Please Do Not Votemap In A Game!

kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
<div class="IPBDescription">it seriously pisses me off...</div> <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->
I was playing on a server i like. It was a tense game, we had 3 hives but the marines were looking very likely to take one or two down. Then this votemap menu comes up. five votes are enough for co_pulse, im pretty sure that not all of us even got the chance to vote. It was a good fun game and then bam co_pulse. Was the result a foregone conclusion?....Not at all, the marines held alot of the map and had hmg's and gl's, no one had attacked their base, we had no onos and no fades. Its just **** me off that they ruined a good game to play combat.
Please do NOT do this in the middle of a good game, its incredably annoying.

Comments

  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    edited February 2004
    It would be good if it only came into effect at the end of a round.
  • VarsityVarsity Join Date: 2004-01-29 Member: 25687Members
    edited February 2004
    The votes needed are usually around 15 or 16, and I'm suprised the server had them that low. Whatever the numbers though, if enough people want to change the map then there's nothing you can do about it. If the map didn't change they would probably just start to leave the server anyway.

    EDIT:
    <!--QuoteBegin-Edgecrusher+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Edgecrusher)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It would be good if it only came into effect at the end of a round.  Thumbs up!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->That is a great solution. I'm convinced. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    edited February 2004
    *delete this post please*
  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    I think teh limit was 5, for a 15 player server. The map changed before alot of us could vote no.
  • ThinGThinG Lord of wub and vlaai Join Date: 2003-04-11 Member: 15400Members, Reinforced - Supporter
    Play on servers where public map voting is disabled.
    For instance, *NTFM* server 1 and 2 both have public map voting disabled. The only people who can cause a map change on those servers are the admins and subscribers (people who donated money to the server). If you'd like more information go to their <a href='http://www.ntfm.org/forums' target='_blank'>forums</a>.

    Not much you can do about it otherwise.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    So what are you trying to reach with this? You don't want people to <u>vote</u> to play on their favourite map? Flayra & co can't help that... it's the people choise..
    They vote.. nothing you can do about it.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    votemap is good as it is, dont change.
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    Only thing you can do about it is...

    Quit adn find a decent server <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • CheesyPetezaCheesyPeteza Join Date: 2002-11-24 Member: 9784Members, NS1 Playtester, Constellation
    If this was our server then I must have fecked up the config. I'll go check it.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Varsity+Feb 3 2004, 08:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Varsity @ Feb 3 2004, 08:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The votes needed are usually around 15 or 16, and I'm suprised the server had them that low. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Why do people play in such ridiculously huge games?
  • Dark_HandDark_Hand Join Date: 2002-11-06 Member: 7248Members
    <!--QuoteBegin-Zek+Feb 4 2004, 02:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Feb 4 2004, 02:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Varsity+Feb 3 2004, 08:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Varsity @ Feb 3 2004, 08:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The votes needed are usually around 15 or 16, and I'm suprised the server had them that low. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Why do people play in such ridiculously huge games? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Why do people play in such ridiculously SMALL games? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Servers with maxplayers set to anything lower than 20 at the lowest are just no fun. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Both CO and NS.

    Just my opinion though. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • PalinPalin Join Date: 2003-03-24 Member: 14848Members
    <!--QuoteBegin-DarkHand69+Feb 4 2004, 03:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkHand69 @ Feb 4 2004, 03:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why do people play in such ridiculously SMALL games? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Servers with maxplayers set to anything lower than 20 at the lowest are just no fun. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Both CO and NS.

    Just my opinion though. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I can't remember where I read this, but I believe the target # of players tested for optimum balance is :

    12-16 for Classic
    6+ for Combat (fairly scalable now)

    One of the biggest problems I have with Classic (and have since I started playing) was the lack of scalability when it comes to # of players. If you have the recommended # of players for Classic the outcome is up in the air for much of the game on just about any map. If you get any more or less than that then the game gets heavily biased towards one team depending on the map. In a way this is just as much a deficiency in the balancing of maps as in the core scalability of NS itself, but I really wouldn't mind seeing some sort of stat scalability applied depending on how many people are on the server and/or on the opposing team. That way with more people on the server stats can be generally lowered in increments to make for slightly quicker games, and for games where stacking occurs a small force would be statistically equivalent to the larger force thus giving them a chance in the case that half the team leaves in search of a co_ map or 'rines stack to as much as a 3 man disparity as I see all too often.

    Just a sidenote... I'd REALLY like to see a setting for servers to make "random" team selection mandatory in order to prevent team stacking.
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    I have to agree with Palin, Classic always annoyed me in that it is so hard to get a good large game going. The planets have to align and the date has to have specific significance and so on... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Honestly though, it bugs me that it has to be so hard for large pubs, even though they should be able to play good games just as well as anyone else. In a wierd way I guess that is somewhat akin to discrimination lol. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    You need to be able to changemap in the middle of a round. This mostly happens when 1) the map time limit is way too long, and you want a new map after already playing this one a bunch 2) the number of players gets too large/small for a map, and it isn't close to ending and 3) stalemates are a good time to change the round too.

    Look, what's the harm in starting a mapvote? You'll lose a whole 3 seconds of your life if you decide to vote on something. Vote fails? No biggie. If the vote passes, there was significant support of the mapchance, so it's selfish of you to get upset that other people wanted to play something else.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    <!--QuoteBegin-JezPuh+Feb 3 2004, 11:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JezPuh @ Feb 3 2004, 11:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So what are you trying to reach with this? You don't want people to <u>vote</u> to play on their favourite map? Flayra & co can't help that... it's the people choise..
    They vote.. nothing you can do about it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Five people, from what Ive heard so far, shouldnt decide what map people go to on a <b>fifteen</b> player server.

    The votemap should come up at the end of the game. Its too bad that your stuck on a map you dont like, because it could be someone <i>elses</i> favorite map.
  • wkzerowkzero Join Date: 2003-10-11 Member: 21600Members
    Votemap gets pretty annoying when a classic map comes up and all the CS narbs vote Faceoff and then call each other hackers... just my 2 cents...
  • IBTIBT Join Date: 2003-10-22 Member: 21879Members
    yeah, if i ever finish a map, everyones just gonna fall down a big random team pit. no observers, no join doorways.

    but for pub NS games, or any type of game, i prefer small numbers of players, to me its fun being the negotiating marine for the temp peace proposal, or trying to be sneaky and get that other guy in the belltower waiting for you to go across the street (DoD)

    but the thing that pisses me off the most of all if CC walls and diversions, whoever thought of that should be drugged onto the street and shot, and i feel almost the same for that Autowin thing, God...

    back the voting topic...
    EVEryone here HAS to admit its really annoying when you were playing CO for 3 straight hours and your "FINALLY A real map is next...metal.." and as soon as the map loads... VOTEMAP CORE!!!... and back to the 3hr cycle...........
  • devicenulldevicenull Join Date: 2003-04-30 Member: 15967Members, NS2 Playtester, Squad Five Blue
    Are you talking about a built in votemap?
    If your talking about the amx or adminmod one, go complain in their forums.. noone here will do much
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->yeah, if i ever finish a map, everyones just gonna fall down a big random team pit. no observers, no join doorways.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It won't help. People will just have a key bound to join the team that they want to join.
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->and i feel almost the same for that Autowin thing<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Are you talking about mp_autoconcede (set to 4 by default)? I am glad that is in the game. When the game has been going for a minute or two and I can tell the teams are going to stay with three more players on the other team, I will generally F4 just to end the game so it can start over with balanced teams.
  • Major_ChromeMajor_Chrome Join Date: 2002-12-18 Member: 11096Members, NS1 Playtester, Contributor, Constellation, Reinforced - Shadow
    I think it would be nice if votemap could be done any time, but the map wouldn't change till the end of a round, so a round wasn't ended, and the map was changed. Or maybe before 3 minutes or at the end of a round.
  • IBTIBT Join Date: 2003-10-22 Member: 21879Members
    lost... thats kinda cheep... just say the teams are unevin, and the ppl arent idiots then they will go.
  • HAMBoneHAMBone Probably the best Commander Join Date: 2003-04-02 Member: 15139Members, NS1 Playtester, Contributor
    Votemap is a server side variable, it is different on every server. If you dont like votemap then you should contact the admin of your favorite server and voice your concerns there, posting something here is not going to help.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin-rafIBT+Feb 5 2004, 03:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rafIBT @ Feb 5 2004, 03:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> lost... thats kinda cheep... just say the teams are unevin, and the ppl arent idiots then they will go. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    They don't though. I was in a game a couple of days ago, and within about 20 seconds everyone had joined teams, and the teams were 6v3. I know small games are balanced toward aliens, but 6v3 is ridiculous. I commented on the teams once, but I was ignored. I complained again, and still no one listened. Then I used F4 to end the game, about 2 minutes in. A new game was started, same map, with balanced teams.
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