Map Feedback Guide
MaDMaxX
Audiophile (NS sound guy) Join Date: 2003-01-04 Member: 11835Members, Retired Developer, NS1 Playtester
<div class="IPBDescription">Links to map feeback threads here</div> This is a hub for the map feedback threads, please use the links below to see where to post info on the current NaturalSelection and COmbat maps.
<i>Updated may 2nd</i>
<b> IMAGES
O Please feel free to include screenshots of 640x480 or smaller to make your point. JPGs only.
O Please compress them to quality 70 (of 100) or lower if you can.</b>
All map feedback threads may have posts deleted, redundant or too large images removed, or their contents summed up for relevance and ease of viewing by the map makers - this will speed up improvements and fixes and encourage the mapper to view them.
Etiquette crash course, <b>Immacolata</b> Style
Pay attention!
<span style='font-size:14pt;line-height:100%'>Reminder</span>
Try to focus on gameplay and a bit less on aesthetics. But all commentary is needed, just bear in mind that the mappers are a lot better at mapping than you are, but you know more about how their maps play out gamewise.
The mappers decide what to listen to and what to ignore.
Now please bear this in mind for when you give feedback
<span style='font-size:14pt;line-height:100%'>Feedback Etiquette</span>
Critique is incomplete without praise.
Praise without critique is flatter and it won't help the mapper to make the map better. Save it for the "OMG I Love <ns_whatever> threads"
But if you're just going to criticize, you swiftly come across as a cheeky **** that is just lipping off. No one cares for that.
I want you to think positively about the map and comment that as well. Anyone can whinge, it takes a good mind to both be able to make valid comments, good as bad.
Are there areas of the map that you have played great battles in? Is it easy to be a skulk? Can Onos fit in all spots of the map with easy and do not have to crouch? Try, I know it?s hard but it is important, otherwise these map feedback threads turns into whine fests.
<span style='font-size:14pt;line-height:100%'>Examples</span>
<u>BAD:</u> <i> "Honestly not a big fan of this map, visually. Personally, I'm not a fan of the room with the ladder, you have to cross if you choose to stick to the main route. The architecture is plain, and the ladder seems like a rushed solution. Likewise, I think that bits of the underground corridor, and the marine start are both a bit too plain. Could do with some more details."</i>
Bad critique. It makes generalized statements like "too plain". No specific critique of certain areas, and there is absolutely no positive here. The criticism is on looks purely and not gameplay. I were a mapper I'd quickly ignore this post. If you have feedback only regarding the looks of the map, please think about making your statements politely, and show some jpegs of what you think is the problem.
<u>GOOD:</u> <i>"... my favourite combat map. The huge room in the first picture is definitely the best part. The only problem I can think of with this map is the hive room. The walkway around the hive needs to be expanded so that lerks and skulks can more easily move around the sides of the hive rather than having to move to one end of it. I believe this would just the boost the aliens need defending the hive which sometimes becomes extremely difficult here."</i>
Much better this time. People tend to note the bad things more, as they say, the nail that sticks out gets hammered down. However, for each criticism you have for a map, try hard to think about something that is good.
Now give us some GREAT FEEDBACK!
<b><span style='color:White'>REVISED MAPS AS OF 3.0 beta 4 released late april</span>
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=69891' target='_blank'>NS Agora Feedback</a>
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=68985' target='_blank'>NS_Bast feedback</a><span style='color:orange'> OMG SI TEH BACK!!!!11 Praise Mendasp </span>
Please read <a href='http://www.natural-selection.org/v30b4-changelog.html' target='_blank'>Natural Selection 3.0 beta 4 changelog</a> for details of map changes.
I will add feedback threads during the week for maps where it is relevant </b>
You might also want to read earlier feeback threads on the maps. No need to make the same suggestions twice, now is there?
<b>Previous map feedback threads:</b>
<span style='color:White'>Ns_Ayumi by Drunken Monkey
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=39&t=62394' target='_blank'>Ns_Hera</a> </span>by Merkaba. Guy started his own thread <a href='http://www.unknownworlds.com/forums/index.php?showtopic=62496' target='_blank'>here</a> as well
<span style='color:White'>Co_Angst by ChromeAngel
Co_Daimos by Hypergrip
Co_Kestrel by DevilDog
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=39&t=62585' target='_blank'>Co_Rebirth</a> by IAN <span style='color:orange'> NEW!</span>
Co_Ulysses by Blueman</span>
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=62396' target='_blank'>Co_Pulse</a>
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=62128&st=0�entry915411' target='_blank'>Co_faceoff</a>
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=61722' target='_blank'>Co_daimos feedback</a>
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=61022' target='_blank'>Co_Core Feedback</a>
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=60555' target='_blank'>Co_Angst Feedback</a> <span style='color:orange'>Thread closed after map revision</span>
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=60697' target='_blank'>CO Kestrel Feedback</a>
<i>Updated may 2nd</i>
<b> IMAGES
O Please feel free to include screenshots of 640x480 or smaller to make your point. JPGs only.
O Please compress them to quality 70 (of 100) or lower if you can.</b>
All map feedback threads may have posts deleted, redundant or too large images removed, or their contents summed up for relevance and ease of viewing by the map makers - this will speed up improvements and fixes and encourage the mapper to view them.
Etiquette crash course, <b>Immacolata</b> Style
Pay attention!
<span style='font-size:14pt;line-height:100%'>Reminder</span>
Try to focus on gameplay and a bit less on aesthetics. But all commentary is needed, just bear in mind that the mappers are a lot better at mapping than you are, but you know more about how their maps play out gamewise.
The mappers decide what to listen to and what to ignore.
Now please bear this in mind for when you give feedback
<span style='font-size:14pt;line-height:100%'>Feedback Etiquette</span>
Critique is incomplete without praise.
Praise without critique is flatter and it won't help the mapper to make the map better. Save it for the "OMG I Love <ns_whatever> threads"
But if you're just going to criticize, you swiftly come across as a cheeky **** that is just lipping off. No one cares for that.
I want you to think positively about the map and comment that as well. Anyone can whinge, it takes a good mind to both be able to make valid comments, good as bad.
Are there areas of the map that you have played great battles in? Is it easy to be a skulk? Can Onos fit in all spots of the map with easy and do not have to crouch? Try, I know it?s hard but it is important, otherwise these map feedback threads turns into whine fests.
<span style='font-size:14pt;line-height:100%'>Examples</span>
<u>BAD:</u> <i> "Honestly not a big fan of this map, visually. Personally, I'm not a fan of the room with the ladder, you have to cross if you choose to stick to the main route. The architecture is plain, and the ladder seems like a rushed solution. Likewise, I think that bits of the underground corridor, and the marine start are both a bit too plain. Could do with some more details."</i>
Bad critique. It makes generalized statements like "too plain". No specific critique of certain areas, and there is absolutely no positive here. The criticism is on looks purely and not gameplay. I were a mapper I'd quickly ignore this post. If you have feedback only regarding the looks of the map, please think about making your statements politely, and show some jpegs of what you think is the problem.
<u>GOOD:</u> <i>"... my favourite combat map. The huge room in the first picture is definitely the best part. The only problem I can think of with this map is the hive room. The walkway around the hive needs to be expanded so that lerks and skulks can more easily move around the sides of the hive rather than having to move to one end of it. I believe this would just the boost the aliens need defending the hive which sometimes becomes extremely difficult here."</i>
Much better this time. People tend to note the bad things more, as they say, the nail that sticks out gets hammered down. However, for each criticism you have for a map, try hard to think about something that is good.
Now give us some GREAT FEEDBACK!
<b><span style='color:White'>REVISED MAPS AS OF 3.0 beta 4 released late april</span>
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=69891' target='_blank'>NS Agora Feedback</a>
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=68985' target='_blank'>NS_Bast feedback</a><span style='color:orange'> OMG SI TEH BACK!!!!11 Praise Mendasp </span>
Please read <a href='http://www.natural-selection.org/v30b4-changelog.html' target='_blank'>Natural Selection 3.0 beta 4 changelog</a> for details of map changes.
I will add feedback threads during the week for maps where it is relevant </b>
You might also want to read earlier feeback threads on the maps. No need to make the same suggestions twice, now is there?
<b>Previous map feedback threads:</b>
<span style='color:White'>Ns_Ayumi by Drunken Monkey
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=39&t=62394' target='_blank'>Ns_Hera</a> </span>by Merkaba. Guy started his own thread <a href='http://www.unknownworlds.com/forums/index.php?showtopic=62496' target='_blank'>here</a> as well
<span style='color:White'>Co_Angst by ChromeAngel
Co_Daimos by Hypergrip
Co_Kestrel by DevilDog
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=39&t=62585' target='_blank'>Co_Rebirth</a> by IAN <span style='color:orange'> NEW!</span>
Co_Ulysses by Blueman</span>
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=62396' target='_blank'>Co_Pulse</a>
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=62128&st=0�entry915411' target='_blank'>Co_faceoff</a>
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=61722' target='_blank'>Co_daimos feedback</a>
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=61022' target='_blank'>Co_Core Feedback</a>
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=60555' target='_blank'>Co_Angst Feedback</a> <span style='color:orange'>Thread closed after map revision</span>
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=60697' target='_blank'>CO Kestrel Feedback</a>
Comments