land and throw up a whole load of balance issues for a merely cosmetic problem.
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    Ziggy has allready proven himself to be quite clueless.

    Point: Do not ever reopen threads that mods have locked for any reason whatsoever. They were locked for a reason and nothing that you could think of is more important then that.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    clueless to what? the new movement code?
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Varsity

    QUOTE (Spooge @ Feb 2 2004, 09:09 PM)
    Headshot?  Location damage doesn't exist in NS. 


    Biting at a marine's head gives an instant kill. Biting at his ankles does not.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->


    I just wanted to quote and laugh at that. That is all <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    The topic has been discussed at length, and locked. Don't reopen topics without of first consulting the responsible moderator.

    <span style='color:red'>***Locked.***</span>
This discussion has been closed.