Texture Issues In Switching Over To Steam

GaidinTSGaidinTS Join Date: 2003-08-10 Member: 19319Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">Where can I use a sky texture?</div> When I edited in the old WON NS, I used the Half-life wad file for my Sky texture, but now that I'm in Steam, I can't use the Half-Life wad file anymore, and Cagey said not to make a wad file for just the sky texture, because that causes problems.
Where is every other mapper getting this?

Comments

  • Vahn_PaktuVahn_Paktu Join Date: 2002-10-28 Member: 1666Members, Constellation
    Get the wad with this.<a href='http://countermap.counter-strike.net/Nemesis/index.php?p=25' target='_blank'>Tool</a>
  • GaidinTSGaidinTS Join Date: 2003-08-10 Member: 19319Members, Constellation, Reinforced - Shadow
    ok, now where do I extract it to so that everyone playing it won't have texture problems?
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    There's a better solution. Use the -wadinclude compile parameter and include the Halflife.wad textures that you're using so that they're packed into the BSP.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    No matter where you extract it, HL looks for the textures first on the valve folder, and then on the mod's folder.

    In this case, halflife.wad is inside valve folder, of course, inside of half-life.gcf, so don't worry on where you extract it...
  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    <!--QuoteBegin-Yamazaki+Feb 5 2004, 10:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Yamazaki @ Feb 5 2004, 10:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There's a better solution. Use the -wadinclude compile parameter and include the Halflife.wad textures that you're using so that they're packed into the BSP. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I thought that wadincludeing the sky texture messed up the sky with cageys compile tools or has this been fixed?
  • GaidinTSGaidinTS Join Date: 2003-08-10 Member: 19319Members, Constellation, Reinforced - Shadow
    edited February 2004
    <!--QuoteBegin-tseepra+Feb 5 2004, 04:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tseepra @ Feb 5 2004, 04:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Yamazaki+Feb 5 2004, 10:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Yamazaki @ Feb 5 2004, 10:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There's a better solution. Use the -wadinclude compile parameter and include the Halflife.wad textures that you're using so that they're packed into the BSP. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I thought that wadincludeing the sky texture messed up the sky with cageys compile tools or has this been fixed? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That's what cagey told me. So what is the best route to go?


    Also, I'm getting this error when I try to run Half-Life with my map through batch compiler

    ** Could not find filesystem.dll to load **

    anyone?
  • Vahn_PaktuVahn_Paktu Join Date: 2002-10-28 Member: 1666Members, Constellation
    I ignore that and my map works. lol
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    <!--QuoteBegin-GaidinTS+Feb 5 2004, 04:58 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GaidinTS @ Feb 5 2004, 04:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-tseepra+Feb 5 2004, 04:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tseepra @ Feb 5 2004, 04:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Yamazaki+Feb 5 2004, 10:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Yamazaki @ Feb 5 2004, 10:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There's a better solution. Use the -wadinclude compile parameter and include the Halflife.wad textures that you're using so that they're packed into the BSP. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I thought that wadincludeing the sky texture messed up the sky with cageys compile tools or has this been fixed? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That's what cagey told me. So what is the best route to go?


    Also, I'm getting this error when I try to run Half-Life with my map through batch compiler

    ** Could not find filesystem.dll to load **

    anyone? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That just means that you set the compiler to run HL after it's done compiling but you have one of the paths wrong to one of the HL dlls. Just turn off auto run HL and open it up manually and select "create server" then select your map.
  • GaidinTSGaidinTS Join Date: 2003-08-10 Member: 19319Members, Constellation, Reinforced - Shadow
    well, the whole purpose of using batch compiler is to save you time. Your saying there is no way to run Steam through the batch compiler?
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    yep, if you include a wad with the sky texture it will show the texture instead of the true sky :/
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