Texture Issues In Switching Over To Steam
GaidinTS
Join Date: 2003-08-10 Member: 19319Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">Where can I use a sky texture?</div> When I edited in the old WON NS, I used the Half-life wad file for my Sky texture, but now that I'm in Steam, I can't use the Half-Life wad file anymore, and Cagey said not to make a wad file for just the sky texture, because that causes problems.
Where is every other mapper getting this?
Where is every other mapper getting this?
Comments
In this case, halflife.wad is inside valve folder, of course, inside of half-life.gcf, so don't worry on where you extract it...
I thought that wadincludeing the sky texture messed up the sky with cageys compile tools or has this been fixed?
I thought that wadincludeing the sky texture messed up the sky with cageys compile tools or has this been fixed? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
That's what cagey told me. So what is the best route to go?
Also, I'm getting this error when I try to run Half-Life with my map through batch compiler
** Could not find filesystem.dll to load **
anyone?
I thought that wadincludeing the sky texture messed up the sky with cageys compile tools or has this been fixed? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
That's what cagey told me. So what is the best route to go?
Also, I'm getting this error when I try to run Half-Life with my map through batch compiler
** Could not find filesystem.dll to load **
anyone? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
That just means that you set the compiler to run HL after it's done compiling but you have one of the paths wrong to one of the HL dlls. Just turn off auto run HL and open it up manually and select "create server" then select your map.